Ianthe -> Panicked (8/4/2011 23:09:02)
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Panicked Panicked A reduced ability to act reduces effectiveness to «»% until a save is made. If it affects the monster, then all the damage it deals is multiplied by the listed amount. If it affects you (the player): Normal Player attacks and Spells have their damage (Base/Random/Stat) multiplied by the listed amount. Weapon Specials and type "other" attacks (such as Focusing with Kindred armors) are unaffected. Pets and Guests have their stat% multiplied by the listed amount. At the beginning of the monster's turn, it makes another saving throw. The panicking lasts until it succeeds on a save. See the individual entries for details on the save; regardless, the monster gets a +2 bonus on its save for each previously failed save. [image]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Status_Misc.gif[/image][image]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Status_Misc_Player.gif[/image] Write-up thanks to Koree. Resist Panic Resist Panic +«» Provides a bonus to any saves against Panic and Panic-like effects. As described. [img]http://media.artix.com/encyc/AQ/AQPedia/Status/Status_Player_Yay.gif[/img] Panic Potence Panic Potence -«» Opponent takes a penalty to any saves against Panic or similar effects. As described. [img]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Status_Player_Yay.gif[/img]
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