Koree -> Malinius VI (8/6/2011 1:03:51)
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Malinius VI Guest Also see other Malinius guests ( I, Guardian II, III, IV, V Z, Guardian VII) Level: 105 Power Level: 105 MP Level: 105 Location: Summon Malinius VI Upkeep: 71 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**. ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Fire Damage: 18-41 plus 415.2% Stats damage each BTH: 24 plus Stats each Rate: 80% ATTACK #2 Hits: 1 Type: Ranged Element: Fire Damage: 52-120 plus 1,216.4% Stats damage BTH: 26 plus Stats Rate: 20% *The simulacrum flickers requiring Mana.(71MP required or it will vanish next turn) **The simulacrum vanishes. (Not enough MP: 71MP required) [image]http://i1188.photobucket.com/albums/z418/UltraGuyAE/malinius.jpg[/image] Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Bouncing thanks to Karmakas. Corrections thanks to Traveler, Xrai and bassetbookworm. Analysis A Base heavy guest: - Base = StandardBase + (StandardRand*.2)/2
- Rand = (StandardRand*.8)
So, it starts out as 38-88 damage plus 892% stats, with 26 BTH Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage. Attack 2 occurs 20% of the time, dealing *15/11 damage.
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