Malinius VI (Full Version)

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Koree -> Malinius VI (8/6/2011 1:03:51)

Malinius VI
Guest

Also see other Malinius guests ( I, Guardian II, III, IV, V Z, Guardian VII)

Level: 105
Power Level: 105
MP Level: 105
Location: Summon Malinius VI
Upkeep: 71 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

ATTACK RATE: [100 + CHA/2]%
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK #1
Hits: 2
Type: Melee
Element: Fire
Damage: 18-41 plus 415.2% Stats damage each
BTH: 24 plus Stats each
Rate: 80%

ATTACK #2
Hits: 1
Type: Ranged
Element: Fire
Damage: 52-120 plus 1,216.4% Stats damage
BTH: 26 plus Stats
Rate: 20%

*The simulacrum flickers requiring Mana.(71MP required or it will vanish next turn)
**The simulacrum vanishes. (Not enough MP: 71MP required)

[image]http://i1188.photobucket.com/albums/z418/UltraGuyAE/malinius.jpg[/image]
Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Bouncing thanks to Karmakas. Corrections thanks to Traveler, Xrai and bassetbookworm.


Analysis

A Base heavy guest:
  • Base = StandardBase + (StandardRand*.2)/2
  • Rand = (StandardRand*.8)
So, it starts out as 38-88 damage plus 892% stats, with 26 BTH
  • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
  • Attack 2 occurs 20% of the time, dealing *15/11 damage.




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