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			  | PumKing ->   RE: The Rationale Behind Criticals   (8/7/2011 18:40:01) |  
			  | @frogbones, nice to see you, ur like zean zapple man, you don't post often, but always have something imporant to say.
 
 ---on topic---
 I think you're absolutely right, crits need a major overhaul, quite frankly, I never understood why they are increased by suppport <--like seriously, what does that really mean anyway
 If anything it should be dex, better dex, better chance to hit weak point (but that's a whole nuther can of worms that should never be opened, let alone thought about.... oops).
 
 I know that support builds are pretty awsome, even without criting. I have faced a few support mages today---
 ( and as of late I've been working my hand on str build for my Bh, ooo, shocker, I'm biased as well, even though I too have gone through multiple classes and done many builds Merc, mage, tank builds, support, str, and have played since beta as well)
 ---and they creamed me, they have like a lvl 1 def shield that gave 20 something to there def, they deflected me a few times healed once or twice (twice happening usually with a bosster), and they never critted me once. So quite frankly, it is easy to see that it is a powerful build on it's own, even without criting, especially with the most power weps in the game being AUXs which get  better with support is nothing to scoff at.
 
 I agree, not only that, but that critting should be purely a luck thing that only has like a 5% chance of happening in a match period (on it's own that is, skills like lucky strike and bunker vbuster would be left alone).
 
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