RE: Poison, Poison, Poison. (Full Version)

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Yo son -> RE: Poison, Poison, Poison. (8/8/2011 13:42:47)

Not supported, because I don't have poison, you support, because you have poison; see how it works?




rej -> RE: Poison, Poison, Poison. (8/8/2011 13:45:08)

supported. it makes more sense to die of poison than from a giant hammer with an alien skull on it... [:D]

though, to make up for this, poisons should have the same hit chance as normal attacks. and if they miss, you don't become poisoned.




Smackie El Frog -> RE: Poison, Poison, Poison. (8/8/2011 13:58:02)

Uh...NOT SUPPORTED. I think if poison can kill then the skills needs some tweaking. If it can kill than when you block the actual skill no poison damage should happen. Can't have your cake and eat it too.




DeathGuard -> RE: Poison, Poison, Poison. (8/8/2011 14:02:14)

The poison takes 11 hp for 3 turns and you want it to kill when you got 1 hp left? LOL, it is fine as it is.




hardcore59 -> RE: Poison, Poison, Poison. (8/8/2011 15:26:13)

yes when i use it alotof the time it just ends with guy having1 hp




DarknessTime -> RE: Poison, Poison, Poison. (8/8/2011 15:42:11)

If poison should be able to kill then i suggest that it should deals lover damage-




aqwshadowking14 -> RE: Poison, Poison, Poison. (8/8/2011 16:06:43)

There weren't much problems with poison when bhs were the only poison users. I wonder why... :P




EDTrickster -> RE: Poison, Poison, Poison. (8/8/2011 16:15:16)

quote:

Not supported, because I don't have poison, you support, because you have poison; see how it works?


^Agreed most of the people who are even bothered posting here are TLM's or BH's wanting their class to be even more overpowered.

I wonder why the 2 most OP'ed classes who have poison are supporting this hmm...




Sipping Cider -> RE: Poison, Poison, Poison. (8/8/2011 16:19:30)

quote:

Not supported, because I don't have poison, you support, because you have poison; see how it works?



Although that may be how it works for some, that is not how it works for me. My newest character is a Blood Mage and I still would like Poisen to get a buff. The way it works for me is because I want every skill to be equally powerfull eventually and even if that means starting with skills I do not use I will try to support it.

Plus, this is supposed to be discussing not support of no support.




IsaiahtheMage -> RE: Poison, Poison, Poison. (8/8/2011 17:09:14)

@Yo Son Even if that is how it works mostly this is not the case at the moment. What kind of since does it make to poison your enemy but it cant kill them?

@EDTrickster
1. I dont want to be more Oped so that is wrong. You cant assume where all the same.
2. BH is not the second most Oped class.
3. Making poison kill will NOT make us more Oped. It makes poison have less value if it cant even kill your opponet. My opponet has 11 HP left and none of my attacks can break throught their Tank defences but poison. But oh wait there is a catch! It CANT kill them! Hurray! Now I am doomed. Poison Grenade does 25% of Full Damage(Or so I heard) and does 12 dmg for 3 turns and Venom Strike does 70% of Full Damage and does 11 dmg for 3 turns. Oh yeah! If it kills my opponet that is so Overpowered!

@rej Yeah use 33 energy on a attack that CANT even kill your opponet just so that it can be missed. No one would use poison and that be the destruction of another build.




HellsCupid -> RE: Poison, Poison, Poison. (8/8/2011 18:54:40)

Don't forget guys, I'm a Cyber Hunter so i see things in a more unfair way.

Also, Poison has a tacky 40 technology requirement, and also costs a ridiculous 32 mana for 33 damage (Which can't even finish off the opponent!).

@Yo Son, and others who think this way:
If i'm right, you're a TM right? (Correct me if i'm not). Anyways, lets say you tell us that Super Charge is under-powered and that you want a buff too it. Is it fair that i tell you that just because i don't have it, i can not support your idea? (If we HAD to vote). I don't think so! I really see no reason to be so mad?





ShadowQupid -> RE: Poison, Poison, Poison. (8/8/2011 19:50:21)

K so BH, CH, TLM Become much more stronger bcuz they have that over time poison that.. not to mention... kills you... think about it...

BH vs TLM = TLM wins
Explanation: TLM has a choice in using the Max poison high def high resist, or a str build with it that has high tech doing far greater smokes than bh and then there is the double strike that they could use every 2nd turn... so str build (double, poison, double) bam, the double does 33 each soo... 33+(3+12)+33=81 dmg vs. str bounties, een more considering they usually have like 110+ str or something like that. it'd be a little less and that only costs them what? 63energy? which they're regaining slowly with probably a lvl 5 re-route and since they're opponent the bh is a str build using smoke and attack giving the TLM like 20 more energy in 2 turns, that makes them invincible and the poison goes on.

CH vs TLM= TLM wins
No doubt. Malf? pfft, that's not doing anything when the cyber hunter finds themself left with around 20 hp in 2 turns... 3 turns max.
YEAH YEAH SO THEY DO SOME KINDA 50 heal yet the TLM does 30+ with a normal strike what happens then. plus all the damage they do racks up their own rage way faster then their opponent who keeps healing and boosting..

TLM vs. TLM = ....?
Can't rlly explain.

TM vs. TLM = TLM wins
yeah sure the TM has high support which means an insane def matrix that gives them 30+ def, IT's going to help ALOT.... WRONG!! why? because the poison doesn't do physical or energy
IT DOES POISON DAMAGE 12 each turn soo now even with your awesome def matrix your stuck with a TLM hitting you 10 - 20 dmg normal strike and idunno 25-30 double which they can use EVERY SECOND TURN...so imagine (Let's take max) 30+12=42 this turn even with your insane def do you stand a chance no bc of that freaking poison adding frustrating damage that would cause your opponent to be able to kill you easily even with your 60+ heal
And if That's not bad enough, you're still not energy covered... sure you have your little armor that gives you +9 (var) +7(non-var)but it only give you what a mere 32 resistance? haha that's nothing compared to a energy gun that does 28 damage in some cases they may crit (Not taking support into account bc a large percent is based on luck) doing a little over 35 damage.

I'll finish there with the "vs." and this isn't just about the skill poison.
I was just unleashing my expression about TLM's xD sorry you guysssssss!!

Anyways, this would make str builds and support builds from TLM's dominate even more after the update if it includes this... Take a look

Support TLM's: Poison, aux, gun(multi if rage), (multi now if no rage b4) and there opponent is now dead.
Strength TLM's: #1 Poison, double, gun, ((rage) double) or heal, Rage double now if healed
#2 Double, poison, double, frenzy if they lack health(might or might not be rage)
That's easy kills for them, and imagine them now with an energy weapon with their str build... unstoppable except by their own kind

^Example of how the poison already does enough damage^
if it were to kill... then they'd only need to poison - multi or poison - double
/Simple as that.

It will take a lot of thinking that can not only counter them but the other builds out there as well and soo far the only person I know that wont stop untill he has the perfect 100% build is Xendran the build maker(not rly bc he keep the build to himself unless he encounters a copier) and he's currently a TLM so... there you go.



Had to edit bc I forgot to say I don't support this idea.

It would be better you get another move instead of poison kill.

Please don't use any text over font size 3. ~Ashari




HellsCupid -> RE: Poison, Poison, Poison. (8/8/2011 20:24:29)

quote:

K so BH, CH, TLM Become much more stronger bcuz they have that over time poison that.. not to mention... kills you... think about it...

BH vs TLM = TLM wins
Explanation: TLM has a choice in using the Max poison high def high resist, or a str build with it that has high tech doing far greater smokes than bh and then there is the double strike that they could use every 2nd turn... so str build (double, poison, double) bam, the double does 33 each soo... 33+(3+12)+33=81 dmg vs. str bounties, een more considering they usually have like 110+ str or something like that. it'd be a little less and that only costs them what? 63energy? which they're regaining slowly with probably a lvl 5 re-route and since they're opponent the bh is a str build using smoke and attack giving the TLM like 20 more energy in 2 turns, that makes them invincible and the poison goes on.

CH vs TLM= TLM wins
No doubt. Malf? pfft, that's not doing anything when the cyber hunter finds themself left with around 20 hp in 2 turns... 3 turns max.
YEAH YEAH SO THEY DO SOME KINDA 50 heal yet the TLM does 30+ with a normal strike what happens then. plus all the damage they do racks up their own rage way faster then their opponent who keeps healing and boosting..

TLM vs. TLM = ....?
Can't rlly explain.

TM vs. TLM = TLM wins
yeah sure the TM has high support which means an insane def matrix that gives them 30+ def, IT's going to help ALOT.... WRONG!! why? because the poison doesn't do physical or energy
IT DOES POISON DAMAGE 12 each turn soo now even with your awesome def matrix your stuck with a TLM hitting you 10 - 20 dmg normal strike and idunno 25-30 double which they can use EVERY SECOND TURN...so imagine (Let's take max) 30+12=42 this turn even with your insane def do you stand a chance no bc of that freaking poison adding frustrating damage that would cause your opponent to be able to kill you easily even with your 60+ heal
And if That's not bad enough, you're still not energy covered... sure you have your little armor that gives you +9 (var) +7(non-var)but it only give you what a mere 32 resistance? haha that's nothing compared to a energy gun that does 28 damage in some cases they may crit (Not taking support into account bc a large percent is based on luck) doing a little over 35 damage.

I'll finish there with the "vs." and this isn't just about the skill poison.
I was just unleashing my expression about TLM's xD sorry you guysssssss!!

Anyways, this would make str builds and support builds from TLM's dominate even more after the update if it includes this... Take a look

Support TLM's: Poison, aux, gun(multi if rage), (multi now if no rage b4) and there opponent is now dead.
Strength TLM's: #1 Poison, double, gun, ((rage) double) or heal, Rage double now if healed
#2 Double, poison, double, frenzy if they lack health(might or might not be rage)
That's easy kills for them, and imagine them now with an energy weapon with their str build... unstoppable except by their own kind

^Example of how the poison already does enough damage^
if it were to kill... then they'd only need to poison - multi or poison - double
/Simple as that.

It will take a lot of thinking that can not only counter them but the other builds out there as well and soo far the only person I know that wont stop untill he has the perfect 100% build is Xendran the build maker(not rly bc he keep the build to himself unless he encounters a copier) and he's currently a TLM so... there you go.



Had to edit bc I forgot to say I don't support this idea.

It would be better you get another move instead of poison kill.


You have written that for really no reason at all, I'm a Cyber Hunter and i can take out pretty much any class quite easily, it's called thinking. LOL, so are you saying that you're losing too much? And you're going to rely on Xendran?




IsaiahtheMage -> RE: Poison, Poison, Poison. (8/8/2011 21:24:23)

@ShadowCupid Sorry but I do not understand the majority of that post. So what are you saying? Your showing different examples of classes getting beaten by TLM? Well not every person on each class uses the same build you cant just post TLM vs BH or TLM vs CH and it results in TLM wins each time. Because from you doing that your post is not that accurate.




edwardvulture -> RE: Poison, Poison, Poison. (8/8/2011 21:30:31)

Yes this would make poison Oped for TLM the passives combined with a poison that kills is way too much. It is easier for a TLM to poison again. They don't need to spam MP just reroute to level 4 or 7.




redxtra -> RE: Poison, Poison, Poison. (8/8/2011 22:28:09)

not supported cause it will become cheap way to finish sum1 off.
i mean its like u kno ur gonna hit 3 and u kno ur opponent gonna heal. why not use poison to kill him.
this will make any poison based build OPed and we alrdy got ppl complaining about TLM being OPed.
so not supported




ShadowQupid -> RE: Poison, Poison, Poison. (8/8/2011 22:30:02)

@hellsCupid No I am not relying on Xendran and no I do not lose that much actually most tac merc builds are very bad bc some ppl think they can spam a category and call it a build even though you must use strategy.
@IsaiahTheMage What I'm trying to show you is that with any or most builds used TLM's hit 20's or more all the time with the exception of the support builder and they're aux and str user's with their primary and sidearm, having on of these two builds with poison is enough to easily take down 80+ health in 2 turns depending on the opponent but even with some sort of a high def and resist build still 40+ health is gone.
If you were a TLM think using poison first doing 3 damage, moving on +12 damage that's 15 already now they're ready to attack, they attack you doing idunno 20-35? depending on their build now if you're the kinda str tac merc that likes maul over double you use it and somehow do what? a max of about 30-35 on someone with high def resist (use max damage) +the 12 damage from poison 62 easy damage and somehow... you stunned them now you get to attack again using a strike, does what? 15-20(use max) 82 damage and they have 92 health now the poison kicks in.. and pow finished and they only got 1 turn.
Look at how easily you guys can get damage off a toxic strength build if the poison leaves the opponent with 1 health, they at least get a chance to heal and probably do some damage instead of feeling like an incredible noob.

How much damage TLM's do with toxic builds is good enough... how much of epicduel is TLM? and then the rest of the classes.

@HellsCupid I'm not saying the other classes are terrible compared to TLM's but I am saying that these TACTICAL MERCENARIES have a higher percentage of winning bc of the possibilities they have.

yeah yeah some of you are going to say "WTHeck is this kid talking about" but it's 1 of those moments where it sounded better in my head, if you can understand what im trying to say hopefully you agree, if not, at least I tried.

BLEEEHHHHHHH I FEEL STUPID I FEEL LIKE IM UNABLE TO EXPLAIN PROPERLY BCUZ I AMMMMM READ IT OVER AND OVER TILL YOU UNDERSTAND XD I'm rly not the most organised kid around.




HellsCupid -> RE: Poison, Poison, Poison. (8/9/2011 1:18:05)

/facePalmfacepalmfacepalm...

@ShadowQupid: You're making it sound like we're letting the TCLM win in your description, because people qould actually bother to shield and or put up other defenses, and normally str spammers have 43 mana, thats not enough for poison grenade and maul stun. Also, i never said that if it was implemented that it should apply to ALL classes..

@Redxtra: Care to explaon why it would be Op'ed? Poison has a whack 40 tech requirement at max and costs 32 mana! Also, it deals DAMAGE OVER TIME which means that you would have enough turn to heal and buff to avoid the killing blow. Common senses boy. What is your explanation?




EDTrickster -> RE: Poison, Poison, Poison. (8/9/2011 1:32:29)

quote:

@EDTrickster
1. I dont want to be more Oped so that is wrong. You cant assume where all the same.
2. BH is not the second most Oped class.
3. Making poison kill will NOT make us more Oped. It makes poison have less value if it cant even kill your opponet. My opponet has 11 HP left and none of my attacks can break throught their Tank defences but poison. But oh wait there is a catch! It CANT kill them! Hurray! Now I am doomed. Poison Grenade does 25% of Full Damage(Or so I heard) and does 12 dmg for 3 turns and Venom Strike does 70% of Full Damage and does 11 dmg for 3 turns. Oh yeah! If it kills my opponet that is so Overpowered!



First off Tactical merc does not need to be more overpowered then it already is.

Secondly I suppose your like 10 years old as to your rude attitude, if not i feel sad for you if your not [:(].

Thirdly BH is the 2nd most OPed class and many will agree with me.

Lastly I'm blocking you as a result of not wanting to get into a flaming war with a 10 year old.





comicalbike -> RE: Poison, Poison, Poison. (8/9/2011 3:04:21)

poison should kill




HellsCupid -> RE: Poison, Poison, Poison. (8/9/2011 3:28:13)

@ EDtrickster

First off, this addition doesn't habe to be implemented with TCLMs

Secondly i'm a Cyber Hunter and if you were one you'd see the reason for me posting this.

Thirdly you're probably just another one of those players who rely on OP'ed counter builds.




phycocat18 -> RE: Poison, Poison, Poison. (8/9/2011 3:56:47)

My BH uses a poison build and it always annoyed me when the other guy was left with one health. Really do they take an invisble antidote at the last second?




Larcell -> RE: Poison, Poison, Poison. (8/9/2011 7:42:48)

Supported.




kwj3 -> RE: Poison, Poison, Poison. (8/9/2011 8:14:16)

I made a poison build long time ago (2 weeks) and this topic is the best place to put it (next to ED Suggestions)

There are only 4 builds that work with this on the BH

The: Loop Poison build,The Ol'Faithful(Smoke and poison),The Healz-ah-lot-toxic-a-lot-too,and the Ever so Fun Reflex Boost Poison build

So adding a kill to poison can make it a new tank build, SUPPORTED. I mean what kind of poison at maximum level that does 33 damage doesnt kill?





doomkiller98 -> RE: Poison, Poison, Poison. (8/9/2011 12:03:53)

[lol you guys are stupid sometimes thats the same thing as asking heal looping to come back jeez how much more over powered do you want to make bh and tac merc to be lol greedies:/




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