=ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (Full Version)

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Bu Kek Siansu -> =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:03:54)

quote:

[image]http://epicduel.artix.com/images/icon/Cinderella_ED-DN_2011.jpg[/image]
August 10, 2011
Coding Mania, and what’s next to come...
Those of you who frequent the forum were treated to a post from our Fearless Leader, Titan. For those of you who haven’t seen it, here’s his post in its entirety:

"For those who are wondering what the changes made on Friday and over the weekend actually were, I am here to enlighten you.

What it means for you is a variety of exciting possibilities. I’ve installed several structural changes as promised in EpicDuel Delta that will make new features possible. Prior to this update, many of the major features were what I would classify in the “overwhelming difficult to build” category because of limitations caused by the design of the game code. After spending loads of hours rethinking and retooling the engine, you can expect big expansions to the game at a rate faster than you’ve seen since we launched.

Some of these features include new armor types (not just for player, but also for NPCs), larger more meaningful factions, tournament brackets, larger buddy lists and group chats, item banks, improved retraining system, and additions to the storyline that will push the faction war to new limits.

Thousands of lines of code were updated to work more dynamically over the weekend... this means faster development times for new features in the future. When it comes to adding things like new drops, prizes, armors, weapons, etc, it’s now a much faster process for us. Instead of having to define an item id in 15+ different places, we can now more rapidly create content that simply works! This is an empowering change for Nightwraith and Charfade as they’ll be able to more easily add content without the need for additional coding assistance.

These are all ways in which we can now improve the game for you, and though balance changes had to wait until this week, the options now available to us for new features, and items is vast. Overall, this week’s progress, though it may not look big content wise, has been a very big step! We would like to thank you all for understanding, and hope you enjoy the exciting features and items these changes will allow us to release!

Plus, an added benefit that hopefully most of you are finding is an improvement in server response times... faster gameplay means more battles, more fun, and more EPIC!"



As always, the entire EpicDuel staff is dedicated to making a fun gameplay experience for everyone, whether it’s Titan actually coding the game, or Charfade and Nightwraith drawing the in-game content, or my team balancing, testing, and disciplining the game, or me with the varied things I do for the game (writing the DNs, some of the writings on the website and in-game are my doing, I run the Facebook, etc.) We are working hard to improve the game, Dear Players, and I hope that hearing it directly from Titan reassures you of that fact.



Balance Changes

I announced last week that we were prepared to roll live with several proposed balance changes, including adjustments to set-damage skills (such as Plasma Grenade or Overload), which could either buff or nerf the skills depending on your current build. Factoring in character’s level with set-damage skills will establish a more fair range of damage for the skill, and allow us extend the usefulness of skills that are often overlooked at the higher levels. This level based improvement formula. can also be extended to buffs and debuffs. We will even be able to control the rate at which certain skills improve to prevent them from becoming UPed or OPed at higher levels.

As always, we’re concerned with improving balance and making the game more fun, for all of our players, and some of these balance changes should help to bridge the gap between paid and unpaid players. It’s always been a tricky situation for us to maintain balance, and the battle is never over. However, with changes like these, we feel we’re taking steps in the right direction.

In addition, we’re talking about raising the level cap to 34, so both paid and free members will have something to which they can look forward!



Insect Fact of the Week

If you’ve gone down through the mines, you’ve likely met Insectoid mine worker Kraggor. Kraggor’s people are modeled after real-life eusocial insects. In these creatures, which include members of the orders Hymenoptera (bees, ants, and wasps), and Isoptera (termites). Eusociality is characterized by a colony being “ruled” by a Queen, who is the mother of the colony, and has a very strict division of labor. The workers, such as Kraggor, in this type of system are always the Queen’s daughters or sisters, who perform upkeep tasks, building, food gathering, and caring for the young. Males in these colonies are soldiers when they live in the colony, although in the case of termites, many colonies have both a King and a Queen.

Some species of gall-forming aphids or thrips (order Hemiptera, or True Bugs) display a type of eusociality where non-reproductive members of the gall become soldiers, who protect the young.


Tags: Cinderella balance Titan code lag performance


Tagged and formatted ~Illuminator




PowerMega -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:06:31)

Now this sounds interesting..If only Friday could come sooner.[:)]




Epic Pwnser -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:09:05)

Well, it's finally here. Te balance updates we were all waiting for.
And lvl 34 talks already? Man that was fast....
Now I'll be able to hit almost 100 with my plasma bolt mehehehe.




Wraith -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:10:01)

Yay awesome




Hun Kingq -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:23:43)

So restock will be six months away between 10:30 am and 2:30 pm so that the players working or have classes can't get the items they want and have been trying to get.




MrBones -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:26:30)

Level 34... hummm nice. No more -1 next to my primary :D




Fay Beeee -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:28:29)

Thank you Cinders.

Lvl cap up again eh? Nice one. :)




Darkoake445 -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:30:31)

I personally don't want to see the level cap get raised again because it seems like it was just raised because of the infrequency of updates.




edwardvulture -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:30:29)

I hope they don't raise the level cap.




RKC -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:53:04)

I've been reading the DN this past days and the only thing that really makes me hate it is that the devs keeps saying balance but for the past few weeks release there is no balance at all.




One Winged Angel1357 -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 19:55:41)

lv 34 man im not even lv 33 yet




od -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:09:52)

F2p Dont even have an energy gun or aux that's lvl 32, so I would like to see lots of lvl 32 and 33 f 2p weapons before the level cap is raised. Also, I think we will need some lvl 35-36 npcs to help high lvl farming




Digital X -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:15:04)

No idea where to put my 4 stats when i level up.. Probably even more Supp :3




frogbones -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:16:11)

Wait, wasn't this the same info posted last week? Why can't we get specifics about what is getting buffed?

Can we get NEW information?




AQWPlayer -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:17:31)

@Digital X
[sarcasm]Put them all into energy xD[/sarcasm]




Rayman -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:19:54)

Ugh lvl 34? Almost we need 3 Npc Lvl 34 .-.




Elf Priest JZaanu -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:21:05)

They will likely be testing all the way till release. With such a small team, it will take time to go through so many build scenarios. It will be fun to see the adjustment, but until a true stat/skill formula that is fully balanced is created, this is just only a patch until another problem resurfaces.




Digital X -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:22:09)

@frogbones, the top half was, the bottom half was not, and is new :)




Chosen 0ne -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:26:05)

You guys, they are TALKING about raising the cap to lvl 34!!!!!!1 DO NOT misunderstand this lol.




frogbones -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:26:57)

Seems to me they're the same words just in different order---except for the level 34 part.

[:-]




edwardvulture -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 20:28:59)

@od Not to mention completely no level 33 weapons.




bluerain28 -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 21:06:23)

Wow nice work. I hope to those who always complain that coding isnt easy. Im already encountered coding programs and its hard. Especially to a game like this.




Ashari -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 21:15:10)

frogbones, rehashing Titan's post in the Design Notes was meant for the players that don't regularly visit the forums. :)

quote:

ORIGINAL: RKC

I've been reading the DN this past days and the only thing that really makes me hate it is that the devs keeps saying balance but for the past few weeks release there is no balance at all.

I feel like I'm just repeating what Cindy's already said (well I am :P) but upcoming balance update this week is not the end-all of balance. EpicDuel now has a balance team working on correcting all the major issues with our combat system, but ultimately anything that we decide still has to be coded by Titan. As you know from the Design Notes, Titan's had to recode huge parts of the game engine to make future features possible, so there simply wasn't time for these balance changes to go in until now.

There will be more to come in the future in terms of balance, this is just a start. The robot system still needs a lot of work, luck factors are still too much of a deciding factor in battles, items lack standardization -- these are all issues the balance team is going to address in the coming months. I'd love for it to be sooner too, but like I said any changes ultimately need to be coded by Titan and he's got a lot on his plate already!




frogbones -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 21:30:53)

Okay, then.

I am cautiously/jadedly/skeptically/prepared to be let down-edly optimistic.




IsaiahtheMage -> RE: =ED= DNS August 10, 2011 - Coding Mania, and what’s next to come... (8/10/2011 22:38:19)

Sounds good. I also think level 34 needs to wait. I am not even 33 yet and we still need more higher lvl non-var weps before bringing us a new lvl already. I want to see some GOOD lvl 33 non-var weps first.




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