Wiseman -> RE: When The Level Cap Is 34 (8/17/2011 13:08:05)
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@IsaiahtheMage: Let's think about this logically for a second, assuming that most NV players fight NPCs to avoid V players. Wouldn't it be entirely likely that the reason NV players always run into V players in battle is because NV players always fight NPCs? With that in mind, if NV players aren't able to fight NPCs anymore, causing them to fight 1v1 battles, then that would lower the chances of encountering V players, essentially fixing the problem. Sure NV players would still run into V players, but it wouldn't happen nearly much, they might lose a bit more often, but if they only care about their percent I'm sure they can get by with slower NPC battles. Personally I don't pay any attention to percents, it's far to easy to create a fake record by fighting only NPCs, the only thing I trust is skill and if someone can defeat me in a fair battle (with little or no luck factors involved) then I consider them to be a skilled player. I've fought NV players that have won against me with little or no luck factors in their favor, those players I consider to be truly skilled, perhaps even more-so than the best V players out there. Now onto the topic of the thread, I do believe that adding new NPCs at higher levels would be a good idea, but I don't think that it's needed for level 34. I think I'll agree with Dax on this one, level 35 would be the best level to add some new farm-able NPCs to the game. I think that the focus on NPCs in a PvP game should be minimum, and hopefully as the game gets more balanced players will move away from NPC battles and do more PvP fights. NPCs should mainly be used for missions and item drops in my opinion, I'll go as far as to say that I believe there should be two separate 1v1 records per character, one for PvP battles and one for NPC battles. Of course this is all just my opinion. Below: Including my own, but I've never been one to let my personal feelings effect my decisions. :P
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