Technomancer -> RE: 17/8 Newsletter - Mutated Crewmembers (8/17/2011 14:30:11)
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IIRC, they planned to cap XP at ~90 first. We passed that, so then they went for the round 100 (in small steps, likely to give players something 'small' to look forward to aside from the quests). Staff wanted to halt level increase to fill up gaps/release more content before further increasing it. Though be it 90 or 100, I don't believe this is a 'final' cap, but it will likely be the cap for some time indeed. As for the release, I was eagerly awaiting news of it. It's been a while since I've gained XP on my main (probably shortlived, though, as I *could* hit it in a single day now). The quest and rewards look promising. I'm gonna enjoy playing through new WF quest again. :D
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