Doctor When (All Versions) (Full Version)

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Stephen Nix -> Doctor When (All Versions) (8/19/2011 17:26:58)

Doctor When (1)
Goblinkind

Location: When

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Water

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*3/20
DEX: Level*9/40
INT: Level/4
CHA: 10
LUK: Level/40
END: Level/40
WIS: 0

Offense
Crit: 2
Bonus: 20 + Level*1.2
Boost: 0%

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 5 * Level/90
Pierce: 5 * Level/90
Magic: 5 * Level/90
Block: 0
Parry: Level/90
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 90
Immobility: 30
All: 5
Energy: 30
Fire: 10

Attack Types
Attack Type 1 / 1.1 / 1.2 - Doctor When blasts his target with waves of energy for 6 hits of 20% Melee Water damage, amounting to 120% damage.
  • The first use of this attack will telegraph an upcoming Attack Type 2. (Pop-up: 'This won't do. This won't do at all.' Doctor When is preparing something timey wimey!)
  • The fifth use of this attack will telegraph an upcoming Attack Type 3. (Pop-up: 'There are rules to these kinds of things!' Doctor When looks very... frustrated. Something big is coming!)
Attack Type 2 - Doctor When hurls a blue box at his target for 1 hit of 250% Melee Water damage; if the hit lands, adds 3 turns of cooldown to 4 of its target's skills (excluding trinket and weapon special skills) at random.
Attack Type 3 / 3.1 / 3.2 - Doctor When shoots a multitude of laser beams at his target for 17 hits of 15% Melee Water damage, amounting to 255% damage.

Other information
  • Doctor When follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 1 (×4) -> Attack Type 3 -> Repeat.
  • This monster was significantly altered to be more tactical on May 21st, 2021; more information can be found in the May 21st, 2021 Design Notes.




  • TFS -> RE: Doctor When (All Versions) (5/3/2020 19:30:00)

    Doctor When (2)
    Goblinkind

    Location: Doctor When, Tainted Time, Doctor When Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Metal

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*3/2
    DEX: Level*9/4
    INT: Level*5/2
    CHA: 100
    LUK: Level/4
    END: Level*5/2
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level/5
    Crit: 20 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 50 * Level/90 + LUK/20
    Pierce: 50 * Level/90 + LUK/20
    Magic: 50 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 200
    Immobility: 300
    Energy: 30
    Fire: 10
    Bacon: -5

    Attack Types
    Attack Type 1 - Doctor When blasts his target with waves of energy for 6 hits of 20% Melee Metal damage, amounting to 120% damage; applies one of the following effects:
    • The first use of this attack applies 'Aged Sight' (-75 Bonus) to target for 2 turns.
    • The second use of this attack applies 'Aged Recovery' (+X Health Resist) to target for 3 turns inclusive. The strength of this debuff (X) is equal to Doctor When's All Resist from 'Impeccable Suit' (see below).
    • The third use of this attack applies 'Aged Precision' (-200 Crit) to target for 2 turns.
    Attack Type 2 - Doctor When hurls a blue box at his target for 1 hit of 100% Melee Metal damage; if the hit lands, adds 2 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-up: Knocked all the way to next week! +1 to Cooldowns.)
    Attack Type 3 / 3.1 / 3.2 - Doctor When shoots a multitude of laser beams at his target for 17 hits of [10+5Y]% Melee Metal damage, amounting to [170+85Y]% damage; applies 'Overwhelmed' to target, stunning it for one turn; transfers all DoT effects active on Doctor When to his target.
    • Y is equal to the number of the number of status effects active on Doctor When, including DoT effects.
    Attack Type 4 - Doctor When casts a barrier, dealing no damage but applying 'Readied' (+20% Boost) to himself for 4 turns; while affected by 'Readied', attacking Doctor When while he is under the effects of 'Readied' will apply 'Rebounding Time', a 100% damage Fear DoT effect, to his attacker for 5 turns. (Pop-up: Doctor When prepares himself for incoming attacks.)

    Other information
  • Doctor When is permanently affected by 'Impeccable Suit,' raising his All Resist by +80 and lowering his Health Resist by -80. 'Impeccable Suit' will lose -1 All Resist and gain +1 Health Resist for every 1% of maximum HP Doctor When loses, flooring at +0 All Resist and -0 Health Resist.
  • After being hit twice in the same turn, Doctor When will apply 'Not So Fast' (+300 Melee/Pierce/Magic Avoidance) to himself for the remainder of the turn.
  • Doctor When follows the skill rotation; Attack Type 1 (×3) -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.




  • TFS -> RE: Doctor When (All Versions) (5/6/2020 23:24:26)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/DoctorWhen.png[/image]
    Arena at the Edge of Time Appearance

    Also See: Shade of When

    Thanks to TFS for entry reformat and updated information (1).




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