Game Programming is TEAM BASED (Full Version)

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Retrosaur -> Game Programming is TEAM BASED (8/27/2011 0:48:55)

Hi, I'd like to post my spiel on this.

One of the most important aspects of being a programmer is to be able to adapt to other people's code. In this age, time is way too short for everything. Video games must be released within a certain timeframe, or they run the risk of being "downgraded" by other games. Video game franchises such as the infamous Call of Duty, Halo, and various other games (Dragon Age, Bioshock, Minecraft, etc.) have had constant new revivals of their franchise, which really boosts sales.

Now what's the point of all this?

To program games, you can't be the number one programmer. Games don't become successful because of legendary coders. Games are usually successful because they are run by an efficient network of coders who can handle different problems, rather than solo'ing them one by one. Now based on Titan's work, you could say he's an extrodinary programmer. But games can't be successful with just a few people. Many of you will refute me because the game itself has a semi-large player base with a lot of income flowing into AE. However, the issues is updates. Updates need to be quick, weekly, and honest. And to that we need more staff.

Now I understand it probably seems like I'm just rambling on and on and on, but I want to get my point across.

In order for the larger extent of the player base to be happy, we need fast updates (as mentioned before). What'd be more preferable is have more coders. And a good programmer knows how to write code that not only he/she can understand, but others can understand. Think about all the past "promises" that have been made, tournaments, prizes, a revamped retraining system, etc.. Think about what ONE extra coder can do. He can help analyze one problem while Titan takes care of the other. Efficiency will be doubled. Sure, it might take a month to fully teach him Titan's style of coding, but I'd rather wait a month for a new programmer than wait two months for a delayed release.

Thus, as a game, you need way more team members.




Rambole2012 -> RE: Game Programming is TEAM BASED (8/27/2011 0:50:57)

Do you notice hyped always mentions minecraft when he explains stuff about games.

Just saying.




Retrosaur -> RE: Game Programming is TEAM BASED (8/27/2011 0:56:18)

Lol glad you noticed.

I like to use Minecraft as a comparison because in many ways, Minecraft is what EpicDuel does not accomplish.

For example, twitter.

Notch frequently updates his twitter and tumblr, so you can expect to learn about updates or future releases. Instead of barely getting info on the *coughs* day of the release of an Epic Duel update.





Shadowlord9k -> RE: Game Programming is TEAM BASED (8/27/2011 0:57:43)

None of those games you listed has a release EVERY SINGLE WEEK.

Minecraft is (to my knowledge) only coded by 2 people.
ED is Flash-Based and doesn't require a download like the other games you listed.


Your whole argument seems to be:
Big companies without the limitations of Flash-Based engines and the expectations of weekly releases can get tons of coders.

Need I remind you that AE is still a indie company (the whole company, not just ED), and really cannot afford these things.




Rambole2012 -> RE: Game Programming is TEAM BASED (8/27/2011 0:58:14)

Ya, That's true.

You got alot of good points lol




Retrosaur -> RE: Game Programming is TEAM BASED (8/27/2011 1:00:45)

@Shadowlord

Minecraft is owned by Mojang, which has a team of 6 people. They have releases with HUGE loads of content. Compare this to ED, which has barely epic updates. And you're forgetting. JAVA isn't a complete language. There are always updates, just like to Adobe Flash.

Minecraft does NOT have to be downloaded, in fact, you can play it within your browser (I have an account).

And both companies are indie, if you didn't know.

However, you are right in saying that the games I listed don't have updates every week. But ED doesn't have updates every week either (not for the past half year).




Bu Kek Siansu -> RE: Game Programming is TEAM BASED (8/27/2011 1:09:40)

Fixed, sorry! :)




Shadowlord9k -> RE: Game Programming is TEAM BASED (8/27/2011 1:11:57)

I did not know those things about minecraft, but still many of my points stand. Not to mention that minecraft is still in beta.

Most of those games you listed are well known and can gain a profit quite easily due to how well known the companies are.




Lord Nub -> RE: Game Programming is TEAM BASED (8/27/2011 1:16:44)

Well to my understanding this was Titan and Nights game from the start then AE decided to purchase all rights and bring them on full time to their company correct? Never payed much attention to this stuff as I really never cared.

BUT if that's how it went down maybe there's some legality issues or something preventing them from having an extra helping hand?
Always small print....

I mean they have plenty of peeps working on other games and don't really see why else they couldn't have someone help titan work out the kinks in the programming.




Retrosaur -> RE: Game Programming is TEAM BASED (8/27/2011 1:20:56)

@Shadowlord
Let me analyze each sentence:

quote:

None of those games you listed has a release EVERY SINGLE WEEK.

That's true, but ED doesn't have a release EVERY SINGLE WEEK, and neither does Minecraft.

quote:

Minecraft is (to my knowledge) only coded by 2 people.

Six people (Techinically four, two work on Scrolls, their card game)

quote:

ED is Flash-Based and doesn't require a download like the other games you listed.

Minecraft is JAVA-Based and also doesn't require a download like the other games. Mind you, downloading is convenient, but it is not mandatory.

quote:

Your whole argument seems to be:
Big companies without the limitations of Flash-Based engines and the expectations of weekly releases can get tons of coders.

Mojang is not a big company. They just make a lot of money selling 14.99 euro accounts (roughly $24.99 US). ED has the same. There are lots of players who shell out cash for $50 packages. Also, Minecraft can get hindered by JAVA updates, which sometimes will produce bugs (but not usually). Not sure about your last statement there.

quote:

Need I remind you that AE is still a indie company (the whole company, not just ED), and really cannot afford these things.

AE has been very successful since 2003 (idk when it started, I just started playing then), with multiple games such as AdventureQuest, DragonFable, MechQuest, AdventureQuestWorlds, EpicDuel, HeroSmash. That is a sufficiently large player base, and on an average day, one can see about 15k players on all the games. That's a reasonable amount of money flowing in if someone decides to by DragonCoins, NovaGems, Varium, SmashCoins, ACoins, Z-Tokens, or just a membership in general. And yes, Minecraft IS an indie game company (which is why they show up to indie game conventions).

quote:

Not to mention that minecraft is still in beta.

Minecraft has numerous updates than EpicDuel; EpicDuel has very few updates between each phase in comparison to Minecraft. (EpicDuel, roughly 25 updates between each phase, Minecraft roughly 35) (NOTE: These "updates" include bug fixes which ED and Minecraft do have.)

And last but not least.....

quote:

...but still many of my points stand

Are you sure? Please look above.




Mr.Pablo Jr. -> RE: Game Programming is TEAM BASED (8/27/2011 3:00:07)

Well said, well said. That is a very sufficient argument and it is correct. Of course EpicDuel contents are much better, Minecraft does keep up with the releases. But in contrast, I don't think Minecraft went through the little Flash incident, so I guess we should allow ED a couple of hours to get things going again.




Retrosaur -> RE: Game Programming is TEAM BASED (8/27/2011 3:04:44)

^^ Agreed. JAVA updates don't usually have large implications on the game itself.




Egoraptor -> RE: Game Programming is TEAM BASED (8/27/2011 5:04:00)

Its up to artix to decide to hire more programmers for ED ( which he should ).




veneeria -> RE: Game Programming is TEAM BASED (8/27/2011 11:24:34)

When i grow up i wanna be a hypedxlord. XD

Yeah, pretty much true, most of epicduel most wanted updates are features. This is, it requires a programmer in which (in this case i guess) works in AS2.
I agree, epicduel should have more staff and depending on staff from other AE games might not be a good idea. (at least for me) Because, they are focusing in more than one game engine.

Like an old say: Two heads think better than one.




Kingoffire1135 -> RE: Game Programming is TEAM BASED (8/27/2011 11:38:58)

TL;DR But i totally agree with u, team work will help make it faster and we can't rush




Lord Barrius -> RE: Game Programming is TEAM BASED (8/27/2011 11:50:05)

These are not the Minecraft forums, so please stop talking about Minecraft or comparing ED to Minecraft. The two games are sitting in entirely different situations, with entirely different membership, using entirely different programming languages. ED also doesn't exactly have enough money to build a gold coin vault ala Scrooge McDuck, so finances are another issue that makes the two entirely different. And since they are entirely different, there's no reason to entertain the comparison at all. It's completely faulty, it'd be like berating ED for not being more like WoW.

Locking, as we're going to consolidate all of these threads into one tagged thread instead. It's easier than having ten separate discussions about this, and you'll be able to continue the conversation in a constructive fashion that way.




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