The Training Academy: Ultimate Gunner Guide (Full Version)

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ArchMagus Orodalf -> The Training Academy: Ultimate Gunner Guide (9/29/2011 1:44:41)

* ~ The Training Academy: Ultimate Gunner Guide ~ *


This is a Guide that will attempt to instruct WarpTrackers and WarpGuardians as to the best way to be a Gunner. What is a Gunner? Any number of things, really. They are somewhat similar to Rangers commonly found on Lore in that they use weapons at a range-- Guns, specifically. Unlike Rangers, however, they don't tend to have much Strength (firing Guns doesn't take any, and having Strength doesn't really increase or reduce the impact of the ammunition used by the Gun). Because of their lack of Strength, Gunners can train other attributes to focus on other areas. If any of this interests you, read on!
Index


[WFUGGS] Stats
[WFUGGSB] Stat Builds
  • [BGS] Survivor Build
  • [BMS] BeastMaster Build
  • [PGNR] "Pure" Gunner
[WFUGGW] Weapons
[WFUGGST] Skills & Techs
[WFUGGBS] Battlesuits
[WFUGGG] Gauntlets
[WFUGGP] Pets
[WFUGGM] Miscellaneous Items
[WFUGGE] End
Stats
[WFUGGS]

Leveling up provides many advantages, not least of which is the ability to train your stats with Tronzor on the Virtual Reality Deck of the LSS Alteon. There are six stats in WarpForce:

STR: Strength increases your physical prowess, most useful in close combat. As aforementioned, Guns don't use Strength for damage boosts. If, for whatever reason, you decide to fight Tronzor to train STR, you will find that you will be unable to use Skills & Techs for the battle and that Tronzor has high Ranged and Magic defenses, meaning that you must attack with Melee.

DEX: Dexterity increases your accuracy in most attacks and your ability to dodge enemy attacks. (You may also find it useful in dealing with Stat Rolls on certain Missions.) It also may increase Gun Stat damage (depending on the release date of the Gun). Very important for Gunners, obviously. When you decide to fight Tronzor to train DEX, you will find that you will be unable to use Skills & Techs for the battle and that Tronzor has high Magic defense, meaning that you must attack with Melee or Ranged.

INT: Intellect increases the capacity of your Battlesuit to store energy (increases your EP, Energy Points, aka MP, Mana Points) and also increases your accuracy and damage when using Skills and Techs. Another stat not used by Gunners (except for a certain subset of Gunners known as Technicians). If you decide to fight Tronzor to train INT, you will find that you will be unable to use the Attack Button for the battle, meaning that you must deal damage with Skills and Techs, Pets, and Guests.

END: Endurance increases your durability in battle (increases your HP, Health Points). Potentially useful for a Gunner, depending on your style of play. If you decide to fight Tronzor to train END, you will find that he has fairly high defenses to test your ability to survive in a more drawn-out battle.

CHA: Charisma increases your ability to tame the various alien creatures you will meet on WarpForce Missions (increases Pet/Guest damage/accuracy along with Pet Attack Rate). Potentially useful for a Gunner, depending on your style of play. If you decide to fight Tronzor to train CHA, you will find that he has extremely high defenses against your attacks, forcing you to deal the majority of your damage through Pets and Guests.

LUK: Luck is a stat-of-all-trades. It increases your accuracy, damage (by allowing you a 10% to get LUKy Strikes if you have nonzero LUK), ability to dodge, and initiative. Potentially useful for a Gunner, depending on your style of play. If you decide to fight Tronzor to train LUK, you will find that he has fairly low defenses and that your Potions are disabled for the fight.

Should you ever need to re-train your stats, you may also do so in the Virtual Reality Deck by fighting Roznort and losing.
Stat Builds
[WFUGGB]

Now that you know about the stats and what they do for you, you may be wondering as to how they should be trained to maximize battle effectiveness. This is no small question, as there are many ways to go about this equally. The following are some much-played Gunner stat builds that you may wish to use as well.

Survivor Build
[BGS]

Survivor Builds do just what the name suggests-- survive. They train DEX, END, and LUK, winning against enemies via battles of attrition.

Level 25: 0 STR | 65 DEX | 0 INT | 60 END | 0 CHA | 0 LUK
Level 50: 0 STR | 125 DEX | 0 INT | 125 END | 0 CHA | 0 LUK
Level 75: 0 STR | 175 DEX | 0 INT | 175 END | 0 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 0 INT | 200 END | 0 CHA | 100 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 25 DEX for 25 END or vice versa for WarpTrackers at Level 75 to either maximize damage/dodging or HP/Healing Skill healing.
Note2: A variation of the Survivor Build is the LUKy Survivor, who relies on LUKy strikes for victory. Swap LUK and DEX.

BeastMaster
[BMG]

BeastMasters master Beasts for battle. That is, they use Guests and Pets to deal a large portion of their overall damage. Here are two variations:

Level 25: 0 STR | 60 DEX | 0 INT | 0 END | 65 CHA | 0 LUK
Level 50: 0 STR | 125 DEX | 0 INT | 0 END | 125 CHA | 0 LUK
Level 75: 0 STR | 175 DEX | 0 INT | 0 END | 175 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 0 INT | 0 END | 200 CHA | 100 LUK <-- Level Cap for WarpGuardians

Note: If any rearranging is to be done to the stats at the Level Cap for WarpTrackers, note that at least 170 CHA is needed for maximum Pet attack rate.

Level 25: 0 STR | 60 DEX | 0 INT | 0 END | 65 CHA | 0 LUK
Level 50: 0 STR | 125 DEX | 0 INT | 0 END | 125 CHA | 0 LUK
Level 75: 0 STR | 175 DEX | 0 INT | 0 END | 175 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 0 INT | 100 END | 200 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: If any rearranging is to be done to the stats at the Level Cap for WarpTrackers, note that at least 170 CHA is needed for maximum Pet attack rate.

One focuses on LUKy Strikes while the other focuses on higher HP.

"Pure" Gunner
[PGNR]

Neither Survivors nor BeastMasters, "Pure" Gunners just use Guns.

Level 25: 0 STR | 65 DEX | 0 INT | 0 END | 0 CHA | 60 LUK
Level 50: 0 STR | 125 DEX | 0 INT | 0 END | 0 CHA | 125 LUK
Level 75: 0 STR | 175 DEX | 0 INT | 0 END | 0 CHA | 175 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 0 INT | 100 END | 0 CHA | 200 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 25 DEX for 25 LUK for WarpTrackers at Level 75 or vice versa.
Note2: An option is to train END earlier for survivability at lower levels.

A Note on Stats


Do not buy Stats if you have equipment that you need to buy first. Equipment comes before Stats.
Weapons
[WFUGGW]

As mentioned earlier, the choice weapon of a Gunner is (rather obviously) a Gun. In addition, you should have one weapon of each of the elements in your inventory. Get the following items at the following levels. Z-Token items are inserted in (parentheses) and last until the weapon designated in these parentheses or until next weapon. Unnecessary weapons are not included.

Fire:
Water: This category of weapons is a very sadly gap-filled category. Using Melee weapons along with a Battlesuit's Weapon Throw ability is potentially a good idea in gap levels.
Wind: Absolutely horrible gaps for WarpTrackers. Using Melee weapons along with a Battlesuit's Weapon Throw ability is a good idea in gap levels.
Ice:
Earth: For WarpTrackers, unfortunately, the Default weapon is very bad. All of the weapons suggested for WTs are optional.
  • WarpTrackers:
    • (Level 10: Poisonous Cybud Z - A weapon that will last very long, until the L54 Toxic Cybud Z. Use in the slot of a Wind weapon (since there are no Wind Guns for this level anyway))
    • Level 22: Cybud - Use this in the slot of a Wind weapon (since there are no Wind weapons for this level anyway). At Level 40, sell this weapon.
    • (Level 54: Toxic Cybud Z - Use this in the slot of a Darkness weapon, since there aren't many Darkness-weak monsters and there are no good Darkness weapons after L50 if you lack Tokens.)
  • WarpGuardians:

Energy:
Light: It's hard to find Light weapons in the beginning due to gaps, though they are very necessary due to the abundance of Nechron enemies. Melee weapons are useful for WG, but there are none for WT, who just have to tough it out unless they have Tokens.
Darkness: Gappy in general.
Skills & Techs
[WFUGGST]

Skills & Techs are not as important for non-Technicians. The main uses for these are Summoning Guests and Healing. As such, there are only four useful Skills & Tech varieties for Gunners:
  • Call Medidroid varieties - Healing Guest.
  • Summon Finnona varieties - Water Guest.
  • Summon Zorboz varieties - MP restoring + Darkness/Energy damage Guest.
  • Medic varieties - Healing Skill.

    Buy each at each level there is an available version, replacing old versions as you go.
    Battlesuits
    [WFUGGBS]

    One thing a WarpForcer absolutely cannot survive without is a Battlesuit. Battlesuits have Barrier Gem technology, which allows the wearer to breathe in any environment and see unobstructed in any direction, and Gravitronic Insoles, which allow the wearer to move without hindrance from non-Lorian gravitational fields. Battlesuit choice is important for any WarpForcer.

    Unlike in AdventureQuest, there is no such thing as a "Class Armor." All Armors are technically "Mini-Classes" in that they have many different skills combined in Armors-- WITHOUT compression penalties! Battlesuit varieties are listed below. At the time of writing/editing, there are 14 varieties of non-No Drop Battlesuit, 13 of which are permanent and 12 of which have WarpTracker versions.

    Defensive Battlesuits:
  • Space Rogue varieties - The only Defensive Battlesuit (Energy/Darkness).

    Semi-Defensive Battlesuits:
  • Guardian Only - Shearhide Form varieties (Inaccurate; -2 BtH for a power boost) - Useful for last-ditch efforts to win a battle for WarpGuardians. Won't appear in this section because it's Temporary.
  • Space Pirate varieties - Until Poison Cutlass is fixed, there is little special about these save their Ice defense.
  • Energizer varieties - Really terrible. Period.

    Battlesuits with No Lean:
  • Doon Warrior varieties - Good Earth Defense.
  • Heavy Dragon varieties - A Fire version of Heavy Gunner; very bugged at the moment, but packs a big punch due to its Concussion Grenade.
  • Heavy Gunner varieties - An interesting armor with an Energy Shield ability that will see use.
  • Darkseeker varieties - Mainly useful for Strikers, as its Skills take stats from STR. Good Earth Defense in between Doon Warriors, however.
  • Cyborg Battlearmor varieties - Good Light defense.
  • Mythos Clan varieties - Good Light defense.

    Semi-Offensive Battlesuits:
  • Cybertech varieties - Fair Fire defense and can summon a fairly useful Guest.

    Offensive Battlesuits:
  • WarpTrooper varieties - Good offense.
  • Star Ninja varieties - Good offense.
  • Guardian Only - Star Knight varieties - Good offense-- will be your final offensive Battlesuit if you're a WarpGuardian.

    WarpTracker Battlesuits


  • WarpTrooper I, Star Ninja Grasshopper, and Heavy Gunner Model A come first as soon as possible.
  • At Level 10, get Space Rogue. (You can use Space Rogue Z if you wish; it will stay in your inventory until Level 61 if that is the case.)
  • At Level 15, get Cybertech Battlesuit.
  • (If you have Tokens, you may buy Star Ninja Z at Level 20; it will last until Level 56. The Token Heavy Gunner isn't really recommended.)
  • At Level 24, get WarpTrooper III to replace its first version.
  • At Level 27, get Star Ninja (if you haven't bought the Z) and Heavy Gunner Model C to replace their first versions.
  • At Level 31, get Cybertech Battlesuit to replace its first version.
  • At Level 35, get Doon Warrior.
  • At Level 40, Space Pirate I replaces WarpTrooper III because Ice defense says so (and because two offensive armors are really rather pointless).
  • At Level 44, Space Rogue replaces its first version (unless you have the Token version, in which case, keep it).
  • At Level 45, Darkseeker X has high enough Earth resistance such that it replaces Doon Warrior.
  • At Level 45, Mythos Clan Armor overtakes Star Ninja in offense (assuming the Pedia is correct) and provides good Light resistance. Get it. (If you bought Star Ninja Z, keep it and swap Heavy Gunner Model C for the Mythos Clan Armor instead.)
  • At Level 56, WarpTrooper VI replaces Heavy Gunner Model C (or Star Ninja Z if you've already replaced Heavy Gunner Model C with Mythos Clan Armor).
  • A lot of stuff happens at Level 60 (and you, like me, are probably asking why all of the potential gap-fillers decided to hang around Level 60 instead.). The following are listed in order of importance.
  • At Level 61, Space Rogue replaces the lower-level version of itself.
  • At Level 65, DarkSeeker Y replaces its X version.
  • At Level 65, Mythos Clan Armor replaces WarpTrooper VI.
  • At Level 70, Cybertech Battlesuit replaces the Heavy Dragon Battlesuit.
  • At Level 75, Doon Warrior replaces DarkSeeker Y.

    WarpGuardian Battlesuits


  • At Level 3, get Star Knight Apprentice. Incredibly useful because it is an offensive Battlesuit at PLevel 13. Star Ninja and WarpTrooper are made useless because of this Battlesuit.
  • At Level 5, get Heavy Gunner Model A.
  • At Level 10, get Space Rogue. (You can use Space Rogue Z if you wish; it will stay in your inventory until Level 61 if that is the case.)
  • At Level 12, get WarpTrooper IIW.
  • At Level 15, get WarpGuardian Cybertech Battlesuit.
  • At Level 15, get Heavy Gunner Model WB to replace Heavy Gunner Model A.
  • At Level 18, replace Star Knight Apprentice with Star Knight Journeyman.
  • At Level 27, replace Space Rogue with WarpGuardian Space Rogue.
  • At Level 27, get Star Ninja to replace Star Knight Journeyman.
  • At Level 27, replace Heavy Gunner Model WB with Heavy Gunner Model C.
  • At Level 31, replace WarpGuardian Cybertech Battlesuit with Cybertech Battlesuit.
  • At Level 35, get Doon Warrior.
  • At Level 40, get Warp Star Ninja to replace Star Ninja.
  • At Level 40, get Space Pirate I.
  • At Level 40, Heavy Gunner Model WD replaces its Model C version.
  • At Level 44, Space Rogue replaces its WarpGuardian version.
  • At Level 45, Mythos Clan Armor takes Cybertech Battlesuit's place.
  • At Level 45, DarkSeeker X replaces Doon Warrior.
  • At Level 50, Advanced Star Knight replaces Warp Star Ninja.
  • At Level 51, get WarpGuardian Cybertech Battlesuit.
  • At Level 55, WarpGuardian Doon Warrior replaces DarkSeeker X.
  • Again, lots of stuff happens at Level 60. High to low priority:
  • At Level 61, get Space Rogue to replace its L44 version.
  • At Level 65, get DarkSeeker Y to replace WarpGuardian Doon Armor.
  • At Level 65, get Mythos Clan Armor to replace WarpTrooper IIW.
  • At Level 72, get Warp Star Ninja Kage to replace Star Ninja Shinobi.
  • At Level 72, get Guardian Heavy Dragon Battlesuit to replace Heavy Dragon Battlesuit.
  • At Level 72, get Heavy Gunner Model WH to replace Model F.
  • At Level 75, get Doon Warrior to replace DarkSeeker Y.
  • At Level 78, get Space Rogue to replace an earlier version.
  • A lot of stuff happens at Level 80. High to low priority:
  • At Level 85, get DarkSeeker G to replace Heavy Gunner Model WH.
  • At Level 85, get Guardian Mythos Clan Armor to replace its earlier version.
  • At Level 95, WarpGuardian Space Rogue replaces its earlier version.
  • At Level 95, Doon Warrior replaces its earlier version.
  • At Level 100, Space Pirate IV replaces its earlier version.
  • At Level 100, Greater Cyborg Battlearmor replaces its earlier version.
  • At Level 100, Heavy Dragon Battlesuit replaces its earlier version.
    Gauntlets
    [WFUGGG]

    Gauntlets-- like Shields, but not really. Each comes with its own "Gauntlet Blast," a highly inaccurate but highly powerful skill. These add much to your defenses, but aren't very abundant in-game. There are only 9 Gauntlet varieties; as such, there isn't much choice or decision involved in purchasing these items.

    As such, for now, I will merely direct your attention to the Gauntlets by Level Index. Buy each Gauntlet that is available to you at each Level, replacing each old Gauntlet with a newer version as you level up (except: Star Gauntlets replace Parching Dragon Fists and vice versa, Drill Gauntlets replace Nanogauntlets and vice versa).
    Pets
    [WFUGGP]


    Pets are the main source of damage for BeastMasters. Other Gunners merely get a smaller power boost out of them. Because of the distinctions, they will be split into two sections, and then those two sections will be split, too.

    To begin with, a list of the types of Pets:

    BeastMaster Pets:
  • Glador varieties - Water BM
  • Baby Dunc varieties - Water BM
  • Comet varieties - Earth BM
  • F10A7 models - Ice/Energy BM
  • Quog varieties - Wind/Heal BM
  • Skitter varieties - Darkness BM
  • cl166 Droids - Energy BM
  • Exobarnacle varieties - Water BM
  • Baby Marix varieties - Water BM
  • Defiler Spider varieties - Fire/Darkness BM
  • Guardian Only - Crat odditiesvarieties - Fire BM
  • Guardian Only - Squidephant varieties - Earth BM

    Non-BeastMaster Pets:
  • Flowering Findle varieties - Water NBM
  • Alien Zard varieties - Fire/Energy NBM
  • Cosmoslug varieties - Darkness NBM
  • Juvenile Nefadons - Earth NBM
  • Guardian Only - 8A51C models - Light NBM

    Both:
  • Rare - WarpForce Moglin - That is to say, it acts as both a BM and a NBM pet. If you have this, use this in place of any Energy Pet.

    WarpTracker BeastMaster Pets


    There are 10 varieties available to WarpTrackers... and four of them are Water Element. Why couldn't some of them have been Weapons, Battlesuits, or Gauntlets?
  • At Level 1, get a Glador.
  • At Level 3, get a Comet Puppy.
  • At Level 3, get a Slow Baby Dunc to replace your Glador.
  • At Level 5, get a F10A7 Model 1-- these are damage pets due to the incompatibility of Ice and Energy.
  • At Level 7, get a Hill Quog.
  • At Level 10, get a Skitter.
  • At Level 17, get an Advanced Glador to replace your Slow Baby Dunc.
  • At Level 18, get a cl166 Droid.
  • At Level 19, get a Lively Comet to replace your Comet Puppy.
  • At Level 20, get a F10A7 Model 2 to replace your Model 1.
  • At Level 24, get a Ghost Quog to replace your Hill Quog.
  • At Level 25, you have a choice to purchase either the Exobarnacle or the Baby Marix. The former has more stable damage while the latter has more random damage. Note that, on average, they do the same damage.
  • At Level 30, get a Rollicking Comet to replace your Lively Comet.
  • At Level 33, get a Quick Baby Dunc to replace your Exobarnacle/Baby Marix.
  • At Level 35, get a Hairy Skitter to replace your Skitter.
  • At Level 38, get a cl166 Bot to replace your cl166 Droid.
  • At Level 38, get a Glass Quog to replace your Ghost Quog.
  • At Level 40, get an Exobarnacle to replace your Quick Baby Dunc.
  • At Level 45, get a Baby Marix to replace your Exobarnacle.
  • At Level 58, get a cl166 Drone to replace your cl166 Bot.
  • At Level 64, get an Amazing Glador to replace your Baby Marix.
  • At Level 65, get a Bristly Skitter to replace your Hairy Skitter.
  • At Level 65, get a Tiny Defiler Spider to replace your F10A7 Model 2.
  • At Level 68, get a Painted Quog to replace your Glass Quog.
  • At Level 70, get a cl166 to replace your cl166 Drone.

    WarpGuardian BeastMaster Pets

  • At Level 1, get a Glador.
  • At Level 3, get a Comet Puppy.
  • At Level 3, get a Slow Baby Dunc to replace your Glador.
  • At Level 5, get a F10A7 Model 1-- these are damage pets due to the incompatibility of Ice and Energy.
  • At Level 6, get a cl166 Warp Droid.
  • At Level 7, get a Hill Quog.
  • At Level 8, get a F10A7 Model WG to replace your Model 1.
  • At Level 10, get a Skitter.
  • At Level 15, get a Guardian Exobarnacle to replace your Slow Baby Dunc.
  • At Level 15, get a Playful WarpComet to replace your Comet Puppy.
  • At Level 15, get a WG Whistling Quog to replace your Hill Quog.
  • At Level 18, get a cl166 Droid to replace the Warp Droid.
  • At Level 20, get a WG Skitter to replace the Skitter.
  • At Level 20, get a F10A7 Model 2 to replace your Model WG.
  • At Level 24, get a Ghost Quog to replace your WG Whistling Quog.
  • At Level 25, you have a choice to purchase either the Exobarnacle or the Baby Marix. The former has more stable damage while the latter has more random damage. Note that, on average, they do the same damage.
  • At Level 30, get a Rollicking Comet to replace your Playful WarpComet.
  • At Level 33, get a Quick Baby Dunc to replace your Exobarnacle/Baby Marix.
  • At Level 35, get a Hairy Skitter to replace your Skitter.
  • At Level 38, get a cl166 Bot to replace your cl166 Droid.
  • At Level 38, get a Glass Quog to replace your Ghost Quog.
  • At Level 40, get an Exobarnacle to replace your Quick Baby Dunc.
  • At Level 45, get a Furry WG Skitter to replace your Hairy Skitter.
  • At Level 45, get a Guardian Defiler Spider to replace your F10A7 Model 2.
  • At Level 48, get a Marvelous Warp Glador OR a Speedy Guardian Baby Dunc to replace your Exobarnacle. The Glador has varying accuracy, the Dunc has stable accuracy.
  • At Level 48, get a cl166 Warp Bot to replace your cl166 Bot.
  • At Level 56, get a Spirited WarpComet to replace your Rollicking Comet.
  • At Level 58, get a cl166 Drone to replace your cl166 Bot.
  • At Level 60, get a Guardian Exobarnacle to replace your Marvelous Warp Glador/Speedy Guardian Baby Dunc.
  • At Level 65, get a Baby WarpGuardian Marix to replace your Guardian Exobarnacle.
  • At Level 65, get a Bristly Skitter to replace your Furry WarpGuardian Skitter.
  • At Level 65, get a Tiny Defiler Spider to replace your Guardian Defiler Spider.
  • At Level 68, get a Painted Quog to replace your Glass Quog.
  • At Level 70, get a cl166 to replace your cl166 Drone.
  • At Level 76, get a Peculiar Crat.
  • At Level 78, get a Exceptional Glador to replace your Baby WarpGuardian Marix.
  • At Level 79, get a Squidephant.
  • At Level 82, get a Frisky Comet to replace your Spirited WarpComet.
  • At Level 82, get a True Quog to replace your Painted Quog.
  • At Level 85, get a Baby Marix to replace your Exceptional Glador.
  • At Level 85, get a Diminutive Defiler Spider to replace your Tiny Defiler Spider.
  • At Level 91, get a Guardian Strange Crat to replace your Peculiar Crat.
  • At Level 99, get a Ravenous Squidephant to replace your Squidephant.
  • At Level 100, get an Exobarnacle to replace your Baby Marix.

    Non-BeastMaster Pets


    There isn't much to say. Buy the highest level of each of the versions listed above under Non-BeastMaster Pets you can, replacing them as you go.
    Miscellaneous Items


    Not much to say. There are only eight types of Miscellaneous items in-game. Use this index and buy each item at each level it becomes available, replacing previous versions with new ones.
    End
    [WFUGGE]


    And that's it. You're on your way to becoming a great WarpForcer.

    Water Gun (teehee) correction thanks to Watashig. Ice Gun correction thanks to Sir Niaq.




  • Manga Maniac -> RE: The Training Academy: Ultimate Gunner Guide (9/2/2011 16:04:18)

    Awesome guide. I've been meaning to create a Gunner secondary and this gives some good tips.

    Would any of the Battlesuit suggestions work for a Striker?




    ArchMagus Orodalf -> RE: The Training Academy: Ultimate Gunner Guide (9/2/2011 16:07:05)

    Yes. I'd say most Battlesuits work for Strikers, really, since the skills therein are mainly STR/DEX-based (= Striker build).




    moneybags -> RE: The Training Academy: Ultimate Gunner Guide (9/4/2011 12:44:29)

    Keep up the great work! I'm sure many will find this helpful (and therefore, FAQd again :P)




    ArchMagus Orodalf -> RE: The Training Academy: Ultimate Gunner Guide (12/3/2011 23:00:00)

    Two issues:

    1. Yes, I got them backwards.
    2. The Pedia's price is incorrect. I'll get that fixed.

    Thanks. :)




    Sir Niaq -> RE: The Training Academy: Ultimate Gunner Guide (12/12/2011 7:26:02)

    Good guide.

    Small typo though: Link to the level 8 Ice Dart Repeater leads you to the level 1 Ice Sliver Repeater.




    ArchMagus Orodalf -> RE: The Training Academy: Ultimate Gunner Guide (12/23/2011 14:56:59)

    Fixed, thanks. :)




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