The Trouble of making a jugernaut faction (Full Version)

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Basicball -> The Trouble of making a jugernaut faction (9/2/2011 17:56:52)

Ok, here i go:

I am the founder of a faction, that, since the first week after jugg was released, became a (the first) jugernaut faction in ED
yet, through the months, i had lot of trouble finding members for several reasons

-No Daily Jugg faction boards
-No Jugg wins displayed at faction page
-Jugg wins don't count for influence
-Not that many people play as Juggernauts (as their main battle mode)
-People that do are often in another faction, unwilling to change
- . . .

Discuss what the dificulties for juggernaut actions are, what you can do about it, and if you tried (and maybe succeeded to) establish a jugger faction


tnx ^.^




tigura -> RE: The Trouble of making a jugernaut faction (9/2/2011 19:02:51)

The only prob I have with juggernaut atm is the fact that there is no button for it. Im too lazy to walk (teleport) aaaallllll the way to slayer. D:




Basicball -> RE: The Trouble of making a jugernaut faction (9/2/2011 19:13:02)

my saved spot is at slayer :p

there's also the fact that daily juggers arn't anounced at hourly intervals, and at the end of the day like solo and team dailies are




Lord Nub -> RE: The Trouble of making a jugernaut faction (9/2/2011 19:21:08)

There's also the fact that you never fight anyone of your caliber. Jug is just a fun additional mode, not to be compared with 1v1 and 2v2.

Does it need a button? Sure

Should it be announced like 1v1 and 2v2 leaders? No way





Basicball -> RE: The Trouble of making a jugernaut faction (9/2/2011 20:20:03)

quote:

Should it be announced like 1v1 and 2v2 leaders? No way


:o

why not? i mean, it's a battle mode like they are, and it'd stimulate some people to play it more often




SouL Prisoner -> RE: The Trouble of making a jugernaut faction (9/3/2011 6:49:13)

waiting for faction board frm "the begning of the release of the jugg mode"




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