RE: TLaPD weapons too strong!!! (Full Version)

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DeathGuard -> RE: TLaPD weapons too strong!!! (9/24/2011 20:49:31)

@1234speedy: Exactly! A mistake players does are waste varium on enchancing all their weps with varium, just 1 set. And when new weps appear than are better: 1.)They don't have enough varium 2.)They can't win fights and can't get credits. plus their weps are outdate that even new nonvarium weps can surpass them.
My advice is to enchance many weps with 3 or 4 enchancements with credits* not varium , since varium is a payed currency.




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 21:01:11)

Ive been thinking about this since i responded to Speedy's other main build and i becuase i was looking over my other builds is Hybrid Armor, according to Wiseman, is not likely to be moved from its place at tier one which allows them to dump 9 points into Hybrid for 13 defence which intern means more points to spam elsewhere

No we handled this just fine back in Beta and we did an OK job in Gamma dealing with this so what changed? I'll tell you what changed, one Enhancements can give up to 10 extra levels worth of stats, in most cases players only are using about 7 of those levels. Two now instead of just doing little damage and raging alot just to deal with one heal TLM can heal loop with a give amount of support, tech and about 110 HP becuase of reroute and frenzy. Finally three no matter how bad you jack up the TLM skill tree the base builds that give us so much trouble can more or less be used




Wootz -> RE: TLaPD weapons too strong!!! (9/24/2011 21:11:36)

Exactly!
I never had a problem againts Hybrid Armor. Sometimes I didn't even notice it. And if HA or Reroute gets nerfed it'll be nerfed for Both Mercs & TMs. Which would make the UP'd.
Yeah, no matter what we do to 'em they'll just jack up more HP by their Support and you just lose because they immedieatly have Rage Aux the next turn.
And yeah, I buy 5 enhantments by credits, 5 by varium, or less, depending on the item.




Algorithm -> RE: TLaPD weapons too strong!!! (9/24/2011 21:14:01)

Wow, agreed.




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 21:23:17)

i should lose more often in ED becuase all of these tyraid of mine come from me venting about my losses that includes my six TLM Skill Tree Edits and my theories on where the power of TLM's come from


Anyway in theory HA should have made Reroute weaker as it decreases the damage intake and thus decreases the energy regain but in reality the 1-3 of energy regain pile up to much greater amount then the 10-20 of say a smoked mage




Wootz -> RE: TLaPD weapons too strong!!! (9/24/2011 21:30:41)

True. But still I manage to get them 10+ Energy per attack.

By my theory their power comes from 3 skills: Frenzy, Hybrid Armor and Reroute.
Which means that they can effectivly have a great Health returner, a good energy returner and a passive shield which add 13 Defense/resistance to them while only spending 9 skill points on it.
I mean, if all of the classes would have a Health & Energy returner + a passive source of defense, they'd be on the same 'level'.
There's a suggestion of myne on the 1st or 2nd page about leveling them so they don't need to nerf TLMs badly.




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 21:34:33)

Funny how we always said a build was OP'ed but if the Testers got Titan to remove all Reqs and they used all the big not 100% dead and gone OP'ed builds against TLM i think TLM would win
that means HLTM dead
early str abuse smoke poison massacer BH dead
early Support abuse Merc dead
heck maybe even Diamond blades and early SC couldn't stop a modern TLM




Wootz -> RE: TLaPD weapons too strong!!! (9/24/2011 21:37:29)

Maybe.
I agree with everything except with the Diamond Blades + 11 hit Massacre and 3 hit SC.
I'd like to test those, though.
Would make an interesting duel.




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 21:38:53)

just for the record if the 11 hit massacre and 3 hit SC did the same number of hits as they do now the end damage would still be exactly the same the numbers popping up would just be larger




Wootz -> RE: TLaPD weapons too strong!!! (9/24/2011 21:40:16)

True. But yet, they've used the SC builds a lot more before then today.




DeathGuard -> RE: TLaPD weapons too strong!!! (9/24/2011 21:42:28)

For the ones who say TLM is not powerful, is because they are not intelligent enough or their build sks xD Being realistic, tlm is really easy to manage without offense.
Have any TLM have been mage before it? If you had, you should had another perspective.
Also why we must waste a point in plasma rain to get supercharge? Instead their is a channel from reroute to supercharge[:)].
quote:

FM - DF- PB
/ | \
TC - B - OV
\ | /
ML - RR - PR
/ | / |
AS- SC DA
It should be that way!




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 21:44:48)

can you have two different paths leading to the same skill or did you just copy and paste this in and add the |


@Speedy they used SC alot more in Alpha because it was the killer skill. Something an alpha player once said is if a mage got to round four you lost




DeathGuard -> RE: TLaPD weapons too strong!!! (9/24/2011 21:46:33)

Copy pasted what? xD I must fixed it, SC should have two ways to get it by using skill points, from Reroute and Plasma Rain.




drinde -> RE: TLaPD weapons too strong!!! (9/24/2011 21:53:47)

I be gone for the night and everyone posts....

TLaPD Weapons are supposed to be stronger than all past Non-Varium Weapons, for heaven's sake, they are the only LV33 Primaries we have.




Xendran -> RE: TLaPD weapons too strong!!! (9/24/2011 22:00:52)

One Winged Angel, HLTM would be dead because HLTLM is better.




One Winged Angel1357 -> RE: TLaPD weapons too strong!!! (9/24/2011 22:04:16)

Xen exactly why it would lose to TLM with four turn cooldown against a HLTM with three turn cooldown because even with the reqs in place TLM can still do it well while TM cannot




AQWPlayer -> RE: TLaPD weapons too strong!!! (9/25/2011 0:21:16)

@OWA
Furthermore, most TLMs are fully enhanced variums, while many mages that are left are non varium :P




TurkishIncubus -> RE: TLaPD weapons too strong!!! (9/25/2011 5:25:36)

I think Asimilation is better than Reflexboost for BM ,

Nerf field medic and give asim back to BM




drinde -> RE: TLaPD weapons too strong!!! (9/25/2011 6:56:05)

Give Assimilation in place of SuperCharge for BloodMages.

Very little of them use it anyways.




Wootz -> RE: TLaPD weapons too strong!!! (9/25/2011 7:01:37)

quote:


@Speedy they used SC alot more in Alpha because it was the killer skill. Something an alpha player once said is if a mage got to round four you lost


Definetly. Better then any other. I wonder if theres any SS or a Video of Diamond Blades.




dont give up -> why is this? (9/25/2011 12:56:38)

why is massacre so weak. in lvl 4 it will do like 5 5 6 6 8 8 24 and when its lvl 9 it will do like 6 6 7 7 9 9 26 lol this is mess up right guys.

Merged into the Balance Discussions thread. Anything related to balance belongs here. Please do not make additional threads about balance. ~Mecha





Chosen 0ne -> RE: why is this? (9/25/2011 12:59:06)

Dude........... just wow, i cant believe your asking this question. Massacre is strong as hell.




dont give up -> RE: why is this? (9/25/2011 13:03:03)

wow really at lvl 1 80+ % will do 8 + 8 + 9 + 9 + 10 +10 +32 or less now when its nerf at lvl 4 80+ % will do less than 8 + 8+ 9 +9 +10 +10+ 32 and now when its on lvl 9 at 132 % will do like 6 + 6+ +8 + 8+ +7 +7+ +24 is that strong?




Chosen 0ne -> RE: why is this? (9/25/2011 13:05:16)

Yes! it is, compared to the other abilities. A level 1 massacre can do about 4 4 6 6 then some other numbers with a 24 at the end. It kills me when i have 50 hp.




dont give up -> RE: why is this? (9/25/2011 13:06:46)

oh i never tough of that sorry for over reacting so yeha thx bro




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