Delta Weapons (Full Version)

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LatinLover/Martini -> Delta Weapons (9/28/2011 20:58:36)

With the price of the delta weapons, do you think they should of included a gun and or auxilary/bozooka like they did in the beta phase? what would you want the stats to be? would theyire be a level requirememnt?




ur going to fail -> RE: Delta Weapons (9/28/2011 21:03:58)

I'd rather get a second set which would be energy instead of physical, mainly because I bought them and don't like to always have to work with physical weapons, and it gets boring to using the same weapons (its why I blew 10k var in 3 days >.> ... )




Xx. Christian .xX -> RE: Delta Weapons (9/28/2011 21:04:50)

^agree make the second set energy when u buy another 10k set




Stabilis -> RE: Delta Weapons (9/28/2011 21:05:55)

I think the main reason why we don't have delta guns or auxils is because the ED team compares the success and failure of their past actions to their current plans. Beta weapons were OP so by not having delta auxils and guns we won't have OP delta players.




AQWPlayer -> RE: Delta Weapons (9/28/2011 21:16:35)

^
Makes sense 0.0
The stun guns and eggzookas are still the best weapons even now, so no more promos for now.




ur going to fail -> RE: Delta Weapons (9/28/2011 21:18:44)

^No you are wrong. Its because the demand for higher level items has gone through the roof and if they made beta weapons remake, well then the people with already better items wouldn't care for them. So if they instead had decided to make beta weapons remake at level 33 status, then they would be OP, so they tried to keep it simple and make new weapons. Another reason I think the delta weapons are what they are is because the last promo items. The stun guns, eggzooka's, azel bane, ghoul cannons and so forth. I think they simply kept their item quaintly and stock (# of weapons) in retrospect of the past items. That also, I think is a good reason the delta weapons are level 34.




Stabilis -> RE: Delta Weapons (9/28/2011 21:25:27)

^No you are wrong.

Lol just kidding

But for cereal guys, what if some rich kid enters ED in delta, buys numerous delta weapons (I think we're talking about at least 7 here) upon reaching level 30 he's OP.




ur going to fail -> RE: Delta Weapons (9/28/2011 21:30:57)

^what? Buying several delta weapons doesn't do anything besides increase rarity score. Being OP can be accomplished by buying a simple 4k varium pack (which doesn't exist I know, just buy a combo. of smaller packs). You wait and buy the best weapons enhance them with credits, and you done. Then your OP for 1-2 months until a whole new class of weapons come out.




nico0las -> RE: Delta Weapons (9/28/2011 21:37:00)

Fine as-is. I don't particularly like the mace, it seems too small, but everything else looks fantastic. And the stats match the "delta evolution" theme. Good Str for blood mage, support on tactical mercenary, delta daggers good for both hunters (although they are more beneficial on bounty hunter), and the sword is just perfect for tanking.




LatinLover/Martini -> RE: Delta Weapons (9/28/2011 22:30:56)

So overall... youd rather have delta weps become energy? what stats would you want to change about them




Xx. Christian .xX -> RE: Delta Weapons (9/28/2011 22:32:04)

str:99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
dex:99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
tech:99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
sup:99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

jk


hmmm..

for club

str:0
dex;10
tech:10
sup:10

for sword

str:0
dex:0
tech:20
sup:10

for blades

str:0
dex:10
tech:10
sup:10

for staff

str:40
dex:0
tech:0
sup:0




Midnightsoul -> RE: Delta Weapons (9/29/2011 9:49:57)

@reyes 89

those stats are over 9000!!!! O_O


@on topic
the delta weps dont need zookas and guns and crap BECAUSE THATD BE TOO OVERPOWERED. the new feature i would like to see is bikes as damage. they can also be like ur titan like in DF but make sure its not OP




Fay Beeee -> RE: Delta Weapons (9/29/2011 10:06:00)

Same stats but choice of either energy or pgysical




redxtra -> RE: Delta Weapons (9/29/2011 17:05:04)

same stats
when you buy have the choice between energy or physicle
give every1 who already bought it a choice to change when they log in the time this happens.
everyone is happy [:D]




ur going to fail -> RE: Delta Weapons (9/29/2011 20:24:45)

Stat wise they are ok. I just hate how 3 out of for the of them are a combo of dex, str, and supp boosts. That combo of stat boosts don't do anything to anyone one-sided or even tank-ers. Even the art on the weapons is a fail. delta daggers and delta destroyer both have one a handle, then one design repeated getting slightly bigger as they move up, then a back round... The whole weapon design is a simple copy and paste you might call it.




Remorse -> RE: Delta Weapons (9/30/2011 12:47:36)

What I'm wondering is if they will ever put a multi promo on with the deltas like they did with gamma stuff and beta stuff.
It s basically the main reason I havnt baught the deltas yet because I'm hoping to be able and hit two birds with one stone and get two promos in one like I did with gamma stuff+frostbane.




LamentationsXV -> RE: Delta Weapons (10/1/2011 0:41:36)

^Same here. I know we couldn't change that past but it could've been more satisfying if they made it like the DragonCon weaps. Just 2 weapons with the abilitiy to mutate, a physical and an energy one.
Efficient and saves you space. Simple as that.




Remorse -> RE: Delta Weapons (10/1/2011 1:43:20)

^ agreed,
the least they could do to fix this mistake is not makes the unusable deltas take up space in the inventory.
eg. if you a BH claws take up space but the staff and maul does not.

This way it will at least solve the inventory issue related to deltas.




drinde -> RE: Delta Weapons (10/1/2011 1:45:37)

But then, wouldn't they lose money if someone had enhanced 2 Class Specifics and they had to refund?




Remorse -> RE: Delta Weapons (10/1/2011 1:50:59)

^ yes thats is right that is why they cant turn them into morph wepons.

I sugested that they only not take up inventory space not turn them into a morph wepon.




drinde -> RE: Delta Weapons (10/1/2011 2:14:57)

Why not make all Stage Rares (Founder/Alpha/Beta/Gamma/Delta) not take up inventory space?

After all, they are rewards for supporting the game in that stage, so why limit people's inventory due to them?




Remorse -> RE: Delta Weapons (10/1/2011 2:30:27)

^ yes I have also mentioed that a million times as well it's either not possible or the devs are too tide up with inveting exueses then to actully do something abput the sad state of the game.




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