How can 2vs2 improve? (Full Version)

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Emptiness -> How can 2vs2 improve? (10/1/2011 23:41:27)

So far it has been about 1 and a half years since i started playing this game and i have supported this game in every way possible that i can but theirs yet to be an improvement to the 2vs2 system, I've also ready every design note and haven't seen one word of improving the 2vs2 system even if they worked on it little by little each week or even month i would be grateful yet they don't at all, there starting to make me wonder if they even care about 2vs2 players and on top of that partners lag out, players run away, matches are unfair, and the terrible luck factor that seems to be rampaging this game. 2vs2 is held as second to 1vs1, i don't see why as 2vs2 requires more skill to have a high % and many people don't know the 2vs2 all timers names at all( I'm not blaming the 1vs1 all timers or any players) but maybe it's because every match in 2vs2 the odds are either stacked against you such as two lvl 27s have no chance to defeat a lvl 33 unless he is nonvarium , the levels 25-33 are crucial because this is where the player decides to continue and support the game or just quit. most players when they begin like to play 2vs2 because it's fun, but why would they want to continue playing when every match after 25 is a loss, at that level a 33 is unbeatable unless they have a terrible build or they get some lucky crits and stuns into the match, yet this is highly unlikely and doesn't happen very often. At that point a player is frustrated with this game and just all together quits. By improving the 2vs2 system epic duel could gain a lot more $$$$ and less players complaing about this game. How do you think that 2vs2 could be improved? Should the influence be 10 instead of 5 for every match won? Should battles when your partner lags out not count as a lose? Please discuss here.





Stabilis -> RE: How can 2vs2 improve? (10/1/2011 23:42:29)

Supported




King FrostLich -> RE: How can 2vs2 improve? (10/1/2011 23:43:25)

Here's one idea. Make the level gap for 2v2 up to 3 levels only. Anyone in 2v2 could care less about credits, we just want fair fights.




hardcore59 -> RE: How can 2vs2 improve? (10/1/2011 23:48:32)

by not giving me a level 22 nonvarium vs a 33 TLM Full varium




Remorse -> RE: How can 2vs2 improve? (10/1/2011 23:57:52)

They could make it if your partner leaves you then recieive the abilaty to control his attacks until the match is over.
So instead of them disappearing they just have a message staying that the player disconnected and you can control his body and attacks as if it was you own player untill the match is won if the players win only the controllers charcter gets the win. And the disconector automatically gets a lose.

Wat do you think?




Minus123 -> RE: How can 2vs2 improve? (10/2/2011 0:13:40)

^
Wow, like that idea, except maybe give the dc'ers earnings to you also? xD




Stabilis -> RE: How can 2vs2 improve? (10/2/2011 0:23:55)

What if his puppet is active during the same time span as his real signature is (real person/ip address)? 2 copies playing at once?




drinde -> RE: How can 2vs2 improve? (10/2/2011 0:31:06)

Maybe merge King Frost and Remorse's ideas, 3 LV range and Disconnector Control to Ally.




Stabilis -> RE: How can 2vs2 improve? (10/2/2011 0:35:14)

If 33-33 is on a team the other team should be 33-33 or 33-30 at the least.




edwardvulture -> RE: How can 2vs2 improve? (10/2/2011 0:42:25)

If the pairing system scaled by stats xD




drinde -> RE: How can 2vs2 improve? (10/2/2011 0:43:38)

@EDV
Ooooh, I like that idea. For 1v1 too, pleeeeeese? :3




Remorse -> RE: How can 2vs2 improve? (10/2/2011 1:05:32)

@minus 123

You could give the DCers earnings to the controler but I thinks its not necesary considering it would prberly be easyier to win if you could control not team member then agian this would only be the case if you wre smarter then your partner.
The alternative is if a player DCs then the other player gets the turn with his own charcter but that could lead to further issues like pros forcing thier nooby partner to DC.
My first way mean you have to use your nooby partner no matter his/her bad skill placement.

Still it bets the DC issue.

@greenrain,
Yes it could mean that two versions of the same charcter would be logged but this issue would be solved if the puppet charcter was no longer considered the main charcter rather something else maybe they could call it "puppet" untill it dies eg change the name of the DCing chracter to Puppet so the other players know that they have control.




My Name is Jake -> RE: How can 2vs2 improve? (10/2/2011 1:16:04)

2v2 could be improved if these things were done:

Make the level difference 1-3 levels.
10 Influence for winning.
4 Battle Tokens for winning.
Higher credit and exp rewards.
If your partner leaves, you get 2 turns in a row or you get a turn, one player from the other team gets their turn, you get a turn, the other player from the other team gets a turn, you get a turn and so on.




ngshuyi94 -> RE: How can 2vs2 improve? (10/2/2011 1:27:06)

@ above

If its 4 battle tokens, no 1 will play the other battle modes, but i do agree with the rest, how can 1vs1 and 2vs2 both give 5 influence per battle victory?
If thats the case if a 1vs1 and 2vs2 faction go for world domination then its obvious that the 2vs2 will lose out.




Midnightsoul -> RE: How can 2vs2 improve? (10/2/2011 3:56:31)

how about weapon requirements?
lvls 1-10: must have primary
lvls 11-20: must have gun
lvls 21-30: must have bazooka
lvls 31-40: must have all weps +30 dmg
lvls 41-50: must have armor
lvls 51-60: all weps +40 dmg
and so forth...




Algorithm -> RE: How can 2vs2 improve? (10/2/2011 4:16:22)

if no one heal 2v2 better no heal should be in gam rule heal make unfaifr




I am Primal -> RE: How can 2vs2 improve? (10/2/2011 5:22:21)

i say remove tacts mercs that would make it fair (btw this is an joke well sorta)




Callisto -> RE: How can 2vs2 improve? (10/2/2011 6:40:46)

There have been at least 5 topics about 2vs2 imbalance and many,many ideas how to improve the game mode.Nobody ever listened and nothing ever happened,I doubt it'll change now,one of the main reasons I quit.




MirageD -> RE: How can 2vs2 improve? (10/2/2011 6:53:16)

yeah....there have been many suggestions, on how to improve 2v2, made in the past....primarily, reduce the lvl difference, increase the rewards, etc....i don't think there is anything that can realistically be done about ppl leaving or lagging out....it's just part of the chance you take when you play 2v2 (hence the justification for higher rewards for a win)




Hun Kingq -> RE: How can 2vs2 improve? (10/2/2011 9:16:18)

I don't blame the game or ED how 2vs2 is so screwed up I blame all the stat abusing players especially support abusers but now the support, strength, and tech(for the gamma bot) abusers have made 2vs2 unbearable. With the main abusers getting smoke it made the strength tact mercs and support tact mercs in 2vs2 almost unstoppable but for some lame excuse they did not want the Blood Mage to have malfunction or reroute to help increase the power of Plasma rain or to use more of its energy based weapons. Tact mercs know that you will improve defense so they carry energy aux and with a boost in tech they still able to get 40 plus damage when after a certain total stat they are to get less damage. The energy bot should have never been messed with only the damage of the gamma bot should have been dealt with, which if the programmers did not know players was complaining about the over powered gamma bot that they created, not the one attack of the energy bot, and because the tact mercs have smoke the gamma bot is more over powered then ever before.

I was with the same strength all last week getting 45 to 50 damage without malfunction but in the past two days the damage was cut in half so what did they do to affect the strength of the Blood Mage?

So I decide to try tech base 60, max Plasma Rain, max Technician thinking I would get massive damage I used put on technician then I was thinking yeah my next turn I will destroy these abusing punks then my turn came for the second time Plasma Rain was in cool down, so I tested other skills I could in round 1 same results, yes this was reported in the bug section.

So it is showing me that they are limiting the power of one class while allowing the other classes to have as much power as they want, no matter what stat they abused.




Remorse -> RE: How can 2vs2 improve? (10/2/2011 9:19:54)

^Who do you think invented tactical mercs?

If you make a blindingly obvious oped skill tree it is obvious people will abuse it as has happened, but the other factors not related to balance as also issues which could of been fixed ages ago.

What about bad level placing and players disconecting?

How can you blame only stat abusers for that?




PumKing -> RE: How can 2vs2 improve? (10/2/2011 11:30:48)

It is a good start to say to change the lvl gap from 5 to 3, but you must also add in the fact that the lowest lvl player cannot be ANY LESS THAN 3 lvls away from the highest lvled character so you don't have to ever have a partner who is lvl 27 while you are lvl 33




nico0las -> RE: How can 2vs2 improve? (10/2/2011 16:42:46)

You need to be fully equipped to participate in 2v2 from level 25-33, and narrow the level range to 3.
Now, your partner will be well equipped, able to defense themselves, and have more effective skills.




frosty123 -> RE: How can 2vs2 improve? (10/2/2011 23:49:00)

Perhaps your partner lv and your lv added together compare to your opendants lvs




Minus123 -> RE: How can 2vs2 improve? (10/3/2011 1:00:32)

quote:

There have been at least 5 topics about 2vs2 imbalance and many,many ideas how to improve the game mode.Nobody ever listened and nothing ever happened,I doubt it'll change now,one of the main reasons I quit.


D:, sad to hear that you quit :/.

Anyway, what about making your skill tree and stats private? (Except for hp and mp) The people that I mainly have trouble with are the ones who use copied builds.




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