RE: =ED= New DN 05/10/2011 (Full Version)

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Laces -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:03:32)

@Gold

Those requirements are nothing. 90% TLMs have those requirements anyways regardless of what build they have. This is an utter joke. I'll still wait and see though.




drinde -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:04:12)

-_______- Field Medic gives 56 at LV10?! How do you expect us to fight Boss NPCs and STR TtMs now? [&o] Please tell me it's a joke.

At least increase the Field Medic rate by 5-7.... Or increase by 3 per LV-up....

They have killed FM, utterly killed it....




goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:08:10)

quote:

Those requirements are nothing. 90% TLMs have those requirements anyways regardless of what build they have. This is an utter joke. I'll still wait and see though.

actually not really
ur average player will have maxx hybrid and maxx reroute (usually the newb ones, who dont know how to make a build and just random spam) with a frenzy above lvl 7
and they dont have much dex either.
however i already have thought out a couple of builds for tlms and BH after this nerf.
i may post some of these later to help others "Evolve" ;)




T.600 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:08:19)

quote:

They have killed FM, utterly killed it....


Don't thank Wiseman :P.




Silver Sky Magician -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:09:28)

Well, at least Ashari told us the proposed changes before they were actually implemented so we can give prior feedback.[&:]

Either way, I don't support these new balance changes. Especially the Field Medic one (though it would benefit my build, since I didn't add to support at all :S) Nevertheless, Field Medic would lose much of its purpose. Furthermore the new skill requirements would make TLMs more uncreative than they already are.





goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:09:53)

@T
actually i just got a whole new better and more balanced rational way for fixing field medic




ngshuyi94 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:10:25)

@ drinde

We'll have lesser noobs saying 'no heal' after this. zzz Stupid update.




Sageofpeace -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:27:35)

it would certainly improve the speed to find a battle




frogbones -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:29:47)

Wow. The proposed balance updates are more sorry than even I could have expected. Tell me, how long have we waited for TlMs to be nerfed? All that time, and THIS is the balance team's best ideas?

You told us we needed to wait for the TlM changes because all of the "coding" updates needed to happen first. Really? So you needed to recode in order to add requirements on the TlM skill tree? That now seems like a flat-out lie.

And here we are with yet another delay. I'm beginning to think there is no Balance Team, and that the ED squad just throws these "balance change" ideas out there on the forum just to see how people react and maybe even poach an idea or two.

*****

Like I said before, in ED if you're an optimist, you're gonna be disappointed quite often. If you're a pessimist, though, you're gonna be right 90% of the time.





drinde -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:34:24)

Erm, I'm curious.

Instead of FM not improving with SUPP, how about CRIT % not improving with SUPP?




Hun Kingq -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:34:32)

Laces, show me in the highlighted part of the statement the word dumb or stupid because truly you don't know me that
well, if I think you are dumb or being stupid I will call you dumb or stupid. But since players think that can't get
above 40 energy drain with EMP I address the issue it can and it has happened and when I am called a liar
when it can be verified by players and staff, it shows what I write can be verified.

A good player can take any build and win a battle and when I put out a challenge to the Cyber Hunter and no
one acceptsthe challenge, I have to question do we have any players as Cyber Hunters good enough to try it out
and tell us the amount of energy drain was taken.

Cinderella, I am not saying it can't a very good or effective build this extends back to players theinking
15% energy return is adequate enough for the Blood Mage and that players think they can't take more then
40 points of energy with EMP. So if EMP takes away every single last drop of energy with or without
Technician wouldn't it be over powered pertaining to energy drain not damage. Now a player is trying
to make my statement state something that it did not.

goldslayer1, I don't doubt your word but others will and will call you a liar but for players with lower wins call a
player with higher wins a liar is shameful.

I have alot of 2vs2 wins and as a BLood Mage how many other Blood Mages you see with over 4000 2vs2 wins
I have seen alot things happen that should not have happen but they did but in this game anything is possible.

So are there any good enough players to try to win with a high Technician/max EMP build and let us know the
amount of energy drained I am not a Cyber Hunter but when I look at the skills I saw the perfect build.

So because no update I will not be able to see if the bug for the Blood Mage Plasma Rain been fixed.




goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:35:52)

quote:

Instead of FM not improving with SUPP, how about CRIT % not improving with SUPP?

crits shouldn't be increase at all.
and if it should increase, it should be no more than 8%


quote:

goldslayer1, I don't doubt your word but others will and will call you a liar but for players with lower wins call a
player with higher wins a liar is shameful.

yeah i dont want any disrespect towards the testing team, but they do call the balance shots or do they just test the options?
because at this points these decisions are pretty dumb




Sageofpeace -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:39:28)

^lol funny it don't really improve with support




frogbones -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:39:38)

^

Crits should be removed from the game. They serve no purpose other than ruining otherwise good battles.




drinde -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:40:24)

^
Exactly. Why should battles be thrown off balance by chance?




King FrostLich -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:45:55)

That's weird. If field medic improves with your character's level and if you're lvl 33, you have 29 health recovered at lvl 1 skill. So what happens if a lvl 1 noob heals with lvl 1 field medic? -43 health?




ngshuyi94 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:46:51)

^ Self destruct button. ^_^




King FrostLich -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:48:15)

Aye. Now they're being cruel to level 1 noobs if that's the case.




drinde -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:49:06)

There seems to be a wierd sequence.

Focus -> Support -> STR -> ?




Sageofpeace -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:50:33)

frogbone maybe it will help but i don't really mind having crt in a game since every game has a crt system, however i am a stat wise guy so if the support is suggest by the game maker to give you a advantage to crt over your other opponent i expect to happens the problem is that the crt system in this game sucks




tigura -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:53:03)

I want to go TM again O__O




goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:55:31)

quote:

That's weird. If field medic improves with your character's level and if you're lvl 33, you have 29 health recovered at lvl 1 skill. So what happens if a lvl 1 noob heals with lvl 1 field medic? -43 health?

if u read carefully
they said healing will improve every 2 lvls.
so 33 / 2 = 16.5
29 - 16.5 = 12.5
lvl 1 heal should be 12-13 (maybe 11)




Hun Kingq -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:55:45)

I came up with ideas to improve the Blood Mage class so that other classes or everyone will not be nerfed but not only combines skills also creates new unlinked skills so the classes can be adjusted without messing up the other classes. The Blood Mage could have been the first class they unlinked the skills, then the tact mercs, then the Cyber Hunter and so on.

I hope they release the update as it is to show everyone that because of multiple class abusive actions everyone gets affected either in a good way or a bad way.




WhiteTiger -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:59:05)

Ok, the balance changes aren't really going to affect me much, except Field Medic. Max Hybrid will require 42 Dex, I have 48. 8 Reroute will require 38 Tech, I have 36 so I'll lose 1 point from reroute. Heal will be my death though since right now I have 50 heal, and after the release I will have around 35 with one more point invested from reroute. I don't like it, but I can't do anything about it. I guess that'll be my breaking point for Juggernaut battles now since there's a low chance I can compensate 15 health with one turn.




frogbones -> RE: =ED= New DN 05/10/2011 (10/7/2011 22:59:09)

The problem, like most issues in this game, comes from misguided and shortsighted ideas. The sole reason crits were introduced was to "give lower level players a chance against higher level players."

I know many of you won't be able to extrapolate the meaning and consequences of this kind of this "rationale," and I don't want to waste my time explaining it. Suffice it to say, it's illogical and further throws off the balance of a game that simply must revolve around balance.

If you get it, you get it.




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