RE: =ED= New DN 05/10/2011 (Full Version)

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Wraith -> RE: =ED= New DN 05/10/2011 (10/11/2011 18:48:55)

Shari I meant the sword and staff/maul thing.

With merc zerker you coulduse maul
But BM can use a staff (in req)

weird much?




rej -> RE: =ED= New DN 05/10/2011 (10/11/2011 18:51:15)

quote:

Rej
1)NPC skills can be modifed as easily as our skills so changing these numbers over for them and nerfing as needed should not be an issue and some former NPC's that were jokes before will now be challenges(*cough*Hank*cough*)
2)Reroute's requirement gets us back to our Caster skills which have found a new life due to the weakened heal and the inability for people to heal all 40+ damage from a mid leveled Plasma bolt
3)Also i have fought and defeated a handful of STR builds the only ones that have stopped my average build are those that go first and stun(An STR BH has yet to beat me but TLM's have stunned me once or twice for the win)


Now keep in mind I am the lowest to second lowest rung on the ladder being a F2P Caster Tech Mage

would you mind sharing the build you used? and also the names of the strengh abusers that you may have defeated? i, for one, would personaly very much like to see both of these bits of information.




Xx. Christian .xX -> RE: =ED= New DN 05/10/2011 (10/11/2011 18:59:44)

WHERE ARE THE WEPS !!




Fay Beeee -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:05:28)

^
Don't you mean "where are the weps, please"

I think we are getting them Friday. If all goes well. :)




Xx. Christian .xX -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:06:01)

^ thx




Sparticus -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:21:59)

I'm not finding much difference since the update, some players are having a tough time I guess but Stupid Builds still work fine.
Perhaps the Bloodlust reqs might make additional problems for some but not for focus builds.
Field medic nerf effects everyone so neither a win nor lose there. I see a few more support builds failing but otherwise nothing that big for BH's.

Are the TlM STR builds and BH STR builds doing well? I would think so.




goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:25:01)

@spart
other str tlms seem to be having trouble
altho my build so far is doing pretty good
about 75 without loosing in the past 2 hours
and im playing a bit slow to see any possible flaws in my build and enemy builds.




Digital X -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:26:07)

My STR bh is doing ok, as well as can be anyway.




supermasivo -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:27:48)

The only thing i can see here is... U HAVE NERFED all kind of FM based builds but what about hight strenght BH, BM, and TLM builds?

They DONT need FM, so they are not really nerfed... indeed the onlly nerf to their build is to use lvl 3 frenzy INSTEAD of lvl 4-5
I still see 125 hp or more tac mercs with over 100 str...
so what is the point here? make str builds the only one here or what...




Fay Beeee -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:57:28)

Relfex lasts longer.:)




Wraith -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:59:00)

^IT DOES :o?

Wow this might be another issue...

Not that I'm complaining I <3 the heal loop




Stabilis -> RE: =ED= New DN 05/10/2011 (10/11/2011 19:59:58)

@massivo, I am not too sure but I think builds relied more support than the skill field medic, just saying.




Sparticus -> RE: =ED= New DN 05/10/2011 (10/11/2011 20:07:38)

Does it really Fay? I didn't notice and I used it quite a bit this evening.[&:]

STR BH builds will get beat up with Bloodlust reqs when they come out. I don't know how the TlM's with STR builds manage considering the nerfs to Frenzy and Maul but I did fight a few and they didn't fair well. Energy management problems mostly not nerf related.

I do see the potential for heal looping with CH STR builds but I see little point in it considering they would heal so very little to begin with. They always healed less then most so perhaps there is a niche market there? FM cooldown was reduced so its possible. Reroute reqs didn't effect Static Charge so I bet a few STR CH are happy they have SC instead of RR.




goldslayer1 -> RE: =ED= New DN 05/10/2011 (10/11/2011 20:18:30)

guys my build is up on the battle strategy section
or click this link
feel free to leave a comment




Wraith -> RE: =ED= New DN 05/10/2011 (10/11/2011 20:23:00)

^Done as well as a PM :o




Laces -> RE: =ED= New DN 05/10/2011 (10/11/2011 20:42:49)

Maul needs a nerf. Honestly. I've been stunned 5 times in games I would have won if I wasn't stunned. A chance of stun plus ignoring defense is quite unreasonable. And yes, I had much more support then those TLMs.




Wraith -> RE: =ED= New DN 05/10/2011 (10/11/2011 20:47:02)

^It's called RNG...

The dice happens to roll ~12 you get stunned (minimal 12% chance of stunning)




Laces -> RE: =ED= New DN 05/10/2011 (10/11/2011 21:02:55)

Yeah. Still thinks it needs a slight nerf. HOWEVER, My Super Charge build does 61 damage and I beat most (so far all level 33 TLMs and below have been beat) Strength and support TLMs :o And if they don't die, I still gain back 24 HP. BM ftw!




Midnightsoul -> RE: =ED= New DN 05/10/2011 (10/11/2011 21:03:21)

they could've released the old halloween weps today and release the new ones on Friday :/
that way people would have a temporary opportunity right now. :/




T.600 -> RE: =ED= New DN 05/10/2011 (10/11/2011 21:08:16)

@above: I think that the new Halloween weapons will probably be released next week. Friday will probably be some bug fixes along with a retrain revamp, if the update's not delayed, that is.




One Winged Angel1357 -> RE: =ED= New DN 05/10/2011 (10/11/2011 21:44:56)

@Rej i havent changed my build in ages so you should still know my build i had it up on EDR while testing it. Also if they have 100+ STR they are teh same as everyone other STR abuser and unimportant in my eyes but yet a challenge as they do alot of damage




Midnightsoul -> RE: =ED= New DN 05/10/2011 (10/11/2011 22:04:20)

@T.600
whats really supposed to happen is friday is supposed to get the halloween weps+retrain revamp and some
bug fixes/performance update




Shao Kahn -> RE: =ED= New DN 05/10/2011 (10/11/2011 22:06:25)

Will it be easier for me to run my strength sword tech Mage build now?




Stabilis -> RE: =ED= New DN 05/10/2011 (10/11/2011 22:14:54)

^ Only if you somehow manage to make your gun OP... -wink wink-




Midnightsoul -> RE: =ED= New DN 05/10/2011 (10/11/2011 22:30:12)

how to play as str tech mage

energy primary
physical unblockables
bludgeon on at most 4
a good reroute at the number of either 6 OR 10
deadly aim with a support requirement of no higher than 32
i prefer high defenses with good str so its just every really strong all sacrificed down to a mega low support.
malf must be at 4 OR 7




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