PumKing -> RE: Juggernaut adjustment first? (10/13/2011 17:16:46)
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Remorse really does have a point, the other players heal is dramatically weakened, which to me has been an absolute boon to my jugg battles, no more cheep kills from 2v2 support merc builds that artillary then heal for 40+ for lvl 1 heal, but other than that goldslayers arguments take center stage everyone else focuses only on attack which is pretty lame because I find that they seem to crit me alot or I seem to be taking more damage than I should with my def and res each being above 30 total for each\ the only reason, however, that the whole focus on attck skills that lower lvl noobs use isn't taking center stage is because, since beta, the support merc has always taken center stage, use artillary, wait for rage, if someone actually good comes along, just wait to heal 50+ because of obscenely high support, but now that FM has been so absurdly nerfed, the rise of attck skills will too and goldslayers topic will become more relevant, just wait for it (of course it really doesn't matter one way or the other, if the devs still aren't going to do anything to actually balance the game out from the tlm class there is no chance at all they will try to fix THIS problem)
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