RE: Update Feedback (Full Version)

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Wootz -> RE: Update Feedback (10/12/2011 17:12:27)

Sometimes that can get you a win supermasivo.
But you lack both Defense and Resistance then.
And that's how I can destroy you.




DeathGuard -> RE: Update Feedback (10/12/2011 17:12:52)

This way my battle ratio today: total battles 78
Won:63
Loss:15
Well not that bad[:)] It has improved more with the balance update.




supermasivo -> RE: Update Feedback (10/12/2011 17:16:33)

@Speedy what "TEST" build did u destroyed? i dont think u could destroy my main build... i have now a very good test support build and i only heal 2 less points than before the update... i only have to use more energy, but there is a solution for that... increase my energy and bring 2 energy boosters in my bag :p




Wootz -> RE: Update Feedback (10/12/2011 17:19:49)

Well, since a lot of points get invested into HP and then you put alteast 70% of the rest into Support makes a really low defense ( overall ). And that's what gives me a oppurtunity to outdamage you.




supermasivo -> RE: Update Feedback (10/12/2011 17:23:18)

Hmmmmmmmm, that is the idea pal... "i need" that u deal damage on me to get more energy back to use artillery all time i want and heal every 3 turns... thats why i make a lot of hp to have the oportunity to stay alive more than 3 turns every heal :p
thats the idea of reroute plus support plus high hp playin style is LOL.




Wootz -> RE: Update Feedback (10/12/2011 17:25:42)

And that's a great thing that I can use 2 Static Charge's inbetween your heals, that'd give me another loop of Massacre + 1 Field Medic.
So, basicly, you loop defense, I loop Offense. That battle would take long.




rebels009 -> RE: Update Feedback (10/12/2011 17:44:31)

t mer only own peoples i lot of people actually dont win lot since the update some change to bounty some to tact mer i think only tact is going to be the only class that win everyday




ScarletReaper -> About the new update (10/12/2011 22:25:13)

This isn't me complaining, I am addressing this to all the people who have been complaining. The biggest one is that field medic being changed and stat requirements for skills is ruining builds. Here is the thing. This was done because there were so many people doing support builds and strength builds. Now people will have to start using a balanced build, which is a good thing in my opinion, and remember, this is coming from someone who was a 130 support tac merc before the change. Another thing people are complaining about is that tac mercs are too strong a class. Well here is the thing. you have to pay 900 varium or 50000 credits just to become one, so of course it is going to be more powerful than the original classes, or why would anyone bother to change class? Finally, people are complaining because their builds are useless after the update. You know what I had to do to make a good build after the change? nothing but a retrain! I use the exact same weapons as before, and I now have a pretty strong juggernaut build that wins 75-80% of the time. All it takes is a little bit of common sense and intelligence to make a new build that works in the new update, so all you complainers need to just study other people's builds a little bit to find a good build.

Merged post with Update Feedback Thread. ~Lectrix




Stabilis -> RE: About the new update (10/12/2011 22:50:50)

^Thumbs up ScarletReaper^




ND Mallet -> RE: About the new update (10/12/2011 22:56:18)

@scarlet The only flaw I see in your arguement is that the classes are all supposed to be equal in power. Saying that you have to spend 900 varium or 50k credits to change classes makes them worthy of extra power is flawed severely since you have to spend the same amount to change to any class. Does that mean when I class change to Mage from Merc I deserve more power from spending money on it? What happens when I change back to merc from mage, will I get even more power? The Staff stated themselves from the beginning of the new classes that the new ones weren't going to be more powerful than the base classes. People change classes for many reasons but the two major reasons are A. Bored with current class or B. Want to abuse the OPd builds of that class to get wins.




RageSoul -> RE: Update Feedback (10/13/2011 7:12:21)

The update really forced me to make a new build, but for me , the update is just fine .




rajkumar -> RE: Update Feedback (10/13/2011 7:27:42)

This update really helped me a lot after this update .
This is my battle battle ratio of today: Total battle 100
wins = 95
lose =5




Wootz -> RE: Update Feedback (10/13/2011 7:36:20)

quote:

Another thing people are complaining about is that tac mercs are too strong a class.

Tell that to Digital X who got owned by me, a level 32 CH.




BlueKatz -> RE: Update Feedback (10/13/2011 8:32:29)

STR is still freaking OP, a great all around stat cover all kind of stuff.
If you have high STR, you can cover both Element (especially BM...freaking annoying now since they can multi Element so good)
If you have high STR, you don't have to worry much about Defend, since obviously you hit so much enemy will have to waste turn to defend
If you have high STR your skill get way more effective (Smoke reduce block problem, RR heal more since you have low Def anyways, BL is just over kill. Frenzy heal moer")
If you have high STR, you will rage

Technically, STR is not stat wise OP, it's just way too useful

About Mage, lol I feel kinda disappointed seeing how much bad STR Mage out there, oh well they are still newb they will get better build soon :) But really I miss the day when I was the only STR Mage in ED

The Support build is so weak, idk if it's still useable or not, but I guess it's decent now, not too weak. SC build is common now, I just don't like that skill though, I tried it and see how effective it was but still dun like it at all.

Mage is even more predicable than before ")




tigura -> RE: Update Feedback (10/13/2011 10:05:44)

quote:

You posted this before you even tested the build? O.O!

i highly doubt anything exept extreme strengh will work now for tlm.


Go look for soni akhouri. She is a tlm. Her build? The one I gave her ;). Her ratio? 100% (unless she lost in the past 8 hours while I was sleeping).




Digital X -> RE: Update Feedback (10/13/2011 10:38:11)

@Speedy, Well, i got one win in :P My build is still far off from decent anyway. Give it time.




Wootz -> RE: Update Feedback (10/13/2011 10:50:23)

Fine! You only won 'cause you stunned me :P
Tell me when you are ready for a rematch.




InceptionAE -> RE: Update Feedback (10/13/2011 15:47:01)

I read something on FB by Epicduel saying they'll redo the TLM class. Keeping Hybrid and Reroute. I wonder what skills their going to give us?




supermasivo -> RE: Update Feedback (10/13/2011 16:48:53)

^ im glad to hear that! im a TLM and i would like to see a new skill tree... i only hope TLM wont get more nerf with this.

Anyway have u notice that all ppls can CRIT a lot now? before i was playing and 30 support ppl made like 3 critical on my 40x support.
even people with 21 support crits a lot.

CRIT chance is super increased now with very low support... wt..!




TweakTrueHeart -> RE: Update Feedback (10/13/2011 21:14:42)

This new update blows... totally makes people have to re roll their stats. not impressed so far.




ScarletReaper -> RE: About the new update (10/14/2011 9:16:39)

[>:]Yeah, I should have phrased that different, I meant that you can start out as the original 3. You can ONLY become the newer classes by paying, so I think they deserve a slight advantage over the original.




supermasivo -> RE: Update Feedback (10/14/2011 14:38:24)

so today is the update? or not...




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