Hotairballoons -> Missions-some insight (10/12/2011 15:24:19)
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So, first off, the missions that are currently implemented in-game vary from buying things from shops to killing npc's, and the rewards are 400-1200 credits or weapons. But there aren't many of these (finished like all in a day because they are 1 time quests) and there isn't much story-line behind these quests. Also, the weapons are rather weak (lower levels). I think that the arcade was a step in the right direction with the bot, house, etc as prizes. However, as a player of AQW, I long for a quest on a larger scale. I just wanted to know who else might be interested in a longer quest (perhaps kill 200 Biohazards etc) that would give a 20-30% percent chance of a decent weapon (like a normal credit weapon) that is lvl 30+, and then a 5-10% chance of receiving a varium level weapon, and perhaps 1-2% chance of receiving an even better weapon or perhaps a set. For the story-line part, why not a *defend city* option like in Mechquest or AQ (fight one of a certain set of npc's)for which every kill gives you some kind of currency (different from gold, perhaps medals) that you can eventually use in a special, powerful item shop. I believe doing this would really get people into the game and excited about defending their side and being rewarded for it. I mean isn't war between Exile and Legion kind of the whole story? Why not make it feel like a war (fighting desert raiders to defend the base for example) rather than just a PVP game with an undeveloped storyline? I just want people to post their opinions on longer, REPEATABLE, and more rewarding quests and perhaps a *defend the city/base* npc battle button (that might or might not count toward hourly limit) -This is more like a question of common interest rather than a suggestion, so please don't delete it :D -I know the staff has a ton on their plate right now, and thanks for working so hard. I know balancing is important, I just hope story is somewhere high up on the list. Keep up the good work ~Hotair
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