Evolve the npcs (Full Version)

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EMINEM DR.DRE -> Evolve the npcs (10/18/2011 18:18:10)

They should either make new npcs or make the old ones stronger :D that would be funer and probably give out newer achievments for them as well




frosty123 -> RE: Evolve the npcs (10/18/2011 18:20:38)

Im up for a match with junker 4.0. I kept overpowering him even if i had a basic club and only sdtruck




IsaiahtheMage -> RE: Evolve the npcs (10/18/2011 18:24:00)

I disagree with this. What they should do is just make new NPCs. Making the old ones stronger. How will that benefit all the other players? What about the lower or mid levels that are still struggling with NPCs like Hank or Bio Hazard? Or the level 27-28s who have to NPC to survive? Cause we already know once they keep facing level 33s ad 32s their done for. So if you make them stronger. How else will they have a decent win record? I disagree.




PivotalDisorder -> RE: Evolve the npcs (10/18/2011 18:37:03)

@Isiah: NPC scaling with your level+equipment+enhancements. very complicated to program no doubt, but thats my suggestion, at least then non-variums would have
as much chance of finishing an NPC as a full varium, at least in theory.




rej -> RE: Evolve the npcs (10/18/2011 21:41:43)

Scaling with level: maybe.
Scaling with items/enhancements: heck no, that would be nullifying the varium advantage.

the idea of making npcs harder does have some small appeal though, but only because i ounce met this pathetic Free player who managed to get over 40,000 solo wins and less than 2,000 loses (this is clear and extreme abuse of the npc system.)




Retrosaur -> RE: Evolve the npcs (10/18/2011 21:43:48)

I'm up for a match against Juggernaut City Guard 9000.0.

Here are the stats.

Str: 2-3 + 5;
Def: 0-0;
Res: 0-0;

HP: 100000;
MP: 100000;
Has max field medic, heals for 1000 hp.




rej -> RE: Evolve the npcs (10/18/2011 21:45:51)

quote:

Member



I'm up for a match against Juggernaut City Guard 9000.0.

Here are the stats.

Str: 2-3 + 5;
Def: 0-0;
Res: 0-0;

HP: 100,000;
MP: 100,000;
Has max field medic, heals for 1000 hp.


you really want to waste half a day killing an npc?!? O.O!




One Winged Angel1357 -> RE: Evolve the npcs (10/18/2011 21:48:23)

@Rej wait an NPC fight shouldnt take 12 hours oh man i need to fix my build


anyway level scaling NPc's would be great because the NPC's we can fight right now are so limited(I think we have like four) so more options would be great




Joe10112 -> RE: Evolve the npcs (10/18/2011 21:51:07)

Let's see, with a full STR build, you can do ~50 damage per hit.

2-3+5 STR is about 1-2 damage I'll suppose. Let's say his club does 1 damage physical.

He does about 2 damage on you, unless you block, which you will almost every turn. Basically, you can't be hit.

Then, doing 50 damage per turn on regular attack, takes 2000 turns. Max field medic takes is 35 MP, so he can heal 57 times for 1000 health.

Basically, you need to kill a guy with 100,000 + 57,000 = 157,000 health = about 3140 turns, assuming you are untouchable.





rej -> RE: Evolve the npcs (10/18/2011 21:55:01)

i could easily have a build that hits about 65 per hit, UNFORTUNEATLY, he hits a mimimum of 3 per round. so i would need to heal every 30 rounds or so.

30 goes into 3340 about 111 times, so i would need to add an extra 111 rounds to fight the account for healing

TOO MANY ROUNDS!!!! [:'(]




Retrosaur -> RE: Evolve the npcs (10/18/2011 21:58:13)

All in favor say "Aye".




rej -> RE: Evolve the npcs (10/18/2011 21:59:16)

quote:

All in favor say "Aye".


We can;t get to voting until we've worked out all the conditions. [:'(]




Retrosaur -> RE: Evolve the npcs (10/18/2011 22:03:30)

Okay :3

Re-iteration:
HP: 100k
MP: 100k
Auto-heals when he gets below 10% hp
Only skills are Max Heal. And double strike.
Weapon of choice is the Slugger.
Gun of choice is the Blunderbuss.
Aux of choice is the Commando Rifle.
Armor of choice is Warlord E M (15).
And that's all :3




PivotalDisorder -> RE: Evolve the npcs (10/18/2011 23:01:03)

@Rej: it wouldn't nullify the advantage from varium at all, the npcs are currently set to a reasonable level for full variums, maybe a few need tweaking but
really the scaling would be going backwards, from full variums back to non-variums. it is the only way to strike a balance between both types of players.

their is no real reason that a non-varium shouldn't be able to get the achievement too, if they are good enough.
they don't gain any advantage over you by having an achievement plus the game opens up to them, which is a good thing.




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