Jamsterxl101 -> The Reason Why EDs Playerbase is Miniscule (10/22/2011 10:21:40)
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After taking a break from playing the game to death in it's early stages, I came back, made an entirely new character, and took an impartial (if not optimistic) review of what a new player would see and experience during their early levels. Level One: While the user interface is not explained at all, the tooltips are quite clear, however with no sense of what to do or where to go (if anywhere) this can be daunting for newer players. People like to be told what they should/could/can do next, because it gives them a sense of direction and working towards a goal. So with my previous knowledge of battles, I jumped straight into a 1v1. (For the record, i was playing as a Bounty Hunter) I know the matchmaking system isn't going to be perfect or even brilliant, but to be faced with a level 5 as your first battle on a new character will never make anyone interested, unless they like getting the snot kicked out of their face. So, maybe that was a fluke, right? So I tried it again. And I find a level 3. Bear in mind that a level gap really means the difference between winning and losing at low levels, so unless you can pull a horseshoe, a five leaf clover and a rabbit's foot out of your behind, you WILL get killed. *Scene Missing, Expletives Deleted* Long story short, I eventually levelled up after finding some people at my level. Level Two: After putting in my stats and skill points, I took the decision to take up a 2v2, and this is what really disheartened me. To be paired with a level 3, against a level 8 and a level 5, really makes you lose faith in what is a good game concept. I kept playing, but I thought i'd share the bad experience you give newer players, instead of tantalising them with the flashy side of the game, you throw them straight in at the deep end of a new experience (for most people). So, what do you discuss here? Well, i'd like to hear your thoughts and feedback on this, as well as, (if you agree with me) what can be done to improve the current "introduction" to EpicDuel. (And don't pull that Delta stage excuse here, the game has been in development for over a year(Iirc) now and this is a problem that has to be addressed.)
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