Sipping Cider -> RE: support build (10/31/2011 0:06:01)
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Support does seem to be a bad skill currently, along with technology. Dexterity and strength are being run rampant across the classes. Here is a somewhat far-fetched idea that I got from Xendrans post to even out the stats: Strength:Improves primary damage and defense true true, having a good grip on a gun helps, but there is a point where gripping the gun harder does no difference. Also, if you are really strong you can take harder hits Dexterity:Improves chances of hitting and blocking To help this skill out sidearm and aux should be blockable. After all, I would think you could miss with gun more than missing with a sword Technology:Improves resistance and aux/sidearm damages Having more technology for more explosive, powerful bullets mades sense, but note that robot damage no longer improves with this since otherwise technology would be to good Support:Improves abilties This would be the only skill that improves abilities, and field medic would again improve with it. I think this would be fair since the only damage it would increase would be skills such as plasma bolt and it would improve skills like smoke screen Robot damage would be based on focus and agility, purely an item ment to ballance out the game.
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