Level Battle Range (Full Version)

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igfod13 -> Level Battle Range (11/2/2011 4:34:03)

Do you guys think that the game would be better if battle-able players(in random 1v1 and 2v2) could only be +/-3 levels from you, or maybe +/-4?

Some pros and cons that I thought of:
Pros:
-More fair fights. No Lvl 29s having no chance of beating lvl 34s.(Face it, the lvl 34 could probably jugg 2 of them)
-This leads to lower levels being able to PvP more and not need to NPC as much since their chances of winning are higher.
-A LOT more fair 2v2 fights.
-A level 30(with decent equipment) and 33 vs. two level 33s is a lot more manageable than a level 28 and 33 vs. two level 33s.
-Again, this leads to higher low level player participation.

Cons:
-More fair fights. I know there will be players complaining about the lack of low level players to beat.
-Finding battles slower. I don't know how long the wait will be extended, but I have a feeling that it may be significant. (This is probably the biggest issue)

Personally, I don't see why the battle range shouldn't be reduced unless it causes a much longer wait for battles. It certainly balances the game.




Camoflague MerC -> RE: Level Battle Range (11/2/2011 5:47:00)

I have been tossing this idea around myself to, as a non-varium player it gets very hard to beat opponents that are 5 levels higher than you once you get to higher levels like lvl 28.




Drianx -> RE: Level Battle Range (11/2/2011 6:48:33)

This has been discussed so many times before, and my opinion is that it's a false issue.

When people reach within punching range of angry full variums, I think they should go fight 2v2, using a tank build and focusing on boosting skills that can actually help your partner. For example, even if he is non-varium, a lv29 bounty with full equipment, good defenses, a high level heal, EMP and a decent smoke is really helpful as a partner. But many players use stupid builds, incomplete equipment and are wasting points in useless skills. This is also an issue, credit earning should be increased to allow players to afford equipment and enhancements.

People who have absolutely no idea about how to fight effectively become irritated of losing constantly and blame the game design for their failure. We have all gone the same way, I don't think it should become different right now.




Arcanis -> RE: Level Battle Range (11/2/2011 7:10:38)

Dri,although i tend to agree with you that build can make a difference,
I must say that just because we all went through current setup in 2v2,
it doesn't mean its only and best way. So far balance changes
were focused on class issues,game modes are rarely revisioned.
Ones that come to mind is raising lv for jugger and raising chances
of lower lv to go 1st. But to be honest,right now can't really think
of any other significant change in modes.




9001WaysToLaugh -> RE: Level Battle Range (11/2/2011 9:31:34)

quote:


-More fair fights. No Lvl 29s having no chance of beating lvl 34s.(Face it, the lvl 34 could probably jugg 2 of them)
-This leads to lower levels being able to PvP more and not need to NPC as much since their chances of winning are higher.
-A LOT more fair 2v2 fights.
-A level 30(with decent equipment) and 33 vs. two level 33s is a lot more manageable than a level 28 and 33 vs. two level 33s.
-Again, this leads to higher low level player participation.

Fair fights are a lot more fun than unfair ones, so I think it would be worth it. Even for the higher leveled players, this would improve game play. I actually quit once because the system always put me up against lower leveled players.




Drianx -> RE: Level Battle Range (11/2/2011 12:03:47)

@Arc: I agree with you, bro. Basically what I wanted to say is that there are many other things that can make a bigger difference if implemented than lowering 1v1 and 2v2 level gap. We lived with it, so why wouldn't others?

Besides, speaking about level difference, some lv27s tell me "not fair" when the fight starts. But I would tell most of them: "heck, I bet you lose to some lv24s too with that build, so I guess it evens out".




I am Primal -> RE: Level Battle Range (11/2/2011 12:21:18)

lvl is one thing class is another lvl is a huge problem in 2 vs2 but remember class balance is just as important.




Lord Nub -> RE: Level Battle Range (11/2/2011 13:30:42)

Yep class balance is huge atm.

Priorities should be the glitches causing us to end up in 2v1 matches and the random buff/debuff issue.

Also, keep in mind if they lowered the level range, matches would not be shuffled as well. We would end up fighting the same players over and over because there would be less matches to jump into.

Hopefully they can solve these issues soon and create a new mode with ally link :D




PivotalDisorder -> RE: Level Battle Range (11/2/2011 13:35:34)

Original topic.

It is universally excepted that the level range is too high. well, I say universally, clearly ALL the ED staff and Balance Team disagree.

@Lord Nub: all they need to add is a challenge feature while linked up so a team could challenge another linked up team.
would be a quicker solution for now than adding a whole new game mode.




Basicball -> RE: Level Battle Range (11/3/2011 11:06:44)

here ya go:

quote:

Ed, I wouldn't consider 96.4% "suck". If anything, it looks imbalanced in your favor. Readjusting the level ranges for all modes is on Hudelf's to do list, and I'm not saying your concerns are invalid, but that things take time.




Lord Nub -> RE: Level Battle Range (11/3/2011 12:10:26)

^ Love when people quote things without citing their work so we have no idea who originally said what.




Basicball -> RE: Level Battle Range (11/3/2011 12:19:32)

cindy said it on the ED fb page




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