Remorse -> RE: Nerfing Tactical Mercenaries (11/7/2011 1:09:07)
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I think they should remove hybrid for Defence matrix like endtime has stated. My repsonce to this is this: quote:
Its not a nerf, its merely a switching around of skills to give all classes the same advantage in terms of passives. How can you say its a nerf when DM might lead to the TLMs being able to destry other STR builds such us the borderline oped STR BH. The only time when a class should be aloud to have two passives is when they have a main one and a sides one (one which is not used most of the time eg.deadly aim and shadow arts.) This also explains why Cyber hunters at a disadvantage (notice i said disadvantage not Uped because their are still some great cyber hunter strategies) as they only have a side passive. Think of it not as a nerf think of it as equaling the scale of skills while at the same time cutting of certain builds but opening the door to many new ones, ones which may help TLMs more then one might think. In many cases I would prefer DM over hybrid sometimes hybrid just doesnt cut it in terms of defnce to counter smoke hence why alot of TLMs are forced to use phiscal armour plus hyrbid. Persoannly I think the advantages = the disadvatges and I'll bet my last remaining varium that smart people will get the same high win% as they always did with the class, the only diffrence is most likely that strtegy lacking players will find that this game is not as easy as they thought and that it would be alot harder to kill other players then they origanlly thought. If you are one of these players and the changes are made I hope you guys will accept the fact that you win % will go down as the unfair advtantage that you guys obtained as for the rest most likely more experienced TLMs I highly doubt you win ratios will change so stop acting as if its all over when you never need the unfair advantage in the first place.
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