Nerfing Tactical Mercenaries (Full Version)

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DestructingM -> Nerfing Tactical Mercenaries (11/7/2011 1:04:55)

I think Tactical Mercenaries should be nerfed for many reasons,, It destroyed the balance in Epic Duel. Now you can see most of Epic Duel Community are Tactical Mercenaries (90% Strength). What do you think [:)] ?




Remorse -> RE: Nerfing Tactical Mercenaries (11/7/2011 1:09:07)

I think they should remove hybrid for Defence matrix like endtime has stated.

My repsonce to this is this:
quote:

Its not a nerf, its merely a switching around of skills to give all classes the same advantage in terms of passives.

How can you say its a nerf when DM might lead to the TLMs being able to destry other STR builds such us the borderline oped STR BH.

The only time when a class should be aloud to have two passives is when they have a main one and a sides one (one which is not used most of the time eg.deadly aim and shadow arts.)
This also explains why Cyber hunters at a disadvantage (notice i said disadvantage not Uped because their are still some great cyber hunter strategies) as they only have a side passive.

Think of it not as a nerf think of it as equaling the scale of skills while at the same time cutting of certain builds but opening the door to many new ones, ones which may help TLMs more then one might think.
In many cases I would prefer DM over hybrid sometimes hybrid just doesnt cut it in terms of defnce to counter smoke hence why alot of TLMs are forced to use phiscal armour plus hyrbid.
Persoannly I think the advantages = the disadvatges and I'll bet my last remaining varium that smart people will get the same high win% as they always did with the class, the only diffrence is most likely that strtegy lacking players will find that this game is not as easy as they thought and that it would be alot harder to kill other players then they origanlly thought. If you are one of these players and the changes are made I hope you guys will accept the fact that you win % will go down as the unfair advtantage that you guys obtained as for the rest most likely more experienced TLMs I highly doubt you win ratios will change so stop acting as if its all over when you never need the unfair advantage in the first place.





GoldenNeo -> RE: Nerfing Tactical Mercenaries (11/7/2011 1:36:37)

They're called Mercenaries for a reason you know. -.-




Remorse -> RE: Nerfing Tactical Mercenaries (11/7/2011 1:52:28)

^ huh thats funny,

I swear cyber HUNTERS were hunters yet they don't have bloodlust.
And i swear bloodMAGES were mages yet they dont have reroute........ I must be seeing things.

Also the fact TACTICAL mercenaries have hybrid makes them rather not Tactical at all.




TurkishIncubus -> RE: Nerfing Tactical Mercenaries (11/7/2011 2:51:02)

its super easy to kill a str tlm, im just saying change to tlm and see

90% of the ppl demanding nerf to tlm never played as tlm so they keep begging without knowing a single thing about it.

look DestructingM's weapons then look his wins, its very normal you to lose against a str tlm, i can easyly beat you with str bh and str bm nothing will change.




Luna_moonraider -> RE: Nerfing Tactical Mercenaries (11/7/2011 3:03:56)

try playing a tlm and play without full enh and as a non varium i dun think u can survive a day without npcing. so stop with the nerf thread and this should be discussed in this tread not here so stop making the ak work.




Ashari -> RE: Nerfing Tactical Mercenaries (11/7/2011 3:09:59)

To answer your question, DestructingM: yes, there will be more adjustments made to Tactical Mercenaries because they are still performing better than they should. These will include a skill tree re-arrangement as well as changing how certain skills work.

With that being said, let's keep discussions about class balance in the =ED= Balance Discussions thread. Locking this up.




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