Retrosaur -> RE: Mercenary (11/8/2011 11:29:33)
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Essentially what I'm hearing is this: Ngshuyi94 is making lame arguments and trying to be cool. Rakdos is making really good arguments. In terms of passives, it's just black or white. There's no gray in the middle. A skill that requires cooldown is a NON-PASSIVE. Passive means it's constantly working for you no matter what turn. If your definition of semi-passive is something that helps some turns, then Reflex Boost must be a semi-passive (because for only 3 TURNS it gives you back energy). And Bunker Buster must be a semi-passive, because it does damage with a crit chance "at one point" during the game. Oh yeah. People keep saying mercs are UP'd. Wanna know why? Kids like those are just too lazy to work for creds. They want the merc road to be easier so that they can easily get their 50k creds to change to tac merc. Compare Merc to tech mage, to bounty hunter. A fully supplied merc (which I have seen countless times), with New City Guard E and Pirate Day weps are easily better than nonvarium bounty hunters and tech mages. Especially with intimidate, that skill is killer to bounty hunters, and blood shield, which actually helps restore back resistance. All this combined with guys who spam dex and tech to create ultra tanks basically mean losses for the other opponents. I'm sure the people on this forum are the ones with basic clubs only, and think that the "world" is so "unfair".
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