nico0las -> RE: Crazy enahcements solution! (11/16/2011 20:44:42)
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^ED could never be anything near what AQW is. There are two roads you can choose when making a flash based MMO: Road 1, social life, with simple knick-knacks. Road 2: Complicated, directed to older players, where one must work to actually achieve something. @Ashari I don't see how scaling the enhancement price according to level is going to get us anywhere. The large portion of players, the level 33/34s, will still have to pay, from what I can imagine, unimaginable prices, even if they are cheaper than their earlier counterparts. We have the same problem with retrain. I hate having to pay 660 credits per change. This idea actually works out well. I'm playing out how it would work out, and I imagine we will be, although forcing players to create focus-based builds, (killing a large portion of the variety in ED), making them to think about the benefit of each stat. The way I see it, the problem isn't enhancements altogether, but merely varium players abusing our ability to enhance our gear. An enhancement improvement suggestion: level 1: 100 varium, x credits level 2: 200 varium, x credits So on and so forth until: Level 10: 1000 varium, 10x initial price. I still call it "x" because I can't think of a convenient value. I can't go from 10 000 - 100 000, it's too expensive, but I can't go from 1 000 - 10 000, that's too cheap. This is to be edited and improved until I can find the perfect value.
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