RE: Armors (Full Version)

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arcangelgabrel -> RE: Armors (1/2/2012 0:08:42)

quote:

High quality alternate image. Use which you want.

[image]http://i42.tinypic.com/a4uc7a.jpg[/image]

Hm.....Maybe its just me.
I slightly edited it to get it under 75kb, which is the maximum file size for images. Added, thanks! ~Koree

Oh, sorry. I'll try to be more aware of that in future.




Xrai -> RE: Armors (1/2/2012 0:43:20)

quote:

Giftbox Armour XXVII turned into:

Full Meta Santa
Good against Fire and Ice

Description: No need to give up an arm and leg for this armour, it already resists chimney flames and bitter cold. It can also use an Ice Beam to Freeze your foes, and it doesn't get only ten uses before requiring a trip back to town!

Armour Skill: Ice Beam
"You need 514 SP to call forth that power!"
Added, thanks! ~Koree




Mystical Warrior -> RE: Armors (1/2/2012 1:02:38)

quote:

Image for the Chillax Crusader
[image]http://i1225.photobucket.com/albums/ee387/TrueMysticalWarrior/ChillaxCrusader.png[/image]
[image]http://i1225.photobucket.com/albums/ee387/TrueMysticalWarrior/ChillaxCrusader.png[/image]

Got it. Thank you. ~B




1stClassGenesis -> RE: Armors (1/2/2012 1:43:00)

quote:

Chillax Crusader Description:

This burning Crusader armour was forged by Tydlee Winx. He stole the design off one used by the sugar titan Sacchargersas, the Great Enemy of All Sweets, and his burning legion of demonic candy -- but added to Chillax's third eye's laser!

Got it. Thank you. ~B




Ianthe -> RE: Armors (1/2/2012 4:57:29)

quote:

Full Metal Santa

Ice/Fire armour. Fully offensive. Mastercraft.

It comes with a built-in Ice skill. This does *1.3472 damage and attempts to freeze the monster. The monster gets a bonus to its save equal to 10 - (its Ice resist - 100)/10:
    Level: PLvl vs MonsterLevel
    Major: YourDEX vs MonsterEND
    Minor: YourLUK vs MonsterLUK

The skill gets the elemental compression bonus to its SP cost, but Kammy forgot to include it in the stats, and I don't have enough time to calculate it for every armour >.< It'll have to wait for tomorrow.

Also, if you get a lucky strike, then it's an extra LUK/4 to damage instead of LUK/2.

Level	5	10	15	20	25	30	35	40	45
Type	G	G	G	G	G	G	G	G	G
PLv	15	19	23	27	32	36	41	45	50
MPLvl	12	16	21	25	30	34	39	43	48
Base	181	196	211	226	245	260	279	294	313
Random	181	196	211	226	245	260	279	294	313
Stat	249	282	315	348	389	422	463	496	538
BtH	1	2	2	3	4	4	5	5	6
Fire	91	90	88	86	83	82	80	77	75
Water	97	96	95	94	93	92	92	91	91
Ice	91	90	88	86	83	82	80	77	75
Wind	97	96	95	94	93	92	92	91	91
Earth	93	92	92	91	90	89	88	87	87
Energy	93	92	92	91	90	89	88	87	87
Light	93	92	92	91	90	89	88	87	87
Dark	100	99	97	97	96	95	94	94	94
Melee	27	28	29	29	29	30	31	31	32
Ranged	27	28	29	29	29	30	31	31	32
Magic	27	28	29	29	29	30	31	31	32

SPComp	1.38	1.35	1.35	1.34	1.33	1.3	1.27	1.3	1.28
SPCost	70	80	93	104	118	127	140	155	169

Buy	220	385	550	880	1320	1980	2970	4400	6435
Sell	220	385	550	880	1320	1980	2970	4400	6435


Level	50	55	60	65	70	75	80	85	90
Type	G	G	G	G	G	G	G	G	G
PLv	54	59	64	68	73	78	83	88	93
MPLvl	53	58	63	67	72	77	82	87	92
Base	328	346	365	380	399	418	436	455	474
Random	328	346	365	380	399	418	436	455	474
Stat	571	612	653	686	727	769	810	851	892
BtH	6	7	8	8	9	9	10	11	11
Fire	73	70	68	66	64	62	61	59	57
Water	90	90	90	90	90	89	89	89	89
Ice	73	70	68	66	64	62	61	59	57
Wind	90	90	90	90	90	89	89	89	89
Earth	86	86	85	85	85	84	84	84	83
Energy	86	86	85	85	85	84	84	84	83
Light	86	86	85	85	85	84	84	84	83
Dark	93	93	92	92	92	92	92	92	91
Melee	34	34	34	35	35	36	36	37	37
Ranged	34	34	34	35	35	36	36	37	37
Magic	34	34	34	35	35	36	36	37	37

SPComp	1.3	1.3	1.28	1.29	1.28	1.27	1.22	1.22	1.22
SPCost	188	206	221	237	254	271	280	298	318

Buy	9460	13805	20185	29480	43010	62755	85580	107140	134970
Sell	9460	13805	20185	29480	43010	62755	85580	107140	134970


Level	95	100	105	110	115	120	125	130	135
Type	G	G	G	G	G	G	G	G	G
Plv	98	103	108	113	118	123	128	133	138
MPLvl	97	102	107	112	117	122	127	132	137
Base	493	511	530	549	568	586	605	624	643
Random	493	511	530	549	568	586	605	624	643
Stat	934	975	1016	1057	1099	1140	1181	1222	1264
BtH	12	12	13	14	14	15	16	16	17
Fire	55	53	52	51	49	48	46	44	43
Water	89	89	88	88	87	87	87	87	87
Ice	55	53	52	51	49	48	46	44	43
Wind	89	89	88	88	87	87	87	87	87
Earth	83	83	82	82	82	82	81	81	81
Energy	83	83	82	82	82	82	81	81	81
Light	83	83	82	82	82	82	81	81	81
Dark	91	91	91	91	91	91	91	91	91
Melee	38	39	39	40	40	41	41	42	43
Ranged	38	39	39	40	40	41	41	42	43
Magic	38	39	39	40	40	41	41	42	43

SPComp	1.22	1.23	1.19	1.15	1.17	1.13	1.17	1.23	1.2
SPCost	340	364	372	380	409	417	454	499	514

Buy	170830	217030	276595	353430	452430	580085	744645	956780	1230295
Sell	170830	217030	276595	353430	452430	580085	744645	956780	1230295


Level	33	62	105	125
Type	Z	Z	Z	Z
PLv	59	78	118	138
Base	346	418	568	643
Random	346	418	568	643
Stat	612	769	1099	1264
BtH	7	9	14	17
Fire	70	62	49	43
Water	90	89	87	87
Ice	70	62	49	43
Wind	90	89	87	87
Earth	86	84	82	81
Energy	86	84	82	81
Light	86	84	82	81
Dark	93	92	91	91
Melee	34	36	40	43
Ranged	34	36	40	43
Magic	34	36	40	43

SPComp	1.3	1.27	1.17	1.2
SPCost	185	260	396	499

Buy	805	2135	6020	7350
Added, thanks! ~Koree



quote:

Chillax Crusader

Standard Fire armour. Mastercraft.

The normal attack is three hits: one hit does 50% damage, one does 25% damage and converts to Energy, and one does 25% damage and converts to Ice. The Ice and Energy hits get the standard elemental compensation bonus to damage, and also deal *1.155 damage (for the weird elements).

The skill is a built-in spell. It's two hits, Magic Fire. It gets the standard elemental compensation bonus to damage.

Level	10	20	30	40	50	60	70	80	90	100	110	120	130
													
Base	130	160	190	220	250	280	310	340	370	400	430	460	490
Random	130	160	190	220	250	280	310	340	370	400	430	460	490
Stat	166	232	298	364	430	496	562	628	694	760	826	892	958
BtH Mod	1	2	3	5	6	7	8	10	11	12	13	15	16
													
Fire	89	86	82	77	73	67	63	60	56	52	49	47	44
Water	94	90	87	84	81	78	75	74	73	72	70	69	68
Ice	93	88	85	81	76	73	71	69	67	65	62	61	59
Wind	100	95	90	89	87	84	83	81	80	79	77	76	75
Earth 	93	88	85	81	76	73	71	69	67	65	62	61	59
Energy	94	90	87	84	81	78	75	74	73	72	70	69	68
Light 	100	95	90	89	87	84	83	81	80	79	77	76	75
Dark	100	95	90	89	87	84	83	81	80	79	77	76	75
													
Melee	22	23	25	27	28	30	32	33	35	37	38	40	42
Ranged	22	23	25	27	28	30	32	33	35	37	38	40	42
Magic	22	23	25	27	28	30	32	33	35	37	38	40	42
													
Price	1050	2650	6000	13150	28300	60500	129000	256800	404900	651100	1060250	1740250	2870400
Sell	525	1325	3000	6575	14150	30250	64500	128400	202450	325550	530125	870125	1435200

NOTE: This doesn't include the *1.155 on ice and energy.
FirComp	1.06	1.07	1.11	1.14	1.15	1.19	1.26	1.35	1.44	1.54	1.61	1.78	1.92
IceComp	1.01	1.04	1.07	1.07	1.09	1.06	1.07	1.1	1.24	1.08	1.09	1.13	1.12
NRGComp	1.07	1.1	1.14	1.19	1.24	1.3	1.36	1.48	1.62	1.66	1.67	1.73	1.71

Cost	63	89	118	150	183	219	257	297	340	384	431	481	532

Got it. Thank you! ~B




UltraGuy -> RE: Armors (1/2/2012 5:00:19)

In Media Res, FMS Z is not GZ?




Ianthe -> RE: Armors (1/2/2012 5:12:12)

It's GZ. Blame Kamui for the tables.




Gold -> RE: Armors (1/2/2012 5:36:10)

Is the Ranged conversion on FMS intentional?




BlackAces -> RE: Armors (1/2/2012 5:38:18)

Yes the first hit on FMS converts Melee to Ranged.




Gold -> RE: Armors (1/2/2012 5:39:34)

I'm asking if it is intentional, BlackAces. IMR didn't mention it.




BlackAces -> RE: Armors (1/2/2012 5:45:00)

Oh yes it's intentional.




Ianthe -> RE: Armors (1/2/2012 15:27:07)

Elemental SP compensation stuff is up. I also switched the modifiers from "-10" format to "90" format, since that's what you see in-game.




Mordred -> RE: Armors (1/2/2012 17:43:47)

Is the lvl 100 Chillax Crusader's price correct? A lvl 105 MC armor(Morningstar Legacy) is cheaper than that. What accounts for the price hike?




Ianthe -> RE: Armors (1/2/2012 18:04:33)

You're getting a spell with it, so you have to pay for a spell plus an armour.




Ubear -> RE: Armors (1/2/2012 18:21:35)

Oh I thought the spell gets different stat bonuses or something, I've been using it with 0 INT and it's incredible lol :D




Keno Chao -> RE: Armors (1/2/2012 18:32:13)

Does the Ranged converted hit on Full Metal Santa take stat bonuses for a Ranged hit, or a Melee hit? I'm under the impression that it uses the Melee stats, like Boreal Bolt Plate does, rather than converting it like Asgardian.




Ianthe -> RE: Armors (1/2/2012 20:41:27)

Huh? If the attack is converted to Ranged, then it uses Ranged stats. Always, unless we specifically tell you otherwise.

Both Boreal Bolt and Full Metal Santa use Ranged stats on their Ranged hits.




Keno Chao -> RE: Armors (1/2/2012 20:53:31)

Oh, I was told Boreal used Melee. Can't remember where, but I guess they were wrong. Does the first hit do higher damage, since it seems to be doing as much damage as the second hit, considering I have no DEX




Karmakas -> RE: Armors (1/2/2012 21:19:09)

DEX doesn't give much damage to Ranged attacks, mostly accuracy. STR gives 4 times as much damage to them.




vmistry -> RE: Armors (1/3/2012 5:22:53)

why does the ice comp fluctuate for the chillax armour rather than just increasing as the fire and enrgy comps do?




Kamui -> RE: Armors (1/3/2012 7:23:22)

quote:

For the new ReignDragon Rider annual rares.

Level	16	36	56	76	96	116	129	136
Type	-	-	-	-	-	-	Z	G
PowLvl	16	36	56	76	96	116	139	139
MPLvl	16	36	56	76	96	116	136	138
								
Base	118.4	166.4	214.4	262.4	310.4	358.4	413.6	413.6
Random	118.4	166.4	214.4	262.4	310.4	358.4	413.6	413.6
Stat	164.8	270.4	376	481.6	587.2	692.8	813.6	813.6
BtH	2	4	7	9	12	14	17	17
								
Fire	118	116	114	112	110	108	106	106
Water	93	90	86	83	84	82	79	79
Ice	86	75	66	58	51	46	41	41
Wind	87	79	70	64	59	53	45	45
Earth 	104	103	101	100	99	97	96	96
Energy	104	103	101	100	99	97	96	96
Light 	93	90	86	83	84	82	79	79
Dark	93	90	86	83	84	82	79	79
								
Melee	28	33	37	41	45	49	53	53
Ranged	28	33	37	41	45	49	53	53
Magic	28	33	37	41	45	49	53	53
								
Breath								
Base	11	23	36	52	70	91	117	117
Rand	23	46	73	104	141	181	234	234
Stat%	154.5	253.5	352.5	451.5	550.5	649.5	762.75	762.75
BTH	4	9	14	19	24	29	34	34
								
SPCost	59	103	153	211	275	345	423	431
								
Price	1700	8750	40600	184550	488600	1296650	10950	3528650
Sell	850	4375	20300	92275	244300	648325	Z	1764325


Regarding the breath, it's a skill. It uses your equipped weapon type to determine its attack type: if you have a Melee or Ranged weapon equipped, then the spell is Ranged. If you have a Magic weapon equipped, then the spell is Magic. Stat bonus to damage is either INT/4 or STR/5 + DEX/20, depending on weapon type (possibly +LUK/2). Stat bonus to BTH is either INT/16 + DEX/16 + LUK/20 or DEX/8 + LUK/20.

If the hit connects, then you attempt to Burn the monster (4 rounds). The monster takes a -20 penalty to its save:
    Level: PowLvl vs MonsterLevel
    Major: YourEND vs MonsterDEX
    Minor: YourLUK vs MonsterLUK
The burn lasts for 4 rounds and has power 5/2.8, which means that in the formula for calculating Burn, you replace the 0.2 with 5/28. Fire-element monsters are immune to the burn.

(There's no elemental compensation on the spell, since you're using a Fire spell in a defensive Ice armour, which is exactly what you're expected to be doing.)
Added, thanks! ~Koree




vishal -> RE: Armors (1/3/2012 7:39:52)

Where do you find the annual rares?

Edit: Found them in the LTS.
So are they fully defensive?




Affinity -> RE: Armors (1/3/2012 7:40:34)

They are located in Valencia's Z-Token shop.




Dreiko Shadrack -> RE: Armors (1/3/2012 7:42:43)

there isn't a level 129 Z version in the LTS btw. nvm, it's in valencias.




Sqwall -> RE: Armors (1/3/2012 13:26:10)

What about details for the in-build spell of Chillax Crusader?Any info on that?I see only details for the armor itself in here...




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