Weapon damage (Full Version)

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Hatsuka -> Weapon damage (11/14/2011 21:07:16)

What about adding some Damage to primary and secondary weapons..
Like add +1 damage each 2 level, example :


Basic Club : Level 1
Damage : 14
So if you are level 33 The damage of the basic club is
14 + ( 32 : 2 ) = 14 + 16 = 30
So the damage will be 30

For Auxiliary Like add +1 damage for each 2 Level, Example :
Bazooka : Level 15
Damage : 21
So if you are level 33 The damage of the bazooka is
21 + ( 18 : 2 ) = 21 + 9 = 30
So the damage will be 30


If you Use ghoul or spectral blaster It will be :

Damage : 36
Level : 28
So if you are level 33 The damage of the bazooka is
36 + ( 5 : 2 ) = 36 + 2,5 = 38.5 ( so if it contain *0.5* its round up )
So the damage will be 39


So If the Beta Brutalizer :
Primary and Secondary
Damage : 28
Level : 25
So The damage will be
28 + ( 7 : 2 ) = 28 + 3.5 = 31.5
So the damage will be 32

Beta Bazooka

Damage : 31
Level : 25
So the Damage will be
31 + ( 7 : 2 ) = 31 + 3.5 = 34.5
So the damage will be 35
I Hope You guys like my suggestion

~Rarton




Xx. Christian .xX -> RE: delete please (11/14/2011 21:12:55)

thats going to be overpowered but i still agree with you




Hatsuka -> RE: delete please (11/14/2011 21:13:44)

@ reyes, i know its Great idea :P




Stabilis -> RE: delete please (11/14/2011 21:31:29)

Damage... doesn't concern me to complain... but if this was stat points I would be like "Oh My God This Is Trolling ED Rage Rage Rage".

In honest thoughts I wouldn't rage though lol.

So, damage buffs to unused weapons? Its ok unless balance team or developers like Titan are heavy set about ending old weapon buffs.




IsaiahtheMage -> RE: Weapon damage (11/14/2011 21:34:02)

One word.... Overpowered.




Stabilis -> RE: Weapon damage (11/14/2011 21:41:04)

Still have no idea about who would use a basic club though.




DunkThatOreo -> RE: Weapon damage (11/14/2011 21:46:10)

yeah if this were to be implemented into this game it would take 2 years before titan woudl even start working on it...
I'm not saying hes lazy because he already has way too much work to get done as it is.




Xx. Christian .xX -> RE: Weapon damage (11/14/2011 21:54:18)

what if you do it like this

Basic club

level 1
Damage +14

Add Cost (in credits)
_________________
0 0
1 500
2 1000
3 1500
4 2000
5 2500
6 3000
7 3500
8 4000
9 4500
10 5000

So in total it will be +24

In varium

Delta maul
Damage: +34


Add Cost
_________

0 50
1 100
2 150
3 200
4 250
5 300
6 350
7 400
8 450
9 500
10 550


In total 34+10=44 its basically like enhancements









Sig removed. Please only use it once per page. ~Mecha




drinde -> RE: Weapon damage (11/14/2011 22:05:32)

LoL... I only support this in terms of the Basic Club, Light Blades and Apprentice Staff. They should evolve at around LV10, LV20 and LV30. So anyone who had accidentally sold off equipment could actually use them to battle.





ND Mallet -> RE: Weapon damage (11/14/2011 22:47:16)

Beta weapons shouldn't be buffed period. They cause enough problems as lvl 25 weapons with no requirements. Allowing them to scale with damage as you level up would make them worse to balance.




Mecha Mario -> RE: Weapon damage (11/14/2011 23:05:36)

Locking this up. Please keep all balance discussions in the Balance Discussions thread instead.




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