Sipping Cider -> RE: =ED= Balance Discussion Thread (11/25/2011 2:20:22)
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I say blood mage is a fine class, except maybe to many solid damage abilities(fireball, plasma cannon, ect...). Blood lust, berzerk, and deadly aim offer a deadly combination. If your energy gets taken out that provides one extra turn for an already quick kill class that your enemy may not be able to afford. I played all classes except for bounty hunter and tech mage, and I would actually have to say the classes are in the most balance they have ever been. There are slightly unfair advantages to the tactical mercenaries and I actually found the tech mage to be a beast class, but I think the balance team should focus on ballancing the abilities now, regardless to what class has them. The re-scaling and change to the abilities that improved with strength was a great improvement. Now I think many other abilities need to be rescaled like them so each level in an ability gives an edge, but even a level 1 ability is useful. Diminishing effects in a skill should all go away. That means changes to reroute, blood lust, hybrid armor, and many solid damage abilities. If need be the starting value of these skills could be lowered so the max in the ability stays the same, or the change in each level of the ability could be changed. As for level 1 abilities be useful no matter what, that just means changing the solid damage abilities. Even with the level adjustment update a high level character with one level in a solid damage ability will not use that ability. I propose that the base damage for all these abilities be your primary damage, and then each level in the ability adds damage equal to a percent of a skill. For example: a level 1 in plasma bolt could do damage equal to your primary plus 10% of your technology.
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