RE: Amulets/Rings (Full Version)

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drinde -> RE: Amulets/Rings (11/25/2011 7:56:57)

1. Naming a piece of item Hacker seems wrong.

2. I would prefer they balance the game before having new items to sort through and nerf/buff/destroy.




goldslayer1 -> RE: Amulets/Rings (11/25/2011 8:00:59)

@drinde
im sure if they even take this into consideration, balance should be alot better by then.
and yes i agree on the hacker part.
so feel free to suggest names the relate to the effect.




drinde -> RE: Amulets/Rings (11/25/2011 8:02:28)

To fix up no. 1, well, Hank is H. Acker, after all. [;)]

If you no believe me, check DNs some time ago.




Darkeroid -> RE: Amulets/Rings (11/25/2011 10:02:38)

LoL If it was real,I would definately use Sleight of hand.




Sipping Cider -> RE: Amulets/Rings (11/25/2011 12:09:42)

Great and creative idea, but as stated earlier these would be a huge disadvantage to those who do not have amulets and rings. Cooldown of field medic being lessened could bring back heal looping, being immune to poisen will destroy many builds before the battle has even started. If every player could have a certain amount of these then I would be fine with it, but they are just to powerful for only a few to have which will happen no doubt.

However, they are really good balance ideas and perhaps future robots could have these as specials. After all there are only 3 robots around and only 2 of those are available currently.




I am Primal -> RE: Amulets/Rings (11/25/2011 12:44:03)

nice planning for the idea but you all know just as well as i do. more stats = more op. enchantments is why theres a huge gap between varium and non varium. and reduce turns on guns ect is just plain op if they last forever this games little balance left will be ruined.




rej -> RE: Amulets/Rings (11/25/2011 14:45:44)

When i saw this topic, i thought you were reffering more to Dragonfable's style for rings and amulets. in which their primary function is to boost stats.
example: energy circled. boosts technology by 6.




64big -> RE: Amulets/Rings (11/25/2011 16:25:23)

Horrible idea. First off, make up creative names, don't just rip it off of something, and yes you did, because almost all of those things are from Call of Duty.

Second, if Amulets/Rings do make it into ED, they should only do something like +5 Dexterity. not something like giving you an extra skill or some may even call it a "perk."




Mecha Mario -> RE: Amulets/Rings (11/25/2011 16:41:30)

Locking this thread up for the following reason:
quote:

  • No Suggestions
    This is a discussion forum, which means that any suggestions, be they for a game or for the forums, do not belong in this board. Please see the Forum-Specific Rules & Complete Forum Index for further information. Balance suggestions will be permitted in this forum, but only in the designated thread. Balance suggestions not placed in that thread will be deleted on sight.

  • *Taken from =ED= EpicDuel Discussion Forum Rules.

    Suggestions for ED in-game belongs in ED Suggestions. If you wish to get feedback on your suggestion from others, they need to PM you, as stated in =ED= Suggestion Forum Rules.




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