blank452 -> RE: =HS= Power Balancing for PvP (updated Feb 9th) (3/2/2012 7:49:27)
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The annoying thing with reducing haste, and I have no idea if it is a bug/feature/part of the game engine, is that when affected by a haste lowering skill, Grav Warp is the most extreme but easiest to see this "thing" with, not only does the global cooldown get reduced but also skills that are off cooldown get put back on if the haste reduction would put the cooldown back far enough so as to have it on cooldown rather then off. Best to give an example: If Death's Touch, cooldown 90sec, has only just come off cooldown and the user gets hit with Chudling Rash, DT will get put back on cooldown, but is hidden from the user as they see it as off cooldown. Again, I want to stress I have no idea if this is meant to be the case or not, but if a skill is off cooldown, then even if hit by lowed haste that skill should still remain off cooldown, and only when used should it be affected by the lowered haste, not before.
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