Bu Kek Siansu -> RE: Block System (12/13/2011 2:27:06)
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DarkXstyle: Hmm I think I need to explain about the BTH = Bonus to Hit. :) When you play one of AE games you attack an enemy with amount of damage, but sometimes you see on the screen like Miss which means it doesn't hit. How to avoid Miss? You will never have a 100% chance to avoid Miss. You will never have a 100% chance to hit. However, you can increase the percentage of chance to avoid Miss, you can increase the percentage of chance to hit with your stats. Your stats: Strength, Dexterity, Intellect, Endurance, Charisma, Luck. Every weapon, armor(Battlesuit), Spell(Skill), Pet/Guest has BTH. You can increase their BTH with your stats in order to increase the percentage of chance to hit and the percentage of chance to block as well. See my previous post and afterlifex's post. Taken from Master List of Game Formulae quote:
[3] Stat Bonuses to Hit Stat Bonus to Hit adds to the likelihood the attacker's hit lands against a target. The increase will not guarantee that you will land more hits, but the chance of any attack landing will improve accordingly. Melee Weapon/Skill: [STR/16 + DEX/16 + LUK/20] Ranged Weapon/Skill: [DEX/8 + LUK/20] Magic Weapon/Skill: [INT/16 + DEX/16 + LUK/20] Spells: [INT/16 + DEX/16 + LUK/20] Pets & Guests: [CHA*7/60] A few skills and spells use different formulas for stat bonus to hit. Other than weapons that use their "special" attack every turn, most weapons do not take stat bonus to hit on their specials. quote:
[4] Blocking Ability Blocking Bonus from Stats: [DEX/10 + LUK/20]
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