AllenLingChen -> RE: The Age of effects. (12/16/2011 7:03:41)
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@Remorse Agreed. Miss Beta ;( Luck needs to have less of an impact on this game. Right now, a game is turned literally with a stun, critical, block, or even deflection. This is extremely bad in ED. I constantly start second, although my enemy is a str tat merc with 30 support. I constantly get blocked, although my enemy has 20 less dex than me, and has no shadow. Many times, i would've won battles if i started, or if i blocked instead of getting blocked. The luck factor really shouldnt be so potent. Really saying, assault bot isnt that Overpowered as stated, it still grants the enemy a free hit and a partial debuff. What really turns the game is this such messed up luck factor. What needs to happen is that we need more fair luck, or have luck have less of an effect, such as block halving damage instead of completely ruining it. Maybe a critical is just 10 extra damage, a stun a 30% lower in dmg due to stunned senses. Something needs to happen, that stops luck from becoming match turners, and more of just "luck." Something else that is fishy to me is stat progression. Why does it take soo much more points in dex to get 1 extra defense when it only takes less to get 1 resistance? What fairness is that? Isn't it simply implying that we should use high tech and defense armor? If tech had the same progression like dex, or vice versa, we could simply have a more balanced game. This would make it fair for people who use dex to have the same applied on tech, as they are both useful stats.
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