Yo son -> RE: Healing and Boosting: acceptable? (12/24/2011 22:55:52)
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Ok; first of all is up to you; use boosters or not. And secondly, don't let what other people say influence your decisions. Field Medic is a skill available to every class; you either have really untouchable or really destructive for field medic to be an invaluable skill. Their is nothing wrong with boosters; but.. it could be miss used. when a player boost at 85 hp then the are just boosting to annoy the other player. Their is something called pointless boosting (boosting when a the player know the have no chance for a counter attack; in other words prolonging the inevitable) When a player has an upper hand in terms of more stat points, higher level (3-5 higher), or in some case a better class, and the need a booster or two to win then it is in a way pathetic. quote:
Boosters are an extra facet of the game that you have to buy. Anyone can use them, but not everyone does. People who use them do so to gain an upperhand in battles they would otherwise lose. There are other reasons why a player might choose not to buy a booster. A. The cant afford it B. The don't care that much if the win or lose (inexperienced) C. If A and C isn't true then either the class or build the are using is so good that the do not find a booster useful to any degree (OPED) quote:
Some players take the "whatver it takes to win" mentality, and therefore boost anytime and everytime an opponent is about to beat them. They disfavor the "luck" in this game (luck that, by the way, affects everyone equally---not just them), and cite this as a reason to boost. Not true; luck does not affect everyone equally; yes it does affect the game, but in a 1vs1 match most of the time 1 player gets luckier if luck was involved in the duel. So this means that the player with the most experience or skills in a fight might be losing because the find them self getting unlucky. Note their is fair and unfair luck. Fair luck being a player deflecting or critical hit more because the have more support and blocking more because the have more dexterity. unfair luck is a player getting these benefits without having the skills relative to it. the "whatever it takes to win" is not boosting; in some ways is a player buying varium or buying full enhancement(credit or varium); but the whatever it takes to win mentality is mostly when a player switches to a dominant class or a dominant build in other to improve their odds of winning. Example; everyone that switched to mages because of heal loop or TLM! quote:
Those who do not boost are obviously at a disadvantage when playing against someone who does. If you choose not to boost, my suggestion to you would be to not take your wins and losses too seriously. While it is true that people will judge how "good" you are by your record, just know that a good record doesn't make someone a good player, and a so-so record doesn't make you a bad player, either. is not a disadvantage because is your option not to boost and the player that is boosting has to be losing or trying to annoy you. A disadvantage is a non varium going up against a varium player, a higher level going up against a lower lever, me going up against a tank TLM knowing that I cant touch them but the can hurt me. Just because a player won in 1vs1 doesn't make them the better player because A, their is the luck factor and B, the game is not balance. quote:
Think of it this way: Players can pad their win ratio by NPC battles. Looking at them, you may think they are very good players because of this. But in reality, they may have very little knowledge of the game---knowledge that comes from experimentation with builds/classes and a willingness to go off the beaten path. note, a player dont have to NPC to have a good win ratio. I have a good win ratio and out of my 16k+ wins i have only NPCed like 200 times but yet I have 2k lost. The time of the day when a player plays might make a different. A player who is player after the leader board reset will get harder battle than a player who is player 4 or 5 hours after. A player might have a good ratio because of the build or class the are. And no; no one won 50 percent of their matches because the boosted; the only builds that can have a successful comeback with boosters are heal loop(forever gone), Tank and strength build if added with blood lust or if the player using the strength build manages to stun. quote:
The same goes for boosting. Boosting will definitely make your win/loss ratio better---just as relying on other people to make builds for you and not experimenting yourself will. hahahahaa 99 percent of builds are copied; the build your using is a copy of another person build whether you you think so or not. High HP; High strength; High support; High Dex; Tank; at the end of the day how ever a player twist it, is still the same idea that someone else came up with.
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