RE: Healing and Boosting: acceptable? (Full Version)

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rej -> RE: Healing and Boosting: acceptable? (12/23/2011 15:07:59)

quote:

Ahhhh, but the difference is that no good players fight without auxes sidearms, primaries, or armors.

There are MANY good players who fight without boosters.

So no, boosters are NOT part of the game for everyone.

You really couldn't be much wronger. Why? I will answer that for you.
1. Boosters exist in the game, therefor, it is impossible for them to NOT be part of the game for certain people. Just because they do not use them does not mean they do not exist.
2. If you want to be a "good" player, you allmost have to use boosters. Otherwise, unless you are extremely lucky, you will generaly lose.




hardcore59 -> RE: Healing and Boosting: acceptable? (12/23/2011 15:56:45)

not to be a troll but this thread is kinda useless per say, you buy a booster you use it when you feel like if the opponent gets butt hurt over it that is their problem i personally don't buy booster just cause they never come useful to me with all those the worthless tac mercs i fight but meh that's just me




frogbones -> RE: Healing and Boosting: acceptable? (12/23/2011 16:12:15)

Sorry rej, but no, on both your points.

1) Maybe it's just semantics, but I never said they don't exist lol. I'll try to be as clear as I can. Boosters are not used by some good players. That is a fact. Therefore, for those people, using boosters is NOT a part of their game.

2) Again, you're factually wrong. I have never used boosters, yet I am considered a "good" player by many (so I've been told). My record is decent (16k:4k) and I use "experimental," non cookie-cutter builds all the time. I have never been a Tac Merc, and I've used CH since it was introduced.





supermasivo -> RE: Healing and Boosting: acceptable? (12/23/2011 18:45:50)

if ur build can stand without boosting and only using ur skills u have more skills than someone who needs a "boost" to help his/her inefficient skill tree... and yes a lot of time i say "omg what are u doing, cant u fight with only using ur skills"? or maybe a omg n***
i dont like to use booster... i use them only when i get bloked like 4 times and maybe crited like 3 times and i can still se that just MAYBE I CAN WIN... but the most of time i can tank to reach to lvl 6 F.M more than one time and make a decent heal loop of 48 health without using any booster.
anyway i was thinking... WHY NOT let us use just 1 boost instead 2? booster dependent builds would be totally down and maybe we could see the "real" skills in battle and effectiveness of ur build against other.




Zean Zapple -> RE: Healing and Boosting: acceptable? (12/23/2011 20:09:59)

Healing is a skill everyone can use automatically, so yes acceptable. Boosting is available to anyone who puts TIME in and EARNS the credits, acceptable.






Aere -> RE: Healing and Boosting: acceptable? (12/24/2011 18:03:13)

You're really missing the point here, Frogbones. If you chose not to use boosters, for whatever incorrect or personal reason you may supply, you must suffer the consequences. It's not like you don't have access to them. Think of it as a +25 or +50 Heal, to every character. If you chose to limit yourself, don't complain that others are using everything they can to achieve the point of this game: Winning their duels.




Yo son -> RE: Healing and Boosting: acceptable? (12/24/2011 22:55:52)

Ok; first of all is up to you; use boosters or not. And secondly, don't let what other people say influence your decisions.

Field Medic is a skill available to every class; you either have really untouchable or really destructive for field medic to be an invaluable skill.

Their is nothing wrong with boosters; but.. it could be miss used.
when a player boost at 85 hp then the are just boosting to annoy the other player.
Their is something called pointless boosting (boosting when a the player know the have no chance for a counter attack; in other words prolonging the inevitable)
When a player has an upper hand in terms of more stat points, higher level (3-5 higher), or in some case a better class, and the need a booster or two to win then it is in a way pathetic.


quote:

Boosters are an extra facet of the game that you have to buy. Anyone can use them, but not everyone does. People who use them do so to gain an upperhand in battles they would otherwise lose.


There are other reasons why a player might choose not to buy a booster.
A. The cant afford it
B. The don't care that much if the win or lose (inexperienced)
C. If A and C isn't true then either the class or build the are using is so good that the do not find a booster useful to any degree (OPED)


quote:

Some players take the "whatver it takes to win" mentality, and therefore boost anytime and everytime an opponent is about to beat them. They disfavor the "luck" in this game (luck that, by the way, affects everyone equally---not just them), and cite this as a reason to boost.


Not true; luck does not affect everyone equally; yes it does affect the game, but in a 1vs1 match most of the time 1 player gets luckier if luck was involved in the duel. So this means that the player with the most experience or skills in a fight might be losing because the find them self getting unlucky. Note their is fair and unfair luck. Fair luck being a player deflecting or critical hit more because the have more support and blocking more because the have more dexterity. unfair luck is a player getting these benefits without having the skills relative to it.

the "whatever it takes to win" is not boosting; in some ways is a player buying varium or buying full enhancement(credit or varium); but the whatever it takes to win mentality is mostly when a player switches to a dominant class or a dominant build in other to improve their odds of winning. Example; everyone that switched to mages because of heal loop or TLM!


quote:

Those who do not boost are obviously at a disadvantage when playing against someone who does. If you choose not to boost, my suggestion to you would be to not take your wins and losses too seriously. While it is true that people will judge how "good" you are by your record, just know that a good record doesn't make someone a good player, and a so-so record doesn't make you a bad player, either.


is not a disadvantage because is your option not to boost and the player that is boosting has to be losing or trying to annoy you. A disadvantage is a non varium going up against a varium player, a higher level going up against a lower lever, me going up against a tank TLM knowing that I cant touch them but the can hurt me.

Just because a player won in 1vs1 doesn't make them the better player because A, their is the luck factor and B, the game is not balance.

quote:

Think of it this way: Players can pad their win ratio by NPC battles. Looking at them, you may think they are very good players because of this. But in reality, they may have very little knowledge of the game---knowledge that comes from experimentation with builds/classes and a willingness to go off the beaten path.


note, a player dont have to NPC to have a good win ratio. I have a good win ratio and out of my 16k+ wins i have only NPCed like 200 times but yet I have 2k lost. The time of the day when a player plays might make a different. A player who is player after the leader board reset will get harder battle than a player who is player 4 or 5 hours after.
A player might have a good ratio because of the build or class the are.
And no; no one won 50 percent of their matches because the boosted; the only builds that can have a successful comeback with boosters are heal loop(forever gone), Tank and strength build if added with blood lust or if the player using the strength build manages to stun.

quote:

The same goes for boosting. Boosting will definitely make your win/loss ratio better---just as relying on other people to make builds for you and not experimenting yourself will.


hahahahaa 99 percent of builds are copied; the build your using is a copy of another person build whether you you think so or not. High HP; High strength; High support; High Dex; Tank; at the end of the day how ever a player twist it, is still the same idea that someone else came up with.




helloguy -> RE: Healing and Boosting: acceptable? (12/24/2011 23:00:18)

My build is unique no body has a build like mine or even remotely close and it depends on boosters to function




Sipping Cider -> RE: Healing and Boosting: acceptable? (12/24/2011 23:54:07)

To all who say "don't care what others think of you"

More easier said then done if you have to battle with them and even with chat log off I can not help but read their chat appear next to their head. It is bearable, and I already forsee some "suck it up"s coming my way, but the game is more enjoyable when I don't have to deal with put downs.




drodrae -> RE: Healing and Boosting: acceptable? (12/25/2011 0:58:58)

BOOSTING: Acceptable at times. But I find it idiotic that a FULL VARIUM TACT MERC one level higher than me has to actually boost twice to beat my Non Var Tech Mage. Srsly? I'm not saying it's bad. I know it's part of the game. I admit it's just the feeling that the opponent is admitting his/her build is deficient. Then that player will say after winning: "lol n00b".




spectra phantom -> RE: Healing and Boosting: acceptable? (12/25/2011 15:52:31)

Part of a game.

wnough said




Aere -> RE: Healing and Boosting: acceptable? (12/25/2011 18:05:59)

@drodrae, then he has to live with it. Because, boosters were made for those situations.




rej -> RE: Healing and Boosting: acceptable? (12/25/2011 18:23:17)

quote:

Sorry rej, but no, on both your points.

1) Maybe it's just semantics, but I never said they don't exist lol. I'll try to be as clear as I can. Boosters are not used by some good players. That is a fact. Therefore, for those people, using boosters is NOT a part of their game.

2) Again, you're factually wrong. I have never used boosters, yet I am considered a "good" player by many (so I've been told). My record is decent (16k:4k) and I use "experimental," non cookie-cutter builds all the time. I have never been a Tac Merc, and I've used CH since it was introduced.


1) Saying that boosters are not part of the game for some people in the grammatical equivalent of saying that they do not exist.
2) Since i have never once heard of you, and, according to your character page link, you barely have a total of 5,000 wins, no, i would not consider you a good player.

*Sigh* that's my flaming quota out of the way for today.




drodrae -> RE: Healing and Boosting: acceptable? (12/25/2011 21:32:54)

@Aere
Tes, I understand it was made for that. But let's be honest. If you already have varium advantage, crit twice, blocked once and deflected my rage gun, and you're even one level higher than me, do you still need to boost? If you do, and you need it to win, I'd understand it. YES, I'm okay with that. But when the opponent calls me noob after such a match, I just feel disgusted that someone who needs unbelievable luck and every advantage possible to win has the audacity to call me a noob.No offense to anyone. Let's just agree we all have our own opinions.




Technical Time -> RE: Healing and Boosting: acceptable? (12/25/2011 21:43:28)

Healing and boosting is a part of the BATTLES, im sick of people saying no heal or such things.
If that happens, you can ignore them and if they starts to be rude just report them.




nico0las -> RE: Healing and Boosting: acceptable? (12/26/2011 20:36:48)

I, for one, have little interest whether my opponent heals, as they rarely survive four turns.
I think it's perfectly acceptable that one heals. It was given to us for a reason, you know.
The best way to avoid problems when your opponent heals is high, relentless, and fast damage.
My brother quoted something a few months ago that has stayed with me through every build I've made since:
"Strike first, strike fast, strike hard, strike last."
I understand it is the description of a card in some card game, but that doesn't matter.

Before I get carried away, I'll just say:
I don't mind my opponent healing. With a massacre that deals 80 damage and an average strike of 35,
my opponent won't get far in healing, let alone boosting.




AQWPlayer -> RE: Healing and Boosting: acceptable? (12/26/2011 21:59:47)

Boosters and heal are actually biased :P
Truth is, classes with hybrid armor benefit far more from boosting than the other classes.




Gepard Acht -> RE: Healing and Boosting: acceptable? (12/26/2011 22:37:50)

Well for me boosting is for wasting a turn like if you have rage but the skill/ unblockable is still in cool down so I would rather boost than skip a turn

Or when I know I won't survive the next turn but I can still win if I survive the next attack

So boosting and ofc healing is part of game so I don't see why people say otherwise




Orian -> RE: Healing and Boosting: acceptable? (12/26/2011 23:05:48)

Boosting and Healing were added in the game as an option why not use it? It is there for people to use and can save you at the right moments. People that flame people for using boosting need to really get over it,as I said and will say again Boosting and Healing was added in the game so why not use it when it's right there for you.




Nexus... -> RE: Healing and Boosting: acceptable? (12/27/2011 0:09:58)

Alright, here is what I think.

First of all, Rej it would be wise for you to stop talking (posting), because you are making yourself look bad. Frogbones has mutliple accounts, his main one being a founder with 15k+ wins. He is a respected player, one who is probably just as respected as yourself (previous to your latest post), and known among some of the older EpicDuel players. I won't speak for him, but let me just say that calling people out and resorting to personal attacks that have no truth to them (and are the result of your own misinformation) is stooping very low and considered very disrespectful.


On Topic:

***
I am a mage at heart, so I can't say I haven't/don't use boosters. This being said, I don't think one should be able to use boosters whenever they want. This game has a very heavy luck factor which many times imbalances matchups. However, if someone is outplayed (without luck) and resorts to using boosters in order to wait for a skill cooldown, or wait to get lucky, I believe boosters should not be allowed. Boosters should be purchased in order to compensate for luck. In the future I would like to see a feature implemented that only allows for HP booster usage (EP boosters are a different story) after a critical strike, deflected shot, or block. This way boosters would not be abused in the fashion that they are now, and would have a distinguishable use/purpose.



Prophet
*Narej no disrespect meant




rej -> RE: Healing and Boosting: acceptable? (12/27/2011 11:06:38)

quote:

Alright, here is what I think.

First of all, Rej it would be wise for you to stop talking (posting), because you are making yourself look bad. Frogbones has mutliple accounts, his main one being a founder with 15k+ wins. He is a respected player, one who is probably just as respected as yourself (previous to your latest post), and known among some of the older EpicDuel players. I won't speak for him, but let me just say that calling people out and resorting to personal attacks that have no truth to them (and are the result of your own misinformation) is stooping very low and considered very disrespectful.

I was simply respoding to his rude reply to my own previous post. I really have no idea why it is any of your buisness, or why you would try to deffend him, but, carry on however you see fit as long as you don't break any rules. [:D]




Sparticus -> RE: Healing and Boosting: acceptable? (12/27/2011 12:33:19)

quote:

2. If you want to be a "good" player, you almost have to use boosters. Otherwise, unless you are extremely lucky, you will generally lose.


My opinion on this matter is well documented so I will not bother restating the obvious but my question here is "I don't use boosters, I was 1v1 all-time champion not using boosters and I still don't need to use boosters to beat almost anyone I choose to, so the quoted statement must be patently false right?"

I don't think anyone can question my credentials when describing a "good" player right? Actually, the term "good" would be a put down.

This thread lives and dies by hate mongering. Let it go. Rest in peace POS thread.




Chosen 0ne -> RE: Healing and Boosting: acceptable? (12/27/2011 13:24:18)

Healing is fine, boosting is the bane of my existence. The only time when its ok is when both players have them.




Aere -> RE: Healing and Boosting: acceptable? (12/27/2011 19:13:32)

@Drodrae, the problem there is from immaturity in the community, not boosting. I'm sure you've been defeated before by some max level, full-varium player, and then been called a noob.




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