goldslayer1 -> A Higher Purpose (12/23/2011 23:14:53)
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A Higher Purpose to Faction lvls. So I been thinking of a way for faction lvl to actually be important. Right now all factions have a member limit of 18. So the point of this idea, is to have faction lvl increase the member limit. the factions would get 1 member slot per lvl. Ill make a chart to show how it works. Lvl 1 - 18 Member Capacity Lvl 2 - 19 Member Capacity Lvl 3 - 20 Member Capacity Lvl 4 - 21 Member Capacity Lvl 5 - 22 Member Capacity Lvl 6 - 23 Member Capacity Lvl 7 - 24 Member Capacity Lvl 8 - 25 Member Capacity Lvl 9 - 26 Member Capacity Lvl 10- 27 Member Capacity Lvl 11- 28 Member Capacity Lvl 12- 29 Member Capacity Lvl 13- 30 Member Capacity keep in mind that lvl 1-8 can be easily reached, after that 9 and above are harder. This gives hard working factions a chance at expanding more. This also gives a much higher purpose to having factions lvls. I had many more ideas in the past for faction lvls, although I think they may be too complicated to implement. so what do you guys think about this? does it sound good? do you think its manageable as far as coding goes? and would it be unfair for low lvl factions vs high lvl factions in your opinion. Another idea for A Higher Purpose for faction lvls. Then a Faction wins a daily such as 1 vs 1, or 2 vs 2, or world domination. They receive an amount of credit based on the faction's lvl. for example, 100 credit X faction lvl for a 1 vs 1 daily champ 200 Credit X faction lvl for a 2 vs 2 daily champ 250 Credit X faction lvl for a world domination This isn't a huge boost, it would only be a bonus to factions who bother getting daily champions. ATM there isn't a purpose to getting dailies for a faction aside from a number, and perhaps all time. this would help factions alot, and promote non varium factions. so what do you guys think about this? does it sound good? do you think its manageable as far as coding goes? and would it be unfair for low lvl factions vs high lvl factions in your opinion.
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