Frysteland Final Phase! - January 4th, 2012 Design Notes (Full Version)

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Ashari -> Frysteland Final Phase! - January 4th, 2012 Design Notes (1/4/2012 15:50:06)

[image]http://epicduel.artix.com/images/icon/Cinderella_ED-DN_2011.jpg[/image]
January 04, 2012
Frysteland Final Phase

An Epic New Year!

Welcome back, EpicDuelists. I hope you all had a great holiday and had a great time ringing in the New Year of 2012! The staff is back in the office, and are all grateful for the time spent with friends and family during this holiday season. Now that we’re refreshed, we’re ready to begin the Final Phase of the Frysteland War!


Frysteland Final Phase

EpicDuel’s first war is approaching the final stretch, and your allies will need everyone pulling together to assure victory! I know you guys have all been working diligently- as of the writing of these design notes, over 15,000 unique characters have competed in the Frysteland War! There have been real-life wars with fewer participants! You guys have all done a magnificent job, so regardless of which side prevails, you all deserve to be commended for your efforts!

However, the war is not quite over. To bring that final push, we’ll be releasing the long-promised missions, along with the War Bosses, Commander Edgar Boothe fighting for the Legion, and King Alaric fighting for the Krampus! Could this final phase turn the tide? Only one way to find out!

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King Alaric the Technologically Inept is a fair and just warrior-king. Known as the Child-King, Alaric rose to power during the Uprising at the age of 15, following his father Callan the Decent’s death during the Haze of Iwona. Under the tutelage of his great-aunt Aldhagrimm the Erudite, he’s grown to follow in the footsteps of his grandmother, the great King Andra the Merciful, who was murdered by Baelius.

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We’re coming down to the wire here, people! If you’re Exile, don’t let those yetis down! If you are Legion, do not disappoint your leader!


There, I fixed it!

We’ve received a few complaints about blue stars not showing up on character pages, and we’ll be fixing that as soon as possible! We’ll also be fixing the issues of duplicate achievements, and war achievements not updating correctly.


Balance Update!

The following is a brief rundown of the balance changes that will be implemented in the next release. We're still in the process of testing them, so this list is subject to change!

  • TLM - Replace Maul with Stun Grenade
    • Keeps stun skill; removes easy, low cost damage skill
  • TLM - Replace Hybrid Armor with Mineral Armor (New skill - passively gives physical defense)
    • Reduces inherent tankiness of TLM
  • TLM - Replace Technician with Blood Shield
    • Reduces ability to be more tanky + increase damage output + heal
  • CH - Replace Technician with Plasma Armor (passively gives energy resistance)
    • Gives them a reliable passive with better defensive options
  • Bunker Buster/Plasma Canno
    • Weaker at lower levels, stronger scaling for high levels
  • BM - Replace Technician with Energy Shield
    • Gives BM higher energy resistance
  • Artillery Strike - Remove stat requirement
    • Bring it in line with other multis
  • Improve Fireball & Plasma bolt
    • Slightly weaker early levels, scales much better mid-high levels
  • Slightly reduce passive Armor skills’ defense/resistance
    • Evens out scaling per skill level, make it slightly less powerful

A Winner is You!

Congratulations to all of you who entered the First Ever EpicDuel Holiday House Decorating Contest! The following characters’ houses have been judged by the staff and testing team (the judges are: Charfade, Practel, Ashari, Illuminator, Lycus, and ME!) Using a super-secret method that we are not allowed to discuss under penalty of noogie, the following in-game characters have been selected for the sweet prize of an achievement and home item!

In no particular order:

    Elf Priest Jzaanu for “EpicRestaurante A la Duel”

    Smackie El Frog for “Smackie goes BOOM!”

    Buffy A. Summers for “Home For the Holidays”

    Invicticus for “Santa’s Humble Abode”

    Sparticus for “My ED FAMILY and HANDS ACROSS ED PROJECT”

    VIX for “VIX’s BOMB for Christmas!”

    ManThong for “Happy Holidays Legionnaires!!”

    G00NY for “In Excess”

    Sergei Petrovich for “Seasons Greetings”

    Mokta 3 for “The Hope and Joys of Christmas”

    Dr Jekyll for “Only One Shovel!”

    BadWitch for “Is the season to be jolly :)”

    Santa ClawZz for “A house full of wishes!”

    AVA for “Happy Holidays”

    Appleeno for “Christmas Morning”

    African Warrior for “All Welcomed”

    Basicball for “Basically Basicballs Barrens Base”

    Battle Elf for “December 24th!”

    Captain Notorious for “Santa Claus Apartment”

    Azht3b.Bethza for “StreetWorrion Street for Eve”


Prizes will be visible on the next Server restart! If you see your name up here but did not receive your prizes, please let us know!

Tags: Cinderella Frysteland balance Bugs New Year contest Legion exile War



quote:

ORIGINAL: Ashari

New numbers
A quick rundown of how this works. The base is the base damage of the skill at level 1 (with a level 20 character). The level factor is how many levels it takes to improve the skill by 1 damage. Below level 20, you subtract the level factor, instead of adding it. The stat factor is the amount of stat points it takes to improve the skill by 1 damage (ie: a stat factor of 3 on Plasma Bolt, means Plasma Bolt receives one extra damage point for every 3 Technology). The step is the improvement from investing 1 skill point in the skill.

Here's a simplified plug-and-chug formula (it doesn't account for diminishing returns or base/random damage on Bunker and Plasma, but this should give you a good estimate):

Final Damage = Base + (Step * Skill Level) + (20 - Character Level) / Level Factor + (Stat / Stat Factor)
				-- Factors --
			Base	Lvl 	Stat	Step

Plasma Bolt		23	3	3	2
Plasma Bolt (old)	17	3.5	4	3

Fireball	 	 	23	3	3	2
Fireball (old)		17	3.5	4	3

Bunker Buster		25	4	4	2
Bunker Buster (old)	19	5	5	3

Plasma Cannon		25	4	4	2
Plasma Cannon (old)	19	5	5	3




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