Warpforce above and beyond. (Full Version)

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Dragonnightwolf -> Warpforce above and beyond. (1/4/2012 17:25:54)

The following discussion is about Warpforce: The gamplay, the style, the different armor specials, things that make you interested and fascinated by the game, What you think overall of it.

Forum rules apply and please stick to the topic.


So I'll start us off.

I've been playing warpforce ever since the game actually came out and I upgraded myself to being a member in that game.

The gameplay is very unique because it holds a lot more depth to the reaches of what's beyond lore.

The armor specials (such as that one lab suit that does the laser cannon, the missles and a few others) was really amazing.

I loved how they introduced that (mq looking) dinosaur as being your partner in the future.

The pets are fun to use and if you look at the artwork, there's a lot of neat traveling background animations done.




chris11141996 -> RE: Warpforce above and beyond. (1/6/2012 1:52:01)

i like aq more but i do like i dont have to hunt forever to get a epic sword ive been here since beta i upgraded when i had extra money theres not much i can say other then i like the new monsters cuz all i do is click battle monster atm




Dwelling Dragonlord -> RE: Warpforce above and beyond. (1/7/2012 12:42:48)

Playing a striker makes you rely on your armour's skills a lot (from what I gather a gunner cannot activate those).

The miscellaneous items also have a relatively high upkeep, interfering with skills you need to rely on.

I like the existing planets, but I am still waiting for the star chart.




Lord Hades -> RE: Warpforce above and beyond. (1/9/2012 0:16:15)

The game is great. I'm an on-and-off player, so I do understand how frustrating the 10-level gaps between quests can be...there are still a couple features that need to come to WF, like the star chart and Ballyhoo.




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