battlesiege15 -> RE: BS15's Idea bank + The Corrupter set! (4/29/2013 17:33:00)
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Copy Cat «Neutral Light armor. Mastercraft armor. All player weapon attacks are converted to monster's base element (other than weapon specials and 100% weapons). MC Bonus of a rare but powerful backlash.» Level: 150 Power Level: 153, Mastercaft MP Level: 152 Location: The "Fun"-house! Element: Neutral COMBAT DEFENCE Melee: 48 Ranged: 48 Magic: 48 ELEMENTAL MODIFIER Fire: 75% Water: 80% Wind: 66% Ice: 75% Earth: 80% Energy: 66% Light: 40% Darkness: 90% ATTACK [This armor gets varying Elemental Compensation for attacking with the monster's base element] <--- NOT factored in Hits: 2 Type: «As weapon» Element: «As monster's base element» [NOTE: Neutral, Void and Harm monster base elements default to Light damage and receive NO elemental compensation] Damage: 289.829% Base, Random, and 575.927% * BTH: +19 plus Stats each MASTERCRAFT BONUS: There is a 10% chance of inflicting a Harm element backlash of 120% of damage dealt by the monster (150% backlash from monster due to MC * .8 for Harm damage)** *Elemental compensation depends on the monster's base elements: Fire: 1.83*
Water: 1.90*
Wind: 1.50*
Ice: 1.83*
Earth: 1.90*
Energy: 1.50*
Light: 1.44*
Dark: 2.22* Note: This is armor does monster base element damage, so the probability of using this armor in most cases other than light monsters will be very limited. As a result, the elemental compensation becomes higher since you are using basically a weakness seeking armor (in most cases) in a poor armor choice. I based the elemental compensation gets bigger the further away from Light the element is on the Elemental Wheel **The monster's attack shatters a mirror, dealing some serious damage! Description This demented costume from the "Fun"-house" lets you copy your opponent's base element to deal devastating attacks along with lowering monster accuracy sometimes. (Note: Harm/Void defaults to Earth and does not get boosted) Entrance Animation: A giant mirror appears in the player's side. Slowly a hooded figure in a red, black, blue, black, and yellow polka-dotted robe steps out of the mirror steps out of the mirror. Beneath the hood, you can see an evil clown's smile and a big nose and also a pair of big clown shoes stick out of the armor. The color of the nose and shoes depend on what the monster's base element is (so red shoes for Fire base element, blue for water, light blue for ice, etc.) When the monster attacks, there is a 25% chance of the monster's bth to reduce by -12 bth* *The monster is overcome by the sudden spray of laughing gas from the armor. (Monster bth reduced) Attack Animation: The player goes up to the monster and does two slash movements to the monster and returns back to its spot.
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