Bounty Hunter V.S. Cyber Hunter (Full Version)

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xavor -> Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:02:35)

Which do you think is better? I'm going to change my class to one of those, but I don't know which one to choose.

What do you guys think?




Oba_2 -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:05:20)

As it is now is CH better, but I got a feeling it will get nerfed sooner or later.




Stabilis -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:05:41)

Do you want something that will be constantly appropriate? Then choose bounty hunter. If you want something that's good now, choose cyber hunter.

When will they nerf smokescreen or massacre again? Come on!




TurkishIncubus -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:08:23)

CH is better in my opinion, Energy regain is always better than hp regain in my opinion it allows more strategy.




xavor -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:08:37)

Ok. I'm getting Cyber Hunter.... I think.... I'm not sure what I should do...

This decision is based on Energy Drain V.S. Health Drain




TurkishIncubus -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:11:30)

^

:O, if you want be BH, choose the one best fit your playing style, i like energy return more cause you can heal(hp return) or use energy for stronger attack power :)

NOTE:Well you edited your post so this is the answer for your previous one.




xavor -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:15:26)

Thanks Turk! I kinda like the name "Bounty Hunter" but idk lol

Edit: I'm going to go with Bounty Hunter because of the health drain.

THANKS GUYS :D

Posts merge. Please don't double post. ~Mecha




Stabilis -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:19:22)

Health drain will most likely mean high damage meaning strength build just to warn you. You can try one-use strategies with multi or stun grenade but I wouldn't trust those.




xavor -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 16:24:10)

Just changed my class... I'm yellow...

I had a cool helm.... and now I'm yellow lol

I look like Homer Simpson with cornrows!




nico0las -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 18:23:22)

If they ever nerf CH, I will personally write a three page complaint letter to whoever's in charge.
It is NOT POSSIBLE that while the CH were being walked on and being reduced to nothing in every battle, the balance team
did NOTHING to help them. We, the CH of the older days (prior to the CH rise) were abandoned. We were left to our
own devices, to come out on top. Only after we became powerful enough did the community notice. Plus, with the late nerfing of the TlM,
more attention has been drawn to the "weakest class in the game."
Yet, here I am now, after the greatest success I've ever seen in an MMO. CH has proven to be the strongest/second strongest class, with
TlM left in the dust. If someone intends to nerf that, all that effort, well that's wrong.


CH or BH. I currently play as a BH (due to an...inconvenient occurrence). I intend to switch to tech mage before going back to CH (as I haven't played
with that class since the nerfing of the support mage). Although CH is extremely powerful when used right, there are certain cases (usually wild cards) that
almost guarantee a loss (such as first strike), whilst BH can usually come out on top regardless. BH builds are also more welcoming to new players, while
CH is a mystery one must unravel themselves. CH is by far the strongest class to veterans who can create near unstoppable builds in a matter of minutes.
CH also has a more versatile play style, while BH is strictly 1v1 (except for some exceptions). BH is, however, better at the "fast win/average-high rate" section
while CH is better at "Slower, but very high win rate".

All in all, the classes are equal. A more experienced player can, often enough, find better builds in CH, although BH has very strong builds as well.
It all depends on your play style. A hardcore 1v1er should look into BH while a more spread out player should try CH.




rej -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 19:14:24)

CH. No comparison needed.




Stabilis -> RE: Bounty Hunter V.S. Cyber Hunter (1/14/2012 19:35:49)

If in the future, that people request a change to the cyber hunter class, to either nerf or buff the class... I have a proposition.

StEp A: Remove plasma armour, remove cheap shot, remove shadow arts.

StEp B: Add 3 new skills to replace these... these would be: Energy shield, an offensive passive, and a new attack skill that concedes sword-use!!!

greenrain13's offensive passive skill: e-Virus: Inflicts bonus energy damage by using hidden tasing systems in all weapons. Also wrecks most equipment, reducing incoming energy damage.

Level 1: 5% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 2: 7% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 3: 9% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 4: 11% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 5: 13% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 6: 15% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 7: 17% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 8: 18% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 9: 19% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.
Level 10: 20% bonus damage for all outgoing damage and reduces incoming energy damage by that amount.

Weapon Required: None
Stat Required: 24 Technology (+2 per skill level) (42 Technology at max)
Level Required: 10
Improves With: None
Warm Up: 0
Cool Down: 0

greenrain13's offensive attack skill: Blue Ruin: Assail an enemy with 2 devastating strikes to the leg and head with the held primary weapon. Improves with strength.

Energy Required:
Level 1: 16
Level 2: 18
Level 3: 20
Level 4: 22
Level 5: 24
Level 6: 26
Level 7: 28
Level 8: 30
Level 9: 32
Level 10: 34

Damage Progressions
Level 1: 34% more damage
Level 2: 38% more damage
Level 3: 42% more damage
Level 4: 46% more damage
Level 5: 50% more damage
Level 6: 54% more damage
Level 7: 58% more damage
Level 8: 62% more damage
Level 9: 66% more damage
Level 10: 70% more damage

Weapon Required: Wrist blades or Sword
Stat Required: 19 Dexiterity (+2 per skill level)
Level Required: 1
Improves With: Strength
Warm Up: 0
Cool Down: 2

Energy shield: Increases energy resistance for you or an ally during combat.

Energy Required:
Level 1: 12
Level 2: 14
Level 3: 16
Level 4: 18
Level 5: 20
Level 6: 22
Level 7: 24
Level 8: 26
Level 9: 28
Level 10: 30
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With: Technology (+1 Resistance per 4 Technology)
Warm Up: 0
Cool Down: 2

e-Virus replaces both shadow arts and plasma armour but goes into shadow arts' slot (e-Virus' stats can be raised if I made it too weak), Blue Ruin replaces cheap shot, and energy shield goes into plasma armour's slot where technician used to be.




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