Creating a Fair environment for Competition (Full Version)

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goldslayer1 -> Creating a Fair environment for Competition (1/14/2012 23:42:35)

Creating a Fair Environment for competition can sometimes be hard.
lets start with Competition player wise and faction wise.

players will sometimes cheat for what they want.
cheating includes things like dummying, bribing, hacking.

now, in order for dummying to stop, you need to put a severe punishment.
something really harsh, like reseting a player's account back to lvl 1. 0 wins. making it pretty much as if he started all over with default wep. and if he had any weps, delete all of them (even varium ones) so that he learns his lesson and doesn't do it again.

how do we know he wont do it again. because he will be telling himself, whats the point of dummying if what he does will go in vein and he would have to start over from 0.
this goes for dummiers and hackers.

as far as bribers go, i think bribers should recieve harsher punishments.

why am i making this post?
because i seen people bribe other players, and only get 5 day banns and then they are back to playing ED.
i seen dummiers only get a 1 week bann.

making changes like these would make cheaters stop. and it would let factions and other players to have a fair competitive game.

what do u guys think?



ok after reading some of the ideas here.
one that really came to me was, to make battles that are challenges against players, not count towards your record.
so basically, if i challenged you, and won, i would not get a win, and you would not get a loss.


PROS:
it will basically stop any type of dummying.
we could actually do mission where we have to challenge others alot faster
we could test builds on other players without any loss/win/battle count for any of us.
and basically have fun with random builds against friends without it reflecting on our record.

Cons:
well challenge wins wont count towards record. and thats about it for cons.




Jekyll -> RE: Creating a Fair environment for Competition (1/14/2012 23:55:39)

What do you mean by "bribe"?




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 0:01:36)

@jekyll
bribing
as in paying other players to do wins or donate tokens.




xxmirxx -> RE: Creating a Fair environment for Competition (1/15/2012 0:01:53)

I don't agree with making account back to be 0 since those did work hard for those wins would be mad. I understand you feel that don't get punished enough but people dummy because faction like your when they tell people do well over 200 wins and usually just want WD. Point Im try say is if you don't like people who cheat get over it. Way I see if not scammer or hacker or winning daily achievement then has no effect to you.




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 0:04:54)

@mir
the point is, dummiers and cheaters sometimes rob hard working players of a daily. or a flag. (staff have actually confirmed that token hacks were used in the recent spike of token donations to several flags)




Jekyll -> RE: Creating a Fair environment for Competition (1/15/2012 0:13:29)

First to be punished should be those mercenaries (not the class). I have come across a few who add me, then say "give me var and I join your faction". It is this kind of people who cause bribery. Without demand there will be no supply. Get rid of these mercenaries and Varium contests will no longer be needed.




Elf Priest JZaanu -> RE: Creating a Fair environment for Competition (1/15/2012 0:17:40)

I think a possible way to lessen dummy options is by making all faction wins earned by either using 1v1,2v2, or Jug mode. Challenge matches would count on the players record but not count as a faction victor. Since there is no challenge matches in 2v2 or Juggernaut, it will provide more level field.




ND Mallet -> RE: Creating a Fair environment for Competition (1/15/2012 1:49:44)

@jekyll The soldiers for hire probably started popping up because some factions award players for their hard work with varium gifts. Gifting of varium should be downright rule breaking in factions, especially if it's used to reward loyalty or hard work. The reward of varium may in turn cause those people to dummy or find hacks to earn unfair advantages(that token hack that popped up recently for example) so they can get varium for free.




TankMage -> RE: Creating a Fair environment for Competition (1/15/2012 3:27:40)

Dummying and Cheating for both faction and individual gain is definitely a serious issue that in my opinion has been somewhat neglected for quite some time, so I think its time something is definitely done about it and we raise some awareness. As for what to do I think rather than increasing the current punishments we should be discussing and looking a lot closer at possible ways to completely prevent cheaters / dummiers rather than temporary solutions . Below are a few options with both their positive and negative factors written below, I strongly believe each solution written below could solve the issue.

Possible Solutions;
  • Completely remove challenge battles from counting towards battle record ( This includes faction wins & leaderboards.)
    Removing challenge battles from Battle records would ultimately get the result of completely destroying the ability to dummy but in return would punish those who are doing challenge battle missions.

  • Limit the maximum amount of challenge battles each player can do per day. (These would count towards Battle Records.)
    Limiting everyones challenge battles per day would definitely effect the dummiers massively but wouldn't remove them completely. Keeping challenge battles limited would also mean challenge battle missions would not be effected as much or at all.

  • Battle history page viewable as a new window such as an RSS feed on each players character page.
    This final option is by no means a way to prevent dummiers but could be combined with the above 2 as a way to monitor players who have been abusing the challenge battles in the past.




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 3:35:14)

quote:

Battle history page viewable as a new window such as an RSS feed on each players character page.
This final option is by no means a way to prevent dummiers but could be combined with the above 2 as a way to monitor players who have been abusing the challenge battles in the past.

i prefer this one the most.

and having challenge battles not count towards the record would be a good idea. but if u have that whats the point of limiting challenges?
i for one however see this as an opportunity to test build with a friend as much as i want without anyone getting a loss or win.
meaning unlimited challenges as much as we want without any record.

while u limit challenges, make sure its challenges against players, and not NPCs.
if they limit challenges against players, it could also reflect on NPCs. making it alot harder to rank up on wars or fight bosses many times.

those are the only flaws i see atm.
but a battle history in the char page would be really good.
it would also be alot faster in find dummiers as anyone who suspect someone dummying could simply go to his char and check his battle history. and if found guilty, could be reported alot faster.




endtime -> RE: Creating a Fair environment for Competition (1/15/2012 3:38:19)

@TankMage
Solution one would definitely be effective. Besides, challenge battles are supposed to be a "challenge" anyways, where one is trying to defeat a well-known, skilled player or attempting to have a fun battle. These players are not representative of the ED 1v1 pool, so counting them in the record isn't necessarily appropriate.




Elf Priest JZaanu -> RE: Creating a Fair environment for Competition (1/15/2012 3:44:17)

Having a non recorded challenge does offer many opportunities in making sub-battle modes by the choice of the players. It can also provide training players in the game from some of the more defined players in this game. It could be used more community tool to bring many players together without affecting records.

Very nice suggestions so far.




xxmirxx -> RE: Creating a Fair environment for Competition (1/15/2012 3:46:22)

Well I believe this should happen the wins you do for that day will all be lost and you can not get on your account for 24 hours.




Fay Beeee -> RE: Creating a Fair environment for Competition (1/15/2012 5:43:55)

quote:


goldslayer1 1/15/2012 4:42:35
now, in order for dummying to stop, u need to put a severe punishment.
something really harsh, like reseting a player's account back to lvl 1. 0 wins. making it pretty much as if he started all over with default wep. and if he had any weps, delete all of them (even varium ones) so that he learns his lesson and doesn't do it again.


Just addressing this part from my perspective. As most here will already know, I am sooo against any form of cheating and think that is only themselves they delude.
While it might seem like a great idea, and yes I agree they do need to be 'sorted'.
What if (example follows)
A player has been scammed and the scammer becomes (or uses) a dummy on the players account?
This player could be young or naive (for what ever reason - the grass always seems greener on the other side)
This would have to be monitored very carefully, so that the innocent did not suffer.




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 6:01:25)

quote:

A player has been scammed and the scammer becomes (or uses) a dummy on the players account?
This player could be young or naive (for what ever reason - the grass always seems greener on the other side)
This would have to be monitored very carefully, so that the innocent did not suffer.

if a player was scammed, u would be able to tell by the change in password, emails, and chat logs ingame.
aswell as the change in IP addresses.
in this case an investigation would be done to check IPs, password and email change (that match that all changes around the same time)

and just now i been monitoring the leaderboards.
MiniGuap got 337 wins in about 5 hours as a tlm. (he wasn't on boards in the first hour)

im not accusing, but in suspicious times like these, a battle history in char pages would be nice to have right about now.




VIX -> RE: Creating a Fair environment for Competition (1/15/2012 6:25:21)

quote:

Solution one would definitely be effective. Besides, challenge battles are supposed to be a "challenge" anyways, where one is trying to defeat a well-known, skilled player or attempting to have a fun battle. These players are not representative of the ED 1v1 pool, so counting them in the record isn't necessarily appropriate.


I AGREE WITH THIS 1000000000000000000000000000000000000000000000000%

That's an amazing idea !! i would love this happening just to see those dummiers what they will do .

Challenge wins shouldn't be counted in record. that's the best best best way to stop dummiers and i really want this happenes .

-VIX




xxmirxx -> RE: Creating a Fair environment for Competition (1/15/2012 6:28:36)

Yes this has happen to me my second mage account was hack the guy was going use my account for free wins sadly I haven't gotten my account back by the way its level 31 . http://epicduel.artix.com/charpage.asp?id=north%20west%20G




Wootz -> RE: Creating a Fair environment for Competition (1/15/2012 6:29:45)

Wow, 3k wins on a level 17.
That isn't normal?




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 6:30:49)

quote:

Wow, 3k wins on a level 17.
That isn't normal?

its the old retrain.
where its lvl by lvl. and if he stopped at lvl 17.
in the char it would display him as a lvl 17




xxmirxx -> RE: Creating a Fair environment for Competition (1/15/2012 6:31:15)

Its level 31 not 17 I just ban guy b4 he reach 31 So he wouldn't use my account for free wins to be honest I decide I for got my first email so I know I wouldn't get back.




Wootz -> RE: Creating a Fair environment for Competition (1/15/2012 6:33:47)

Oh. Alright, then.




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 6:40:36)


Updated Original post

quote:

ok after reading some of the ideas here.
one that really came to me was, to make battles that are challenges against players, not count towards your record.
so basically, if i challenged you, and won, i would not get a win, and you would not get a loss.


PROS:
it will basically stop any type of dummying.
we could actually do mission where we have to challenge others alot faster
we could test builds on other players without any loss/win/battle count for any of us.
and basically have fun with random builds against friends without it reflecting on our record.

Cons:
well challenge wins wont count towards record. and thats about it for cons.




SouL Prisoner -> RE: Creating a Fair environment for Competition (1/15/2012 8:08:41)

not supported !!

making 0 wins , defult weapon , its all good as giving him new acc ,wid same name ,and theirs no way 100% to prove that person was dumying or not !!

wat if some person is punished for not dummying ,then wat ??

espically if the person is lyk a real old and hard worker , he would be pissed off and that moment ,he woudn't mind even "kiiling" any1 !! (frustration)

over all risky idea , with this u could be hurting some1 !!(when his not guilty)

1 week baan is more than enough ..




xxmirxx -> RE: Creating a Fair environment for Competition (1/15/2012 8:27:23)

Bans don't stop people from dummy that just makes worst.




goldslayer1 -> RE: Creating a Fair environment for Competition (1/15/2012 8:44:43)

quote:

and theirs no way 100% to prove that person was dumying or not !!

there is a way to prove if he dummied.
nw and titan can check battle history to see who u fought. if multiple challenges appear to the same people in sets of 10 several times, then that person dummies.




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