DeathGuard -> RE: Mission Feature Module (1/26/2012 21:31:59)
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@xxbbooxx:quote:
An idea i would like implemented is an in game mission completion list, so you can see who you need you still help, and which you have done, instead of having to open my char page, and then open the wiki and find out what i'm missing, and usually when I'm adding what ive done and what i need to do, i end up missing it. I think the mission list could be in place on the current mission button, but pops up such as inventory, with a scrollable list, and clicking on it gives a description of the mission, what the reward is, then over to the left where your stats would be, there is the 'currently active mission' taking up that whole side, with description, jump to npc button, and perhaps tips to help, eg: for Chomp! you have to defeat 5 Bio-Hazards, a tip could be: Bio-Hazard like to use Physical attacks; Plan accordingly. Great idea there man, I'm sure to tweak this and add it to my post in the Suggestion Features Section @xxKirachanxx: quote:
this seems like a useful idea to me, and will likely prevent more players from quitting at the early levels. It will increase their confidence, and therefore making them more likely to join the ranks of cap level players... I think there should also be something reminding them not to spend all of their credits at a low level, that is the mistake I made with my first two characters^^' Yeah, that is my objective with my idea. I would also want that the current forumers post advices to make a whole list of advices so the idea can be start to be worked on. @JZaanu: quote:
Adding on to this, a simple question and answer menu too. For example with OZ, there might be a button that says, Do you know what Dexterity is? One can push to find the answer, and Oz will deliver the answer. And once he answers, he says, want to know about Technician, go to the mines and find Caden. This can provide simple trekking missions to learn about the game. Another element that is missing is the stat tiers. Though it is great to have wiki, many new players will not know early on. Having a Strategist section within the game, new players will understand the tiers, and the information they learn from the npcs and play along with guided missions, it will be a more enjoyable experience. Yes, this is one of the main issues people lose at low lvls. The tutorials are something we must have in-game so we have a greater player base.
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