Skill Bugs Discussion (Full Version)

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DeathGuard -> Skill Bugs Discussion (1/26/2012 21:19:00)

Skills like technician, bloodshield, reflex boost, and energy shield last more than the turns they were programmed, and this screw ups all the basic fights and strategies. Smoke last more turns and malfunction last less turns that they were programmed, they are many flaws.
They're many players that have noticed it and reclaimed the fix for it, and we receive no replies in the progress of it.
Can anyone tell me how it is possible that a bloodshield last more than 7 turns? Do you think it is fair?
I have been reporting this bugs since gamma phase and still haven't been fixed.

Discuss what should be done for this to be fixed, and what are the consequences of such things being still in the game.




Lord Nub -> RE: Skill Bugs Discussion (1/26/2012 21:41:34)

^ Yep just had a two turn malf a few games ago also so wasn't guaranteed i'd finish the guy off and was forced to go defensive.

So many glitches that have been around forever and no response to them whatsoever. Just keep pumping out more and more releases instead of fixing the current issues with the game.




Sparticus -> RE: Skill Bugs Discussion (1/26/2012 21:47:11)

I've not had a skill go longer of shorter but I did notice a few 64 credit battles during today. I thought it was just some new thing I missed. Time for a bug report.




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