[Artix's E-mail] A dead game... (Full Version)

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OxyTech -> [Artix's E-mail] A dead game... (2/1/2012 17:03:18)

Hello guyz,


(I'm French, sorry if I'm crap at English)

As you can see in the e-mail below, WarpForce is probably abandoned by Artix Entertainment...

Will WarpForce get any huge update like new classes or the World Map? Or tons of new monsters/items?
Or is it too late? [:(]


What do you think?


quote:

Thank you for writing. WarpForce is not a stand alone game, it is an expansion of AdventureQuest. We have released and maintained what we can, when time allows.

BattleOn!
Sincerely,
Artix HelpTeam


On 2/1/2012 5:11 AM, AdventureQuest Help wrote:
> name: OxyTech
> email address:
> ver email:
> comment: Artix Entertainment,
>
> [...]
> Why don't you update WarpForce? This is your only game that you update once a month with a single mission!
> This is your only game which hasn't have any Design Note !
> There is no content in WarpForce.
> [...] Why don't you update this game like Adventure Quest, with tons of content every week?
>
> IP Address:[...]







afterlifex -> RE: [Artix's E-mail] A dead game... (2/1/2012 17:13:41)

quote:

Hello WarpForcers,

It has been a while coming, and it hurts a lot to have to do this, but I have decided to wind down WarpForce's regular releases. It is highly unlikely that new missions will appear in the foreseeable future. We will occasionally release new items to fill gaps, or for holidays (like Frostval). We may make other changes or bugfixes from time to time. We may even remake the Novus questline finale.

Unfortunately, WarpForce has been on a steady decline for most of its life so far. WF was a labor of love on the part of the AQ Team. We put a lot into it over the past couple years, and we highly appreciate everyone's support of the game, especially the WarpGuardians. But WF never took on a life of its own, as most of our other games have, and was therefore not able to feed into its own growth from a financial perspective. All of our games here at AE grow based on the response they get from their players (you)-- from the number of players and the financial support they provide. If there is enough of one or the other of those, then a game gets bigger and stronger over time. If there is not enough, a game will stagnate. WarpForce never grew in either of those measurements, and therefore we were never able to grow the AQ/WF team to a point where we could sustain the efforts it would take to keep up with releases for two games.

I know that many of you truly love WarpForce for what it is, and it is to you that my deepest apologies must go, as well as my deepest thanks for your continued enthusiasm and support. We tried our best, and so did you, and that is the most that anyone can do.

-Galanoth

=WF= End of Regular Updates
1/20/2012




Rorshach -> RE: [Artix's E-mail] A dead game... (2/1/2012 18:03:11)

I'm hoping that they would make more crossovers. Because that is the most important part where they are not doing. Only one crossover won't get players to try the game or at least be informed of how good WF is. Crossovers would definitely bring more players in, at least during those crossover quests, players would be interested about the equipment that WF has there, and probably the storyline as well.

Update-wise is one part. But if the staff in AQ just make a crossover to WF, they should see some results. I'm 95% sure about that.




OxyTech -> RE: [Artix's E-mail] A dead game... (2/2/2012 9:46:40)

Oh god this is a pure shock.

I paid to be a WarpGuardian one month ago... I'm really sad.




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