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			  | goldslayer1 ->   RE: Updating Factions   (2/7/2012 13:44:46) |  
			  | @isaia
 yeah i can view the stats for my faction by login in.
 but i cant view the stats for, lets say Death Syndicate X, legion of buffy, or any other faction.
 UNLESS i see one of their members ingame. (and thats hard)
 faction pages would solve alot of issues when displaying stats.
 for example ur own faction thread. instead of having to write down all ur progress every time, along with ur stats. u just link ur faction page.
 
 
 and to anyone saying low lvl faction vs high lvl faction being unfair.
 i encourage u to read this.
 
 quote:
 
 quote:i would like to explain something when i said 2-4 weeks.
 
 1) Rewarding Factions lvls
 
 What is it?
 well its basically rewarding faction lvls by increasing their member capacity via lvls. this would reward hard working factions.
 
 Lvl 1 - 18 Member Capacity
 Lvl 2 - 19 Member Capacity
 Lvl 3 - 20 Member Capacity
 Lvl 4 - 20 Member Capacity
 Lvl 5 - 21 Member Capacity
 Lvl 6 - 21 Member Capacity
 Lvl 7 - 22 Member Capacity
 Lvl 8 - 22 Member Capacity
 Lvl 9 - 23 Member Capacity
 Lvl 10- 23 Member Capacity
 Lvl 11- 24 Member Capacity
 Lvl 12- 24 Member Capacity
 Lvl 13- 25 Member Capacity
 
 
 
 
 quote:
 Recruits: 0 - 249
 Initiates: 250 - 499
 Militia: 500 - 999
 Squad: 1,000 - 2,499
 Enforcers: 2,500 - 4,999
 Syndicate: 5,000 - 9,999
 Coalition: 10,000 - 24,999
 Veterans: 25,000 - 49,999
 Guardians: 50,000 - 99,999
 Harbringers: 100,000 - 249,999
 Champions: 250,000 - 499,999
 Grand Champions: 500,000+
 now keep in mind up tp guardians (lvl 9) it can be done in about 2-4 weeks.
 and while there isn't a lvl 13 (yet) i believe that will come at 1 million score. i came to the conclusion of 1 million after analyzing the pattern of influence required for next lvls. (maybe its lowered, who knows)
 
 when u start at lvl 1. u have 18 members.
 at lvl 2, u have 19, at lvl 3 u have 20.
 now if u count the influence needed for lvl 3. its 2000 wins. 2000 wins and u already got rid of nearly half of ur supposed disadvantage.
 
 now lvl 5 is 21 members. and after lvl 3, u need 8000 wins for lvl 5. but at lvl 3 u have 20 members. making it easier for u to reach lvl 5.
 the more u advance, the easier it is for u to reach the next lvl compared to now. or compared to other factions when they did this in the past as oppose to how a new faction would do it now.
 
 
 NOTE: these are the amount of wins required for next lvl, assuming u dont get any daily medals, WD, or flag captures.
 
 in order to reach a lvl on just wins alone, grab the amount of influence needed. and multiply it by 4. and thats how many wins u need.
 if u count flags and dailies. it gets much easier.
 but keep in mind that as ur growing, ur getting more member slots, also making it easier for u to get more wins and advancing to the next lvl.
 
 this isn't to make low lvls faction have a disadvantage, this is to promote growth, and reward factions for their hard work in reaching a high lvl.
 
 sorry that i made this one long too. i just felt it needed to be explain better for people who doubt that this may be good.
 
 then make the same judgement. basically saying, at lvl 5 u already got 21/24 member capacity compared to current lvl 11-12 factions.
 and lvl 5 can be achieved in less than a week. (without having to go against high lvl factions.
 
 at lvl 7, can be reached in less than a month, ur at 22/24. there isnt such a huge disadvantage.
 lvl 11-12 factions have been around for years.
 
 keep in mind im saying 1 week for lvl 5 and a month for lvl 7 ASSUMING ur only using 18 members the entire time.
 as u lvl up u unlock more spots. making it easier to lvl up.
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