Ranloth -> RE: do you think this game is all about luck and no skill now (2/21/2012 16:44:40)
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Overall I do think it's great idea. Yeah surely luck will play major factor here again but sometimes you can see after primary let's say, that they are Physical or Energy. If they do low damage (most players know what low means when enemy hits them (high Str = they will see bigger dmg, and vice versa)) then it means that they are most likely Support build and in TLM/Merc case, they will use Multi so we can actually switch to Defense mode or try to use Assimilation/EMP. Yes Assimilation is less reliable at times (especially if at L1-3 only) but classes w/o Energy regen try to usually match their EP perfectly so they don't waste points in it. For TMs, example you have gold is perfect. You can distinguish Caster or SC TMs by simply looking at Energy (although some do have Reroute and lower Energy) or by looking at Gun/Aux damage. If they have DA, they won't be Caster build but perhaps Support or SC (from my experience). BMs will be similar to Mercs although if they have Plasma and Fireball, you're screwed if you defend against the wrong one. But hey! Who says you must win every battle + if they do so, you should be able to defend against next attack OR if they wait until your buff is gone then try to kill before then (or EMP/Assimilation, etc). I will agree about not showing tree, base stats (only you yourself can see them) but I'd like to perhaps know total Res and Def. Yes total, so I can see when they use buffs (Def/Res ones) and it'll show total so you know what attack to use. Yes you will be able to guess what type of build they might be but showing the lowest one (and if it's at quite higher range) it will prove that build is a Tank. Showing total but not base + Armor + Agility, etc would be perfect. So what you would see is just defences which are a bit crucial in PvP game. It could be a bit of a give-away but some builds can get quite high Res and Def while maintaining high damage without likes of Plasma/Mineral Armor. Hybrid isn't a problem. Considering post above, sorry I just read it so this is edited, it could be a way to solve things as Armors usually decide on type of build. For example, let's say TLMs have Mineral so best Armor is E, and vice versa for CHs. By learning what Armor they have and highest value, we could get enough information. Most of the time, players will try to get higher Res or Def and buy opposite Armor to get as much (balancing it out) - for example my build has equal Res and Def, I use E Armor but I'm Support build so I have quite high Matrix to make up for it. But one question arises; if one is higher due to the nerf/buff via a skill, it will change as well to show which is higher now (they can be countered by Bots, skills, etc) but they might not make up for the Dex/Tech lost and if you wanna Rage, it'll certainly be helpful.
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