Blood Mages need... (Full Version)

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JohnMenzies -> Blood Mages need... (2/29/2012 0:44:20)

Blood Mages are the only new class without an armor maybe we should have Mercenary's Hybrid Armor.

What do you guys think?




Wraith -> RE: Blood Mages need... (2/29/2012 0:47:35)

No.

Their already hard enough to kill, with 40 dpt and bloodlust, without 6 more def/Res.

Evolve or die.

By evolve, I don't me an begging for a buff. By evolve, I mean finding the particular stat abuse that Pwns the butt off CHs,

Still think BM is UP? I swear, the BloodMage complaining their UP make me rofl so hard T_T don't they see Merc and BH T_T




Zeruphantom -> RE: Blood Mages need... (2/29/2012 1:18:50)

^ hard to kill? Um...

Well actually, your slightly correct. The higher lvl Blood Mages are incredibly difficult. Overall they're pretty powerful, but most of the low lvl tech mages I meet (lvl 27 or 30 the most?) are very... well... easy :P.

*correction I'm not saying they're underpowered at all. But people assume a Blood Mage is maxing out the strongest skills (Plasma Cannon, Fireball, Berserker...) and voila! You have a pro Blood Mage that can kill Cyber Hunters and Tactical Mercenaries with ease. Um, no.




JohnMenzies -> RE: Blood Mages need... (2/29/2012 1:20:04)

BH is pretty balanced though, but the don't have any Overpowering builds other than annoying massacre builds.




Zeruphantom -> RE: Blood Mages need... (2/29/2012 1:24:09)

^ yeah Bounty Hunter's are fine as they are. Many people are complaining about not having a class armor boost for BHs though. UM SRSLY!? They have Reflex Boost, that thing boosts what? 48 dex? And even if they get smoked by a Tact Merc or another BH, they plant their Reflex Boost on 'emselves and there you have it, virtually unblockable for themselves. Unless you Azrael Bot and... oh you get it :P.

The annoying thing about Cyber Hunters (yes I'm going to this topic nao ._.) is their Malf + Massacre combo. Enough said, I'm not looking for trouble xD




Ledgend -> RE: Blood Mages need... (2/29/2012 1:51:53)

Blood Mage's only build is pretty much a strength build. It'll be hard to play other builds.




Zeruphantom -> RE: Blood Mages need... (2/29/2012 1:56:08)

@above
Agreed, and lots of their skills require strength. It's ridiculous when a BM (Blood Mage) is looking for a build to go nicely with certain skills. I would suggest a Blood Mage being able to use a good DEX build, not just a strength build. Despite the fact that most BMs get pwned without a strength build or when they encounter a high lvl Bounty Hunter with pro (._.) items, it should be possible.
Tactical Mercenaries get a whole variety of builds, and they can still be incredibly powerful. Cyber Hunters, don't get me there. Its been settled... CHs are too powerful to talk about, hehe. Well my opinion aaaanyway...

A tech build would actually go well, but they have Malf and stuff which requires strength. So its kinda confusing if a Blood Mage is looking for a suitable build with variety.




Remorse -> RE: Blood Mages need... (2/29/2012 2:43:44)

No,
First off I will add a passive armour combined with blood lust will be the worst ever mistake made by balance team if they ever did this.

And normal mercanaries should be the only class with a passive armour.

Both CH's and TLM's need their passive armour removed and all power builds need there power ruduced.

The reason why is mercs have a skill tree which is not oped with a passive armour, you will notice they dont have a damage debuff (smoke/malf) nor do they have an energy regain, nor do they have something which would be oped with a passive armour such as bloodlust. (NEVER DO IT)
This is why mercs ar at a disadvanatge to the other two classes now but suddely mercs will be equal or perhaps even one of the best agian if they were the only class with passive armour.

Not only would this revive mercs without needing to buff them it will stop the oped rein of TLMs and CHs which force builds from other classes to choose the extreme power option (this is why bloodmages are limted) so they have a chance of beating TLMs and CHs.
Frankly is a disgrace balance has been left this poorly for so long, and infact they often make this problem worse *cough* azreal bot *cough*.

To reduce power builds power I think gun and aux enhaments should be removed and an enahcments sellback added of 100% for the gun adnaux enahments.

This means classes like Blood mages wont become oped if CHs and TLM suddenly lost there passive armour.

Here is proof why bloodmages are limted to STR build because of CHs and TLMs not necesarily because of there skill tree (Note: same reason why BHs are limted to STR builds)
Blood mages are said to have alot of skills revolve around stength, now this is true but is not the reason why STR builds are there only choise.
They have: Beserk,Fireball,Intimidate(the strike part), and deadly aim. That is a total of 4.

Yet CHs have:
Static charge,Venom strike(the strike), Malf(the strike), Masacre and cheap shot. That is a total of 5 skills improving with STR yet CHs have more options....

TLMs:
Smoke(the strike),Double strike,atom smash,frenzy. Also a total of 4 the same as blood mages yet TLMs are not limtied to only STR builds.

WHY?:
Because they have a passive armour they are able to defend agianst other power builds to a point hence they can use Tank build options.

If you suddenly take away there passive AND some of the power builds and tanks power.(by removing some enahmnets)
What you will see is Build styles becomeing evely matched agian rather then being domniated by either Powerbuilds (such as STR of soemtimes powerful attack skills such as superhcarge) and tanks.
Then similar to in the beta period you will see Most people using a diffrent style build there will be Bulk of variety, less luck inforced battles, more stratgy controlled wins, ore ocunter for often strong builds, Strength build will require samrts and good timing agian, and basically more fun!

-Remorse Less.




Ranloth -> RE: Blood Mages need... (2/29/2012 2:54:03)

Because Remorse hasn't explained here yet about removing enhancements:

If everyone have same enhancements, you don't get any disadvantage as both players get same stats and you usually fight majority of Varium players. If up to 20 slots were gone (Gun and Aux) then the advantage wouldn't be visible either as your opponent would have same stats but it'd be good for you because you could get new Gun or Aux anytime without worrying for enhancements and gap between Varium and non-Varium would be significantly lower.
This would also cause higher value of Varium as it'd not be wasted as quickly, stat abusing would be much lower, decaying stats wouldn't be as bad anymore, requirements on skills could go down to make builds less restricting. Ain't that good?




Krawling -> RE: Blood Mages need... (2/29/2012 4:13:16)

For starters, I'm a BM. And i pray to the balance team
That they do not give us a passive armor. That would make us gods.

Having said that, I also believe (and know) That there are BM builds without STR stacking that are valid. 5 focus with either high dex or semi supp/tech works great. Its to bad people dont realise this, would love to see more BMs. Also we have à few diffrent builds to chose from. (take into consideration no build should be able to go 100% vs all other classes/variations)

My conclusion after beeing a BM since the release; Fun, well rounded class to play.
Best regards, Krawling.




JohnMenzies -> RE: Blood Mages need... (2/29/2012 7:09:53)

Well if Blood Mages don't use strength builds they are left with high Technology or Dexterity builds? After they use their energy, they are done...




RageSoul -> RE: Blood Mages need... (2/29/2012 7:31:04)

@John
I barely see at least 3 of Blood Mages that use TECH or DEX mainly because of them not having a debuff and also most ( probably ) BMs are using STR .




Stabilis -> RE: Blood Mages need... (2/29/2012 7:55:49)

@the title,

A power nerf...

and a defensive passive.




Sageofpeace -> RE: Blood Mages need... (2/29/2012 8:03:53)

i think is better is they get a passive armor that convert certain percent of the damage they take in to hp, i do believe that their way to easy to kill as they are but giving them a passive armor that cover their defense while they invest all their stat point in strength will make them overpower




kittycat -> RE: Blood Mages need... (2/29/2012 10:08:43)

I have a better idea. Instead, let's merge fireball with assimilation, and we get hybrid. Sounds fair.




IsaiahtheMage -> RE: Blood Mages need... (2/29/2012 10:14:57)

Yes! Hybrid Armor + Bloodlust + Deadly Aim! Sure lets create another brand new OPed class like CHs! :D




Stabilis -> RE: Blood Mages need... (2/29/2012 11:20:14)

I support switching out deadly aim for hybrid armour,

however... the attack skills (plasma cannon) will need a power nerf.




XxKirachanXx -> RE: Blood Mages need... (2/29/2012 11:39:24)

lol, it's a little embarrassing, but I pretty much just got pwned by a bloodmage three levels below me, and I have about 69 tech, and 62 dex with physical armor, I got 3 turn'd ;3
Tech abuse + plasma cannon + first turn + saved by bloodlust
with any sort of defenses, a blood mage is seriously deadly to anything aside from an ubertank
Plasma cannon(likely a crit), fireball, possibly the most powerful 33en attack in the game, berserk, plasma rain, and supercharge.
So many options to seriously tear a hole straight through someone's hp. Passive armor IMO, especially with bloodlust would be overkill




Oba -> RE: Blood Mages need... (2/29/2012 11:40:21)

Taking away DA (since that skill is pretty awful due all the freakin deflections now a days) for some kind of passive armor for really make BM's more.... "even" with CH and TLM. Yet this isnt balancing. To make balance they need to TAKE AWAY the passive armors from CH and TLM rather then giving Blood Mage a new one.




Ranloth -> RE: Blood Mages need... (2/29/2012 11:53:12)

Adding any Passive Armor to other class than Merc, even just HA, is not the way to solve balance issues.. It creates even more, that's why CHs and TLMs could reign for long amount of time and still do.
You'll see some classes struggling mainly to enhancements and passive Armors. BM is fine, perhaps SC and BL not stacking isn't as good but if they plan giving BMs unique ultimate attack someday then it's better as it might stack then. Class is fine, Str build is only option because others use it thanks to enhancements. Power + abuse > normal build. They are efortless builds which dominate because of stat abusing, that's why BMs might be weak but not as bad as Mercs.

Firstly we should see how much TLMs and CHs will be nerfed until they are fairly balanced before we can talk how to buff BMs as they might do a lot better and have wider variety of builds if at least passive Armors are gone.




TurkishIncubus -> RE: Blood Mages need... (2/29/2012 12:35:01)

BM dont need Hybrid, BM need more strategical Skills. That class is only designed for Spam.




Zeruphantom -> RE: Blood Mages need... (2/29/2012 13:45:44)

IsaiahTheMage

Indeed. That's epic sarcasm right there xD

(Not intended to just Isaiah): No more OP classes. Sure, Blood Mages are beaten a lot but basically all of us have trouble with Cyber Hunters. I'm not looking for trouble or an argument, am just stating my... opinion to be more correct.




Stabilis -> RE: Blood Mages need... (2/29/2012 13:52:03)

BM and BH need more thoughtful skills I will say that




vulkan -> RE: Blood Mages need... (2/29/2012 14:27:20)

i think it would be better to give it a good way of regaining energy.




Krawling -> RE: Blood Mages need... (2/29/2012 15:05:14)

A way to regain energy could open up peoples eyes to other builds as a BM.
These are just a few fast ideas how to accomplish this, and havent been well thought about.

First One: insert skillname here:
(Bloodtap) Do a fixed amount of damage and regain That damage as mana. Ignoring 100% def.
Physical red lightning or w/e.
Lvl 1: 5 damage/5ene
....
Lvl 10: 14 damage/ 14 ene back

Second One:
Passive regain energy from any damage you make.
(fits the BM theme)
Lvl 1: 5%
...
Lvl 10: 14%

Third One:
(HP drain name or w/e)
Drain the life/mana from your target over 3 turns.
Small amount, converts into energy ratio 1:1.

Forth one:
(Mana heal)
Plain mana replenish like the skill heal works.

Just a few ones, could easily think up more skill examples.
Best regards, Krawling




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