Stabilis -> Nerfers and Buffers and Players Oh My! (3/2/2012 17:06:38)
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Halloooooooooooo EpicDuel General Discussion. (oh God not him again...) I would like to discuss your opinions on a certain selection of skills. These skills are... quote:
Buffers: Field Commander, Reflex Boost, Technician (Defense Matrix and Energy Shield) Nerfers: Intimidate, Smokescreen, Malfunction As you already know, Nerfers require you to Strike at the same time as casting the effect. Buffers simply require you to cast the effect. Field Commander lasts 4 turns, Reflex Boost lasts 4 turns, Technician lasts 4 turns, Defense Matrix lasts 3 turns, Energy Shield lasts 3 turns, Blood Shield lasts 5 turns (unique), Intimidate lasts 3 turns, Smokescreen lasts 3 turns, and Malfunction lasts 3 turns. Thank you for ^those^ specifications Pivotal. Please refer to THIS link for the General Discussion rules. Post your comments, questions, and suggestions! Discussion... activate... ac-ac-activate.
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