Nerfers and Buffers and Players Oh My! (Full Version)

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Stabilis -> Nerfers and Buffers and Players Oh My! (3/2/2012 17:06:38)

Halloooooooooooo EpicDuel General Discussion.

(oh God not him again...)

I would like to discuss your opinions on a certain selection of skills. These skills are...

quote:

Buffers: Field Commander, Reflex Boost, Technician (Defense Matrix and Energy Shield)

Nerfers: Intimidate, Smokescreen, Malfunction


As you already know, Nerfers require you to Strike at the same time as casting the effect. Buffers simply require you to cast the effect. Field Commander lasts 4 turns, Reflex Boost lasts 4 turns, Technician lasts 4 turns, Defense Matrix lasts 3 turns, Energy Shield lasts 3 turns, Blood Shield lasts 5 turns (unique), Intimidate lasts 3 turns, Smokescreen lasts 3 turns, and Malfunction lasts 3 turns.

Thank you for ^those^ specifications Pivotal.

Please refer to THIS link for the General Discussion rules.

Post your comments, questions, and suggestions! Discussion... activate... ac-ac-activate.




Ranloth -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 17:14:46)

Buffers were good to a point, including FC in my opinion, and that point was release of Azrael Bot. At the moment, just hope to fight non-Varium player or player who uses Assault Bot/Yeti so your buffer is actually worth using. Although debuffing Matrix or Energy Shield is actually worth to do because they are giving quite high amount of Def/Res while Stat buffers will give you boost to skills but less bonus. Going by that, either Azrael Bot is OP'ed (along with all other bots) or buffers are severly UP'ed. Although Reflex Boost is quite a skill - Energy regen proves beneficial for BH builds that go for a bit more of a Tank *I seen few of them* and I liked these builds as completely different class - they were fun to fight, required strategy and didn't bore me as quick like some builds nowadays.
Nerfers, you might actually read above and apply opposite - Assault Bot makes them useless, especially for classes without Energy-regen and high Nerfer; yes you just wasted energy for about -7 Dex/Tech. So yes, Bots are problem here due to their 80% debuff which is a bit over the top. Make it 60% for all bots that can debuff + skill useable just once per battle, and Nerfers or Buffers will be worth using - at least you will be able to see small difference whilst using them. Win-Win, won't you agree? c:

Intimidate and Field Commander are simply useless now, not worth a lot nowadays to even use but we can wait for a buff that will be given to Mercs as these 2 skills will get changed so that'll affect TLMs and BMs as well. Win-Win, agreed? c:




PivotalDisorder -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 17:15:33)

Defence Matrix lasts 3 turns.
Energy shield lasts 3 turns.
Reflex Boost lasts 4 turns.
Technician lasts 4 turns.
Blood Shield lasts 5 turns.

I already got a warning for posting in your blatant troll topic earlier, is this another one cause I really don't wanna keep getting warnings.

@Trans: Intimidate the best levelling skill by far. it's just a bit lacking against full variums.




Stabilis -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 17:25:55)

^

quote:

I already got a warning for posting in your blatant troll topic earlier, is this another one cause I really don't wanna keep getting warnings.


Which "troll" topic? Don't tell me that you are the one who achieved to have my perfectly sensible "Varium Discussion" thread locked with malicious posting...

By the way,

quote:

Thank you for ^those^ specifications Pivotal.




PivotalDisorder -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 18:04:26)

all I wrote was +1

:P




nico0las -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 19:37:31)

stat buffs have become obsolete, unless to provide defense.
Nerfers are still as OP as ever.
Blood shield is the most annoying buff ever.




huuduy1 -> RE: Nerfers and Buffers and Players Oh My! (3/2/2012 19:51:57)

If Intimidate is 4 turns. BM is best :D




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