Assimilation (Full Version)

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JohnMenzies -> Assimilation (3/4/2012 21:23:33)

Should Assimilation cancel out reroute when it is used?

Please give reasonable and on-topic feedback.





One Winged Angel1357 -> RE: Assimilation (3/4/2012 21:29:51)

Ive always said it should because back when I used Caden's Wraith with it horrible damage my enemies would break even on the energy return from Reroute and my drain from Assmin.

Now that I have moved up in the world to Spirit Pike, and it pains me so to sell Caden's Wraith I've had that exact staff since I was level 28, the drain doesn't cancel out it is now a gain to the enemy and myself albeit a smaller gain then if I was just to hit my enemy but giving my enemy more energy on a drain turn really defeats the point of a drain because the Skill I was trying to stop still ends up hitting me full force.

Now if I was to use Atom Smasher or EMP the threat of not pull of the drain I want is much less when using Atom Smasher or completely gone with EMP. It is only much less with Atom Smasher because if it is blocked it is just a waste of enemy and I did not pull off the drain I was hoping for.




nico0las -> RE: Assimilation (3/4/2012 21:36:07)

It should NOT count towards reroute. It's extremely annoying when they gain mana even after an assimilate....




DeathGuard -> RE: Assimilation (3/4/2012 21:59:15)

Not only this but that assimilation has no weapon requirement, it just kills its use.




JohnMenzies -> RE: Assimilation (3/4/2012 22:42:58)

Thank you guys for the good feedback.

@nico0las
I know the feeling of when that happens.

    A possible change would be:

  • Assimilation reduces the enemy target's reroute % by 50% the turn Assimilation is used.
  • Assimilation reduces the enemy target's reroute % by 75% the turn Assimilation is used.
  • Assimilation reduces the enemy target's reroute % by 100% the turn Assimilation is used.
  • Assimilation reduces the enemy target's reroute % by a scaled % the turn Assimilation is used. (The % is improved by strength)


@Death Guard

I would agree with you and that would cause more ways for Mages to have variety in their skills. I would approve, personally.

Please only use your signature once per page! ~Lycus




Elf Priest JZaanu -> RE: Assimilation (3/4/2012 22:53:34)

I personally have grown to appreciate assimilation as a triple skill.

1) reduces energy
2) gain energy
3) inflicts regular primary dmg including criticals.

By changing assimilation by not effecting another player's reroute would essentially ask for the dmg inflicting skill to be negated. For me, it has been my most tactically used skill since the inception of the evolved classes. Only bh/ch can use their emp without class primary. Merc, Tac Merc and Mage need their primaries to have their skill active.

I enjoy using it, and likely one of the most unique skills in the game.




Lord Nub -> RE: Assimilation (3/4/2012 23:02:49)

There is definitely room for improvement on the skill.

It's fourth tier, 3 turn cool down, blockable, and at best only gives back 6 energy.

It can be rather useful though when used properly in certain fights but then when it isn't useful your stuck with a skill taking up 10 of your skill points that could be used elsewhere.




BlueKatz -> RE: Assimilation (3/4/2012 23:32:19)

I personally think differently, making a skill that hard counter 1 skill seem quite unreasonable to me.
I think Assimilation should ignore all type of effect (include buff, debuff, block, crit...) at the cost of lower damage and steal some MP




JohnMenzies -> RE: Assimilation (3/5/2012 0:26:18)

Thank you for the Good Feedback once again.

What do you thin about this: The amount of energy taken should be increased to 16 energy?





Stabilis -> RE: Assimilation (3/5/2012 0:43:34)

Is that size 3 or lower font?




kittycat -> RE: Assimilation (3/5/2012 1:02:42)

My feedback would be that the damage dealt in Assimilation toward HP doesn't get regenerated by Reroute. Assimilation can be better through the following improvements:

-Assimilation reduces a % of the current opponent's EP
-Assimilation reduces a fixed amount of EP every turn and that EP transfers to the player.
-Assimilation stops any energy-restoring passives/moves for 1 round by adding another cooldown, gains 5 EP back.




Master Volcon -> RE: Assimilation (3/5/2012 1:15:32)

I support the idea that it does not effect reroute. It can be bothersome to use it, but only to give energy to them...




Elf Priest JZaanu -> RE: Assimilation (3/5/2012 1:33:42)

Due to my style of play which relies on patience, defense and timing, this skill in it's current form is extremely useful to me, but it could be very limiting for other build types.

Using the examples from other classes with their energy reducing skills, this skill is a flat rate per skill point. While the others have ability within stats to inflate or deflate the ratio, Assimilation is only invested skill points. The advantage is mal, smoke, or intimidation would not effect the ratio.

I feel, this skill should be scaled to level where more use could be used with less points invested. At cap levels, it really is a bit behind compared to other energy reducers from the various classes due to their ability to add stats to improve that skill.





kittycat -> RE: Assimilation (3/5/2012 1:38:42)

@JZaanu- I suggested that Assimilation should drain a fixed % of an opponent's EP.




JohnMenzies -> RE: Assimilation (3/5/2012 22:37:41)

Assimilation cancels all passives only the turn it is used?





AQWPlayer -> RE: Assimilation (3/5/2012 23:42:20)

Some ideas here must be really hard to program, so I'd say just increase the amount of energy drained to something like this:
Starts at 3 energy drained at level 10, improving by 1 energy drained every 5 levels and by 2 every skill level, so at level 34 it would be...
Level 34 Assimilation
Assimilation level 1 = 7 energy drained, 4 energy returned
Assimilation level 2 = 9 energy drained, 5 energy returned
Assimilation level 3 = 11 energy drained, 6 energy returned
Assimilation level 4 = 13 energy drained, 7 energy returned
Assimilation level 5 = 15 energy drained, 8 energy returned
Assimilation level 6 = 17 energy drained, 9 energy returned
Assimilation level 7 = 19 energy drained, 10 energy returned
Assimilation level 8 = 21 energy drained, 11 energy returned
Assimilation level 9 = 23 energy drained, 12 energy returned
Assimilation level 10 = 25 energy drained, 13 energy returned
This way assimilation will actually be worth investing (many) points in it, so it can turn the whole match around just like an EMP grenade or atom smasher can.
OR perhaps make it return 100% of energy drained and with a progression like this:
Starts at 1 energy drained/returned at level 10, improving by 1 energy drained/returned every 5 levels and by 2 every skill level.
Level 34 Assimilation
Assimilation level 1 = 5
Assimilation level 2 = 7
Assimilation level 3 = 9
Assimilation level 4 = 11
Assimilation level 5 = 13
Assimilation level 6 = 15
Assimilation level 7 = 17
Assimilation level 8 = 19
Assimilation level 9 = 21
Assimilation level 10 =23




TurkishIncubus -> RE: Assimilation (3/6/2012 11:42:57)

YES, I support




IsaiahtheMage -> RE: Assimilation (3/6/2012 12:06:23)

No. That would make SC build/tech build TMs even more OP being able to reduce my energy and gain some in return. Without me regaining any energy from the attack.




BlueKatz -> RE: Assimilation (3/6/2012 12:10:23)

How about making it Poison. It will bypass RR and unblockable while gain no Rage




TurkishIncubus -> RE: Assimilation (3/6/2012 12:56:39)

^Energy poison good idea




IsaiahtheMage -> RE: Assimilation (3/6/2012 13:11:44)

@BlueKatz Damage + Poison + taking energy + energy in return = OP.




BlueKatz -> RE: Assimilation (3/6/2012 13:18:05)

^ No just poison only, no damage




kosmo -> RE: Assimilation (3/6/2012 13:18:46)

i think tht assuimilation shuldn t affect reruote, my idea is: assimilation still reduces 3 energy at lvl 1 scalyng of 2 each lvl so it won t change much at low lvls (1-2) but it will hit better appling 3-4 skill points on it.




IsaiahtheMage -> RE: Assimilation (3/6/2012 13:20:05)

@BlueKatz Then it depends on how much poison damage it is.




One Winged Angel1357 -> RE: Assimilation (3/6/2012 18:54:12)

@Isaiah not sure if you know this but the make en regain of Assim is 6 regain while its drain is 12 now when you compare that to an EMP or even my low level mercs Atom Smasher that drain is a joke. A good EMP can trash 20+ Energy and most Atom Smashers will pull 20 Energy if you invest points into it(like three which is 8 energy cost that drains 56% of your total damage if my understanding of how the move works is correct)


The Dev's justify the low Drain with it's ability to give energy back to the user but anyone with Reroute can counteract Assim pretty easy. Most mages have Assim in the 6-8 drain range while most people with Reroute have it set to 27% return so if you do more then 30 damage(which is pretty easy if you have a non-debuffed Malf on the enemy and good damage, 10-12, plus a level cap staff and even then you could pull it off with less) and if you are unfortunate enough to crit while using Assimilate the damage will, in most cases mind you, be over that magic number of 30 and thus defeat the point of you using Assim in the first place.




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