reducing percentages of all passives (Full Version)

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gangster a -> reducing percentages of all passives (3/7/2012 10:10:48)

Discuss what do you guys think about this?




Remorse -> RE: reducing percentages of all passives (3/7/2012 10:27:12)

Passives are not the problem here.

People often make many individual problems seem unique but often it's from the one main cause for most of the games problems.


And that is, too much stats => too much power => oped vairety destryoing builds => less stretgy involved wins => ENHANCED PASSIVES (side effect) => Unnecesary balance/skill/requimnet changes => increased impacting luck => unhappy players => too many balanace complaints => unnecesary skill changes and requiments => angry players => constant balance complaints => angry devs => ignored balance complaints => even angrier player...... etc.

Its sort of a never ending cycle which could be ended if the would only reduce the total amount of stats by either removing some enahments or changing how enhements works.

-Remorse Less.




gangster a -> RE: reducing percentages of all passives (3/7/2012 10:30:02)

^ without enhancments i wouldnt have got the amount of wins i have now they would be converted into losses :O thats a bad idea.

plus most of the players rely on stats so to remove them would be a bad thing




Remorse -> RE: reducing percentages of all passives (3/7/2012 10:34:17)

^ Have you ever considered the fact that if some stats were removed that EVERYONE WOULD HAVE THEM REMOVED.....

How you are thinking about this is, you think that if something you have was removed it would disadvanatge you right???? EHHHH WRONG!
You see if everyone else has the bonuses stats aswell then how is it doing an benefits??? So how would it be a bad thing if it was removed??

I good analagy is this, If a superhero suddenly gave away the secret to be a super hero to everyone in other words everyone now had enahments then suddenly no one is a super hero because they are now all normal.

Im not saying all enahments should go but it defnatenly needs changing and perhaps some enhaments removed like gun/aux.


How would it change what wins you have unless of coarse you used only effortless powerbuilds to abuse the bonus stats to get a free win every time you start and or dont get unlucky.




gangster a -> RE: reducing percentages of all passives (3/7/2012 10:37:40)

^ not true i use strategy but part of that strategy i use stat bonuses so then all my builds i create will be useless




Remorse -> RE: reducing percentages of all passives (3/7/2012 10:41:13)

Surely the same concept of the staregy would work just in a weaker apearance version.

Just because all builds have less stats and appear wekaer doesnt mean they are actuly weaker...

Because eveyone would have the same less defences and attacks aswel.

It is a hard concept to grasp for some.



WHY?? Suddeny can you not create builds without soo many stats??

Is it because the build would be weaker??? Because agian IT WONT please try to understand.




IsaiahtheMage -> RE: reducing percentages of all passives (3/7/2012 10:41:56)

@Remorse Ashari has already made it clear enhancement's aren't going anywhere. SO their is no point and constantly talking about removing them because they are not leaving. Its best to change they work to fix OP spam builds.




Remorse -> RE: reducing percentages of all passives (3/7/2012 10:44:17)

^ I did mention to change them as an alterante...

I know she insists that they wont be removed but that doesnt means I should stop giving reasonable evidence as to why.

Plus I have created a way to CHANGE enahments and reduce the total amount of stat without removing the stat flexabailty.




Prime Assassin -> RE: reducing percentages of all passives (3/7/2012 10:50:26)

enchhantments prices should be fixed 100 per enchant.




Remorse -> RE: reducing percentages of all passives (3/7/2012 11:00:48)

Try not goo too far off topic...

What the discussion morfed into was how enhaments lead to balance problems such as the topic sugests OPED PASSIVES.

Prcicing is not the major problem in my eye, though it is one. Best leave that discussion for a diffrent thread.




Stabilis -> RE: reducing percentages of all passives (3/7/2012 11:15:29)

This thread has reminded me to create a thread on a very important related issue. Thank you.

Passives I would say aren't all that gamebreaking, see Remorse's first post.




Hun Kingq -> RE: reducing percentages of all passives (3/7/2012 12:45:09)

You forgot weapons with requirements in the wrong place or no requirements at all.




Prime Assassin -> RE: reducing percentages of all passives (3/7/2012 12:57:56)

hun for the last time beta weps are lvl 25 weps why do u want them nerfed so bad there only useable in one possible build.




Stabilis -> RE: reducing percentages of all passives (3/7/2012 13:16:16)

Considers the block button.




Hun Kingq -> RE: reducing percentages of all passives (3/7/2012 13:52:36)

Prime Assassin, do you even know what nerf means, to reduce its power to weaken. Putting requirements on weapons will not take away its damage it ill still have +28, you will not be able to have stat free range so a Level 31 player with 3 lower levels will not be able to have high health, high energy, and a stat as high as a Level 34 player or another level 34 player having stats higher than other level 34 players. Does not matter what class you are weapons should not give that unfair advantage.

So whether you like it or not weapons have to have requirements in the right place for all classes and if weapons get any enhancements especially 10 then they should get the appropriate requirements for the level, the damage, and the amount of enhancements they get.




Fay Beeee -> RE: reducing percentages of all passives (3/7/2012 13:55:21)

Romorse
I am puzzled here about the removal of some stats

Example only and not all stats

25 stats 1 st player - 25 stats 2 nd player

remove some, lets say 5

20 stats 1 st player - 20 stats 2 nd player

Is not the situation EXACTLY AS BEFORE?




8x -> RE: reducing percentages of all passives (3/7/2012 14:04:14)

quote:

Is not the situation EXACTLY AS BEFORE?

Yes it is, but by having less stats both players must focus more on their strategy and skills.




IsaiahtheMage -> RE: reducing percentages of all passives (3/7/2012 14:08:06)

And what exactly would this achieve by greatly nerfing everyone?




Ranloth -> RE: reducing percentages of all passives (3/7/2012 14:10:03)

As well as closing the Varium and non-Varium gap. No difference yet it costs less and gives you strategy.

@Isaiah
My point exactly about nerfing all the other classes but TLMs like you wanted. ;) Although less enhancements = smaller gap, more strategy and less power-builds.




Fay Beeee -> RE: reducing percentages of all passives (3/7/2012 14:20:38)

OK I get what you are saying BUT


just for example
1 player 25 strength - 2nd player 25 strength

after reductions where ever they decide to put their stats now
1 player 20 strength - 2nd player 20 strength

say they both decide the same, then how with this reduce the gap? The situation is still the same.
Is it not?




Ranloth -> RE: reducing percentages of all passives (3/7/2012 14:31:37)

Exactly, there's no difference but the gap is smaller. You don't have to waste Varium to get new item AND enhance it afterwards as much as you do now just so you can compete.
This gives Varium a better value as it lasts for longer and you don't have to spend as much to stay strong.
Non-Variums are very least likely to afford Credit enhancements while Variums can, now there's less enhancements so gap is smaller. ^_^




Fay Beeee -> RE: reducing percentages of all passives (3/7/2012 14:37:35)

Thank you I now DO understand what you are saying.

It would be a way to save varium.

(and btw I enhance with credits - but I do know that not all players can get on as much as me.)




IsaiahtheMage -> RE: reducing percentages of all passives (3/7/2012 14:45:13)

@Trans I'm not starting that discussion again. Besides this isn't even about enhancements. Please stay on-topic.




Prime Assassin -> RE: reducing percentages of all passives (3/7/2012 15:24:39)

dude people only use beta weps becuase they have no requirements. and only ONE build is even effective with them. why in the hell are u wanting to nerf the lvl 25 beta weps when ch are the op?




AQWPlayer -> RE: reducing percentages of all passives (3/7/2012 17:48:49)

@Prime Assasin
LolDewd. Beta weps are a reward to those who supported the game early, so it makes sense for them to be able to spam stats for a while? Plus, the new weapons with +34 dmg and close stats are far more OP, considering that you can use them to EMP or atom smash for higher amounts AKA counter beta weps.




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