=ED= Bot Specials/Weapons Specials Suggestion Thread (Full Version)

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Cinderella -> =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:02:54)

Post here with any suggestions regarding new special abilities for bots or special effects for weapons for future use in-game. Please use the PM System [image]http://forums2.battleon.com/f/image/pm.gif[/image] to offer feedback or to discuss suggestions.




Fay Beeee -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:07:51)

No a very good idea but might prompt others to post better. :)


New skill called 'Frizzle' (Like plants do after weed killer is applied)

With freeze % on ALL skills for 1 or 2 turns - used by missing a go and then equipping.
(takes out and LEAST 2 weapons, including bot.)
Will cost quite high points/stats as there is only 1 go at it per fight.
Used with all weapons.




Woody994 -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:15:10)

I think the bots special should be Called "Fungus" there is a 15% chance this will hit and when it does there is a 25% chance of the opponent's turn skipped




kittycat -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:15:46)

I have a few suggestion for Robots:

-Energy Vacuum - Steals a fixed amount of EP, then its used as an attack back to the opponent
(Player steals 10 EP, Player next turn deals 10 damage ignoring all resistance/defense)
-Shadowy Presence - Reduces damage intake by a certain %
-Cannonball - 100% Crit Attack, Damage is 2/3 of Robot Damage or 2/3 of the Average of Primary and Gun. Whichever is - lower.

Weapons:
-Staves - Energy Sap - Effect similar to Frostbite, but instead spreading out in 3 turns. It drains the fixed amount in 1 turn.
-Swords - Quickblade - Ignores 10% of Defense/Resistance.
-Axes/Mauls - Raging Smash - Deals 125% Damage, but returns 15% of the damage to you.
-Wrist Blades - Bounce - One player attacks, both the opponent and the player takes damage.




Bash XIII -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:18:08)


oh so you did take notice hay Faybee :D

Its solbadguy BTW

nah aah thats a earthy looking bot that so heres my Idea

BOT ATTACK: PHYSICAL FOCUS X6
SPECIAL ATTACK: ENTWINE ( PHYSICAL ATTACK THAT HAS A 50% CHANCE OF STUNNING A ENEMY IF IT HITS)

OR NUMB NERVES: ( ENERGY ATTACK DEBUFF THAT LOWERS THE ENEMIES BLOCK AND DEFLECTION CHANCES FOR 3 TURNS)

OR SEED DRAIN: ( A SPECIAL MOVE IF IT LANDS THAT DRAINS AN ENEMYS HP BASED ON FOCUS FOR 5 TURNS )




Sageofpeace -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:32:51)

For animation i like to throw a Energy ball like the one Administrator 11 has

For attacks one Special and one Regular attack of course

Special(Administrator 11 special energy ball effect)

does-Contain the enemy energy for two turns like a temporary EMP
-Temporarily Cancel your Enemy Passive's for 2 turns
-Reduce warm up of ultimate attack such as Supercharge,Surgical Strike or Massacre to 0 (can be done more then 1)
-3 Turn Shield that turns 35% of the damage you take in to HP
-3 Turn Shield that turns 40% of the damage you take in to Energy

MORE TO COME




Bash XIII -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:40:21)

Well the new weapons in future should have effects like

SHUTDOWN: A chance of rendering an enemys currently equipped ARMOUR useless.causeing his + and stats removed like if it was unequiped

DRAIN: A chance of converting damage you dealt to an enemy and turns it into health restored. ( almost like bloodlust and frenzy effect )

DARK FOG: a chance of dealing FOG on the enemy. if the enemy is under FOG effect. his accuracy is reduced by 20% 2 turns ( higher block for the other team )

TITAN SHEILDING: ( armour effect ) when recieving damage has a chance of increasing def and res by 5 for 2 or 3 turns

FRACTURE: an effect chance of reducing all of the opponents BASE stats by 25% for 2 or 3 turns

well these are just some awesome names i came up with. so let me know if you seem intersted in it Cinderella ^^




King Behemen -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:44:42)

heres a kinda wiierd iidea ... umm not sure what to cll iit... skiill that has 10% chance to activate. takes away 10 health every turn for 3 turns and give 5 health to u. for a new NON VARIUM WEAPON! or incorporaqte it to a NON VARUM ARMOR! umm how bout bloodstrike for name? lol idk please lemme know what u think




IsaiahtheMage -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:59:01)

It reduces opponents defenses by 20% for 3 turns.




Bash XIII -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:59:14)

That sounds cool that KING :D

10% sounds ok 10 HP reduced when activated for 3 turns. but the 5 hp gain will kinda confuse things and be too powerful unless its 5 HP reduced and 5 HP Heal when they recieve damage

maybe it should be renamed that like....LIFE SYPHON




Basicball -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 19:59:48)

vampire/ hp drain over time

does 40/50% normal dmg, unblockable and ads a hp drain DOT effect

DOT: 6-7 hp each turn for 3 turns / 4hp each turn for 5 turns (or something simular)

Removed signature. ~TG




bloodfit -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 20:20:20)

wwow it is alsome[:D]




Mr. Black OP -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 20:21:01)

All skills can only be used once per match. All of an attack animation for initial damage that can be blocked although the effect still takes place. (If used for a bot)
Feel free to use any of them as a weapon effect.

Stun: The bot has a a 30% chance to stun, is blockable.

Gamble: A random buff (for you) or debuff (for opponent), the debuffs are smoke, malfunction, intimidate, a reduction in support (all -25), the special frost affect that takes away energy, and a weak poison of -5 a turn, the buffs are the shields, FC, reflex, and technician, the shields are +12, the buffs are +30. Debuffs do damage while buffs do no damage.

Skill Lock: Randomly locks a skill with 2 or more stat points in it.

Skill Amplify: Increases a random skill on your skill tree by 5 points, use costs same amount of energy as before, or if it will exceed it continues to go up the way the level 9->max increases, so BL for example will give 28 percent if maxed when the skill is used. (lasts 3 turns)

Skill Swap: Swaps a random skill of yours with the other classes equivalent, Massacre for Supercharge, Toxic Grenade for Venom Strike, Intimidate for Malfunction, etc (for passives it swaps with the passive nearest towards its tier so BL for reroute, SA for DA etc). Lasts 3 turns. You do not need the weapon to use the skill if a special one is required.

Perfect Aim: Your next attack is unblockable (or undeflectable), +12 damage (guaranteed), and ignores 10% of defense/resistance.

Vampire: Your bot attacks for normal damage and 25% of the damage is done is sent to your health

EMP Vampire: Takes your level and subtracts it from your enemies energy (example level 28 uses it and his opponent loses 28 energy), 10% is sent back to you (rounds up).

Shield: Increases both your defense and resistance by 5 points.

Heal: Gives you 15 health if below level 10, gives you 25 health if your level 11-25, gives you 35 health if above level 26.

Poison: Enemy takes 10 points of poison damage a turn.

Energy Poison: Enemy loses 8 points of energy a turn.

Blind Eye: Your opponent's chance to hit you and chance of not getting deflected is reduced by 5% for 4 turns.

Dead Eye: Your chance of hitting your opponent and avoid deflection is increased by 5% for 4 turns.

Burn: Your enemy takes 3 points of health damage a turn and all attacks lose 5 points of damage. Lasts for 3 turns.

Fog: Your opponent is no longer able to do critical strikes.

Antidote: Lowers poison to 20% of its total power rounding normally (1.5 goes to 2, 1.4999999999999 goes to 1).

These are rough percents and numbers that can be changed as you see fit.




Fay Beeee -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 20:29:22)

Clone.
Copies the skill that your opponent has just used for use on your next turn. Can be used only once.

@solbadguy - I read a lot. lol




drinde -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 20:51:20)

Smog: Your opponent's Strike has a 70% chance to do 50% DMG.

Adorify: Your opponent is so enchanted by the BOTs adorabilty that all passive skills are disabled for two turns.




midnight assassin -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 20:51:44)

Gift of life: Randomly boost your str, tech and dex by 20

A skill that will disable 2 of your opponent's random skills in 3 turns


Paralyze your enemy with in 2 rounds(30% chance)

Or

Reduces your enemy stat by 20 (random to dex. tech and str)




steal ice -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 21:27:14)

i have a suggestion
u could call it poison vine its ability is to poison your opponent for 3 turns
and the damage is 5 for each round for 3 rounds
and the special ability is a energy attack

i hope you get time to look at this
cool new move




rejaylob -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 21:27:31)

What about... ENTANGLE!!! or Root Entangle

Entangle your enemies with the roots and having a chance to stun...

Pretty simple lol




Cyber Godess -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 21:48:00)

How about an ability named "Wither"
Your bot does 75% of its normal damage, and is energy, its normal attack can be physical, and your opponents weapons (all of them) are reduced like this for three turns

EX: 1st turn all damage reduced by 30%
EX: 2nd turn all damage reduced by 20%
EX: 3rd turn all damage is reduced by 10%

4 cooldown, and it could look like ur weapons getting rust on them and looking cruddy or something idk but i would love this special

NOTE: primary, secondary, and auxillary, are the only ones affected




midnight assassin -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 22:15:04)

Hopefully they will never include poison on this new bot because poison builds will be really lethal once implemented.




Colarndo -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/8/2012 22:41:28)

Root: Opponent is rooted to the ground and cannot use skills. He still can use primary,gun and aux.




Darkakio -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/9/2012 0:42:37)

Well I think you guys should create a weapon with EXTRA HUGE damage and stats and then when used to strike it has a chance to BACKFIRE or Perhaps some critical chance on yourself =)




Hiddenblade -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/9/2012 1:50:09)

here is a special for a bot. robot comes out from the ground and stops you in your tracks. It lowers opponents dexterity which means less chance to block. How much dex? I dont know.

Gift of life: activate on first turn. 2-3 turns later you get 20hp or less depending on your focus.

another idea: For 2-3 turns 30% (or less) of damage opponent causes you they lose hp. Eg: (opponent) 10 damage dealt 3 damage taken.

and...

death stare: robot paralysis opponent causing "arms/legs" to shake cause weapons and sidearm/aux to do 10 (can be changed) less damage.

would love to see some unique functins

some ideas more to come.......




comicalbike -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/9/2012 4:20:40)

lets have a bot with 100% stun but can only be used once

Removed signature. ~TG




SouL Prisoner -> RE: =ED= Bot Specials/Weapons Specials Suggestion Thread (3/9/2012 4:59:58)

Poison Effect.

-7HP for 3 turns.




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